Difference between revisions of "Kingdom vs. Reich: Casey Thorn"

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(Character Sheet)
(Character Sheet)
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*AC 10
 
*AC 10
 
*BHB +1
 
*BHB +1
*Save 13 - +2 to Saving Throws versus interrogation or deception, +1 on WIS saves
+
*Save 12 - +2 to Saving Throws versus interrogation or deception, +1 on WIS saves
  
 
+1 when attempting action checks related to perception, interrogation, or computers or related to knowledge of scientific methods and principles, theories, and practical applications.
 
+1 when attempting action checks related to perception, interrogation, or computers or related to knowledge of scientific methods and principles, theories, and practical applications.

Revision as of 10:26, 26 March 2017

Casey Thorn, Investigator / Forestwalker
Age: 21
STR: 11 DEX: 12 CON: 13 INT: 14 WIS: 17 CHA: 10

Casey Thorn is a character in Kingdom vs. Reich.

Background

Casey has a background!

Character Sheet

  • Investigator/Forestwalker
  • Science

STR 11 INT 14 +1 WIS 17 +2 DEX 12 CON 13 CHA 10

  • HP 12
  • AC 10
  • BHB +1
  • Save 12 - +2 to Saving Throws versus interrogation or deception, +1 on WIS saves

+1 when attempting action checks related to perception, interrogation, or computers or related to knowledge of scientific methods and principles, theories, and practical applications.

  • Informant: Hephzibah Larue - bartender, voodoo priestess. Has her finger on the pulse of Boston's supernatural scene.
  • Tree of Life: The forestwalker’s communion gives them the ability to tap into the very life essence of the natural world, and to use that to the benefit of the wounded and the injured. By touching living plants, the forestwalker may transfer some of that life essence into another living being, healing it of wounds and disease at the cost of some of the life force of the plant itself. By anointing the brow of the suffering mortal with a bit of the sap of the tree, then placing a hand on each, the forestwalker transfers life essence from one to another, healing the subject for 1d6 HP. This ritual can be completed once per day.
  • Eyes of the Beast: The forestwalker may sense any animals within 100 meters, and by going into a trance, may send their spirit into the creature and “ride” its mind, experiencing its senses as if they were their own, and may “suggest” that it take a specific action with a WIS check, gently guiding it towards the desired action. If the creature journeys beyond a kilometer from the forestwalker, the creature is injured, or the forestwalker themselves are attacked or the trance interrupted, the link is severed instantly. While within the mind of the creature, the forestwalker may also attempt to search its memories for events in the recent past (no more than a month), but this is challenging, as animals do not possess a human sense of time, and it takes considerable focus to sift through the information. Make an INT check: on a success, the forestwalker finds the information they seek, but on a failure, the creature’s mind rejects the forestwalker’s presence and the link is broken.
  • Totem: Snake "Caduceus" – Viper’s Sting : Strikes with short blades inflict almost venomous pain, dealing an additional 1 damage per turn that can only be stopped by magical healing.
  • $100
  • Semi-Automatic Pistol
  • Spare Ammo upgrade
  • Operative kit
  • Science kit
  • Dagger
  • Medic kit
  • Survivalist kit