Difference between revisions of "Kingdom vs. Reich: Hannah Levene"

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(Created page with "File:Hannah.jpg|thumb|right|'''Malik Williams''', Eliminator / Cleric <br />'''Age:''' 21 <br />'''STR:''' 15 '''DEX:''' 10 '''CON:''' 13 '''INT:''' 12&e...")
 
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Level 2: חֲדַל!‏ (Hold Person)
 
Level 2: חֲדַל!‏ (Hold Person)
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*Turn Unholy: The aura of faith that surrounds a true believer is already sufficient to make many supernatural nasties uncomfortable, but in the hands of a cleric, this effect can be manifested to powerful results, sending the undead, demonic, ghostly, and other unholy beasties scurrying away, and even harming them. By holding up a symbol of the cleric’s faith and focusing their belief on that object, they can frighten and keep such evil creatures at bay.
 
*Turn Unholy: The aura of faith that surrounds a true believer is already sufficient to make many supernatural nasties uncomfortable, but in the hands of a cleric, this effect can be manifested to powerful results, sending the undead, demonic, ghostly, and other unholy beasties scurrying away, and even harming them. By holding up a symbol of the cleric’s faith and focusing their belief on that object, they can frighten and keep such evil creatures at bay.
 +
  
 
*$???
 
*$???

Revision as of 04:49, 10 July 2017

Malik Williams, Eliminator / Cleric
Age: 21
STR: 15 DEX: 10 CON: 13 INT: 12 WIS: 18 CHA: 10

Hannah Levene is a character in Kingdom vs. Reich.

Background

Hannah was born to a family of understandably zealous Jewish Knights - in particular, a bloodline given the knowledge of the Words of Creation. As their eldest daughter (something about heritage being matrilineal) Hannah inherited the Words at her mother's knee, but always took them to be pedantic, archaic (and frankly a bit embarrassing the more she grew) lessons in scripture - making up for her otherwise lax observance, maybe? Because, let's be honest, she was a rowdy little delinquent who never went a day without committing some flavor of sin; usually on a boy that deserved it greatly.

On her eighteenth birthday, she gained The Speech along with The Sight, and almost shouted her boyfriend on fire at the surprise party. To her credit, there *was* a pretty demonic-looking pinata behind him, but they've understandably made arrangements to see other people since.

The next few years were spent utterly ruining her social life teaching her control and vital life skills like "double-tap to center mass" and "how to get information out of an unseelie fae." She wasn't released for active duty until she could successfully grill and swiftly banish a summoned demon.*

  • While demon summoning gets a bad rap these days, it suited Solomon just fine, so who's she to argue?

Character Sheet

  • Eliminator/Cleric 3
  • Scholar, Stealth

STR 15 +1 INT 12 WIS 18 +2 DEX 10 CON 13 CHA 10


  • HP 30
  • AC 12?
  • BHB +4 Melee/+3 Ranged
  • Save 12 - +2 vs poison and stun, +1 on WIS saves

+1 in any action check related to strategy or demolitions

2d6, take the better, in any action check related to stealth

2d6, take the better, in any action check to know or recall something.

  • Combat Machine: An Eliminator may make extra attacks per round, beyond what any agent can do. Against foes of 1HD or fewer, he gets a number of extra attacks equal to his level. Against more dangerous foes he gets only one extra attack per round. At 4th level this is increased to two extra attacks and at 7th level it becomes three extra attacks. Against mixed groups, use the hit die of the most dangerous foe the Eliminator can currently attack. These extra attacks can be with any type of attack, armed or unarmed.
  • Power of Prayer (Words of Creation) Hannah has 6 Faith and knows the following Words:

Level 1: לִהַבִין (Apostle's Tongue) נָכָה (Guided Strike)

Level 2: חֲדַל!‏ (Hold Person)


  • Turn Unholy: The aura of faith that surrounds a true believer is already sufficient to make many supernatural nasties uncomfortable, but in the hands of a cleric, this effect can be manifested to powerful results, sending the undead, demonic, ghostly, and other unholy beasties scurrying away, and even harming them. By holding up a symbol of the cleric’s faith and focusing their belief on that object, they can frighten and keep such evil creatures at bay.


  • $???
  • Semi-Automatic Pistol
  • Spare Ammo upgrade
  • Operative kit
  • Researcher kit
  • Light Armor