Difference between revisions of "Kingdom vs. Reich: Moira Malakasis"

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STR 13 INT 10 WIS 11 DEX 14 +1 CON 17 +2 CHA 15 +1
 
STR 13 INT 10 WIS 11 DEX 14 +1 CON 17 +2 CHA 15 +1
  
*HP 31
+
*HP 39
 
*AC 11 (12)
 
*AC 11 (12)
 
*BHB +3 Melee/+4 Ranged
 
*BHB +3 Melee/+4 Ranged
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*2d6, take the better roll, on action checks to outwit or out-plan opponents in games or in real life and death situations.
 
*2d6, take the better roll, on action checks to outwit or out-plan opponents in games or in real life and death situations.
 
*2d6, take the better roll, on action checks whenever the agent tries to charm, convince, intimidate, interrogate, deceive, or seduce someone to do what he wants or reveal information the person is otherwise unwilling to provide.
 
*2d6, take the better roll, on action checks whenever the agent tries to charm, convince, intimidate, interrogate, deceive, or seduce someone to do what he wants or reveal information the person is otherwise unwilling to provide.
 
+
*Cover Identity:
 
*Cover Identity:  
 
*Cover Identity:  
 
*Cover Identity:  
 
*Cover Identity:  

Revision as of 19:01, 23 August 2017

Moira Malakasis is a character in Kingdom vs. Reich.

Infiltrator/Rogue 4 (Strategy and Tactics, Persuasion)

STR 13 INT 10 WIS 11 DEX 14 +1 CON 17 +2 CHA 15 +1

  • HP 39
  • AC 11 (12)
  • BHB +3 Melee/+4 Ranged
  • Save 13 - +1 while maintaining the ruse of a role, +1 on DEX saves
  • +2 when performing action checks related to impersonation, disguise, forgery, persuasion in all its varied forms, or scholarly knowledge regarding cultures, religions, etc.
  • +1 when performing action checks related to Demolitions, Stealth, Security, and Investigation.
  • 2d6, take the better roll, on action checks to outwit or out-plan opponents in games or in real life and death situations.
  • 2d6, take the better roll, on action checks whenever the agent tries to charm, convince, intimidate, interrogate, deceive, or seduce someone to do what he wants or reveal information the person is otherwise unwilling to provide.
  • Cover Identity:
  • Cover Identity:
  • Cover Identity:
  • Cover Identity:
  • Sneak Attack: +1d6 damage from surprise.
  • Tumbling Expert: Whenever she makes a DEX save that would result in taking half damage, she instead takes no damage. In addition, her agility in combat is such that her bonus to AC from DEX is doubled on any round she has taken an action to move.
  • Magical Knack: By making a successful check against Activate Magic, she may use a given magical device or object as if they were a wizard or cleric for a single use. Further uses (should the device have more than one charge) will require further checks, but get easier each time, giving a further +1 bonus to the check until it has reached 20. If the roll fails, roll on Mishap Table for the result.

$2850 Semi-Automatic Pistol Spare Ammo upgrade Operative kit Burglar kit

Age 21 Height 5'3" Weight 110 lbs.

Relationships

1) Who do you Trust?

2) Who do you have an Issue with?

3) Who do you Yearn for?

4) Who do you Work best with?