Editing Kingdoms: Creating the Court

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Instead, just approach this as an exercise in creativity, and understand that restraint is as important as imagination. Aim for imagery and mood, and let the Adjudicator deal with the numbers!
 
Instead, just approach this as an exercise in creativity, and understand that restraint is as important as imagination. Aim for imagery and mood, and let the Adjudicator deal with the numbers!
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βˆ’
Of course, that isn't to say that you should be dismissive of grand strategy or ignorant of the rules. If, for example, you build a court that is 100% focused on aggression, pillage and plunder, then don't be surprised if they end up weaker at defence and other factors. Generally, balanced strategies work well, but it never hurts to have a ''little'' focus.
 
 
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