Editing Kingdoms: King - The Lord and Liege

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Try to keep the King simple when you assign stats to him - they'll be plenty of decisions and complications for King players, and plenty of opportunities to show tactical finesse. What you don't need is a game that is a foregone conclusion from the outset because of an overpowered or underpowered King.
 
Try to keep the King simple when you assign stats to him - they'll be plenty of decisions and complications for King players, and plenty of opportunities to show tactical finesse. What you don't need is a game that is a foregone conclusion from the outset because of an overpowered or underpowered King.
  
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The traits, boons and drawbacks below which may cause game balance issues are marked with an asterisk. Its a good idea to balance these out so that if an asterisked descriptor is present with one Kingdom at the start of the game there is an equally useful/debilitating one in the opposed Kingdom as well.
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The traits, boons and drawbacks below which may cause game balance issues are marked with an asterisk. As an Adjudicator, you always have the option to strip out any descriptors that you feel are going to upset the game.
  
 
As always, bear in mind that this list is not and never be exhaustive! If you need a new descriptor, then just add it on! Bear in mind that descriptors with drastic effects should normally be placed in '''Traits''' rather than '''Boons''', as ''Boons'' are very easy to come by in-game.
 
As always, bear in mind that this list is not and never be exhaustive! If you need a new descriptor, then just add it on! Bear in mind that descriptors with drastic effects should normally be placed in '''Traits''' rather than '''Boons''', as ''Boons'' are very easy to come by in-game.

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