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==The Players and The Adjudicator==
 
==The Players and The Adjudicator==
  
By default, it is assumed that five people will be playing Kingdoms. For ease of reference, we'll refer to these people as the '''Adjudicator''', the '''White King Player''', the '''White Queen Player''', the '''Black King Player''' and the '''Black Queen Player'''.
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By default, it is assumed that five people will be playing Kingdoms. For ease of reference, we'll refer to these players as Players A, B, C, D and E.
  
* The '''Adjudicator''' prepares and runs the game, makes judgment calls and fulfils the traditional role of a GM.
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* Player A is the '''Adjudicator'''. The ''Adjudicator'' prepares and runs the game, makes judgment calls and fulfils the traditional role of a GM.
* The '''White King Player''' plays the '''White King'''. He also controls three other pieces on the White side: The ''Seelie Knight'', The ''Seelie Bishop'' and the ''Seelie Rook''. Collectively, these four pieces are called the ''Dominant Actors of the White Court''.
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* Player B plays the '''White King'''. He also controls three other pieces on the White side: The ''Seelie Knight'', The ''Seelie Bishop'' and the ''Seelie Rook''. Collectively, these four pieces are called the ''Dominant Actors of the White Court''.
* The '''White Queen Player''' plays the '''White Queen'''. She also controls three other pieces on the White side: The ''Unseelie Knight'', The ''Unseelie Bishop'' and the ''Unseelie Rook''. Collectively, these four pieces are called the ''Shadow Actors of the White Court''.
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* Player C plays the '''White Queen'''. He also controls three other pieces on the White side: The ''Unseelie Knight'', The ''Unseelie Bishop'' and the ''Unseelie Rook''. Collectively, these four pieces are called the ''Shadow Actors of the White Court''.
* The '''Black King Player''' plays the '''Black King'''. He also controls three other pieces on the Black side: The ''Unseelie Knight'', The ''Unseelie Bishop'' and the ''Unseelie Rook''. Collectively, these four pieces are called the ''Dominant Actors of the Black Court''.
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* Player D plays the '''Black King'''. He also controls three other pieces on the White side: The ''Unseelie Knight'', The ''Unseelie Bishop'' and the ''Unseelie Rook''. Collectively, these four pieces are called the ''Dominant Actors of the Black Court''.
* The '''Black Queen Player''' plays the '''Black Queen'''. She also controls three other pieces on the Black side: The ''Seelie Knight'', The ''Seelie Bishop'' and the ''Seelie Rook''. Collectively, these four pieces are called the ''Shadow Actors of the Black Court''.
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* Player E plays the '''Black Queen'''. He also controls three other pieces on the White side: The ''Seelie Knight'', The ''Seelie Bishop'' and the ''Seelie Rook''. Collectively, these four pieces are called the ''Shadow Actors of the Black Court''.
  
Note that the '''White King Player''' and the '''White Queen Player''' are both aligned to the '''White Court''', so they are allies with the same agenda. However, the '''White King Player''' represents the '''Seelie pieces in the White Court''' and the '''White Queen Player''' represents the '''Unseelie Pieces in the White Court'''.
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Note that players A & B are both aligned to the White Court, so they are allies with the same agenda. However, Player A represents the Seelie pieces in the White Court and Player B represents the Unseelie Pieces in the White Court.
  
Likewise, the '''Black King Player''' and the '''Black Queen Player''' are both aligned to the '''Black Court''', so they are allies with the same agenda. However, the '''Black King Player''' represents the '''Unseelie pieces in the Black Court''' and the '''Black Queen Player''' represents the '''Seelie Pieces in the Black Court'''.
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Likewise, players C & D are both aligned to the Black Court, so they are allies with the same agenda. In the Black Court, Player C represents the Unseelie pieces in the Black Court and Player D represents the Seelie Pieces in the Black Court.
  
This may seem counterintuitive at first... you may want to question why there are Unseelie Pieces serving the White and Seelie Pieces serving the Black.
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This may seem counterintuitive at first... you may question why there are Unseelie Pieces serving the White and Unseelie Pieces serving the Black.
  
 
The answer to this is that whatever the Nature of the King,  he must eventually rule over all Fae, both Seelie and Unseelie. Thus it is only appropriate that he has servants of both natures. Of course, the White King would rather leave the "dishonourable business of subterfuge, subversion and espionage" to his Unseelie White Queen, while the Black King happily delegates "all that high society and by-the-book warfare nonsense" to his Seelie Black Queen.
 
The answer to this is that whatever the Nature of the King,  he must eventually rule over all Fae, both Seelie and Unseelie. Thus it is only appropriate that he has servants of both natures. Of course, the White King would rather leave the "dishonourable business of subterfuge, subversion and espionage" to his Unseelie White Queen, while the Black King happily delegates "all that high society and by-the-book warfare nonsense" to his Seelie Black Queen.
  
Regardless of personal nature, every fae is '''ultimately loyal to his or her own King, and to that King's Court'''. Every fae will do all that he or she can to attain victory for his Court. This is not a matter of personal ideology, but rather one of survival and personal protection... after all, the Court of a defeated King will likely have no place in the new world order.
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Regardless of personal nature, every Piece is ultimately loyal to his or her own King, and to that King's Court. Every Piece will do all that he or she can to attain victory for his Court. This is not a matter of personal ideology, but rather one of survival and personal protection... after all, the Court of a defeated King will likely have no place in the new world order.
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===A note on Terms, Gender and Pronouns===
 
 
 
For the purposes of the game, ''Pawns, Knights, Bishops, Rooks, Queens and Kings'' are all referred to as '''Pieces.''' Any aligned with the Black Court are called '''Black Pieces''' and any aligned with the White Court are called '''White Pieces'''. When describing all these pieces for setting-background purposes, rather than game-rules purposes, they'll generally be referred to collectively as ''The Fae''.
 
 
 
Additionally, the following pieces are referred to as '''Back Row Pieces''' - ''Knights, Bishops, Rooks, Queens, Kings.'' These are also sometimes called '''Player Characters''', and sometimes '''Actors'''.
 
 
 
The real life people who control these ''Actors'' are called '''Players'''. As noted above, these will generally be referred to as the '''White King Player''', '''White Queen Player''', '''Black King Player''' and '''Black Queen Player'''.
 
 
 
With regards to ''Player Characters'', ''Kings'' are always male and ''Queens'' are always female. All other player characters can be male or female (or should you wish, neither or both).
 
 
 
With regards to ''Players'', any player can be any gender! However, for ease and simplicity these rules will refer to King Players as "he" and Queen Players as "she".
 
 
 
The '''Adjudicator''' is not considered ot be a Player, and can of course be of any gender. However, for ease and simplicity these rules will refer to the Adjudicator as "he".
 
 
 
Note that '''Pawns''' are also referred to as '''Armies'''. Because each army represents a large number of soldiers, they'll get the pronoun "they". Also, Pawns are not directly depicted as Player Characters, but rather should be regarded as resources to be used.
 
 
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During this phase the King can strengthen his kingdom, through various means:
 
During this phase the King can strengthen his kingdom, through various means:
  
* He can recruit men to his '''Armies''' to replace losses, though he can never have more than eight.
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* He can recruit new '''Armies''' to replace losses, though he can never have more than eight.
* He can apportion '''Boons''' to his armies and his court, expending '''Glamour''' to achieve this.
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* He can apportion '''Advances''' to his armies and his court, expending '''Glamour''' to achieve this.
 
* He can build '''Improvements''' to his realm, again at cost of '''Glamour'''.
 
* He can build '''Improvements''' to his realm, again at cost of '''Glamour'''.
 
* If available, he can hire '''Mercenaries''', bidding '''Glamour''' for their service for the remainder of the year.
 
* If available, he can hire '''Mercenaries''', bidding '''Glamour''' for their service for the remainder of the year.
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You can learn more about Springtime on [[Kingdoms: Springtime - Growth|this page.]]
 
You can learn more about Springtime on [[Kingdoms: Springtime - Growth|this page.]]
 
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===Summer - Season of War===
 
===Summer - Season of War===
 
Next comes Summer, the Season of War.
 
Next comes Summer, the Season of War.
  
During this season the courts assemble their armies and launch them on '''Summer Campaigns'''. A ''Summer Campaign'' always consists of one '''Attack Commander''' (any back row piece, but usually a queen or knight) and an '''Attack Army''' (consisting of at least one Pawn). A Court can launch multiple ''Summer Campaigns'' in one year, but each uses a separate Attack Commander and its own Army.
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During this season the courts assemble their armies and launch them on '''Summer Campaigns'''. A ''Summer Campaign'' always consists of one ''Commander'' (usually a King, Queen or Knight) and at least one ''pawn''. A Court can launch multiple ''Summer Campaigns'' in one year, but each uses a separate Commander and its own pawns.
  
When the ''Summer Campaigns'' are revealed, the Courts can mount '''War Defences'''. A ''War Defence'' consists of one '''Defence Commander''' (usually a Queen, Knight or a Rook) and a '''Defence Army''' (consisting of at least one Pawn). A Court can only mount defences from the pieces who didn't themselves go on the attack - thus a balance between attack and defence must be struck.  
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When the ''Summer Campaigns'' are revealed, the Courts can mount '''War Defences'''. A ''War Defence'' consists of one ''leader'' (usually a King, Queen, Knight or a Rook) and at least one ''pawn''. A Court can only mount defences from the troops and leaders who didn't themselves Campaign - thus a balance between attack and defence must be struck.  
  
 
Of course, the game system favours those who throw caution to the wind and attack, as it is slightly easier to win in attack than in defence.
 
Of course, the game system favours those who throw caution to the wind and attack, as it is slightly easier to win in attack than in defence.
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As the cold long nights draw in, politicians and subversives have a chance to work - this is the Season of Intrigue.
 
As the cold long nights draw in, politicians and subversives have a chance to work - this is the Season of Intrigue.
  
During this season the courts assemble dispatch their agents on '''Winter Intrigues'''. A ''Winter Intrigue'' is always executed by a single ''Agent'' (any back row piece, but usually a Queen or Bishop). A Court can launch multiple ''Winter Intrigues'' in one year, but each must be executed by a separate Agent.
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During this season the courts assemble dispatch their agents on '''Winter Intrigues'''. A ''Winter Intrigue'' is always executed by a single ''Agent'' (usually a Queen or Bishop). A Court can launch multiple ''Winter Intrigues'' in one year, but only one per Agent.
  
The courts may also alocate back row pieces to '''Internal Security''' (usually any and all pieces that aren't acting as Agents) allowing them to potentially counteract ''Winter Intrigues'' against the kingdom.
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Alternatively, the courts may place an Agent (usually a Queen, Bishop or Rook) on seeing to '''Internal Security''', allowing them to potentially counteract ''Winter Intrigues'' against the kingdom.
  
When the ''Winter Intrigues'' are resolved, they may or may not remain covert and secret. A successful ''Winter Intrigue'' will often have hidden effects, and the targetted courts may remain none the wiser. On the other hand, a ''Winter Intrigue'' that runs into significant ''Internal Security'' will usually be pulled into the open.
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When the ''Winter Intrigues'' are resolved, they may or may not remain covert and secret. A successful ''Intrigue'' will often have hidden effects, and the targetted courts may remain none the wiser. On the other hand, an ''Intrigue'' that runs into ''Internal Security'' will usually be pulled into the open.
  
 
There are various sorts of '''Winter Intrigues''' that can be attempted, but common ones include:
 
There are various sorts of '''Winter Intrigues''' that can be attempted, but common ones include:
  
* '''Espionage''' - Spying to reveal useful military intelligence.
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* '''Espionage''' - Spying to reveal useful intelligence.
* '''Kidnap''' - Capturing opposing characters in the middle of the night!
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* '''Poisoning''' - Attacking opposing characters through covert means.
* '''Propaganda''' - Disrupting the population and armies of an opposing kingdom.
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* '''Propaganda''' - Disrupting the population and morale of an opposing kingdom.
* '''Manipulation''' - Disrupting back row pieces.
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* '''Charm''' - Subverting opposing characters.
  
 
You can learn more about Winter on [[Kingdoms: Winter - Intrigue|this page]]
 
You can learn more about Winter on [[Kingdoms: Winter - Intrigue|this page]]
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==Checkmate: Capture the King==
 
==Checkmate: Capture the King==
  
The most direct way to win is to capture the enemy King! This is usually achieved in the ''Season of Summer'' via a ''Summer Campaign'' with that specific objective, though a careless or desperate team might lose their King when he is leading armies in any battle.
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The most direct way to win is to capture the enemy King! This is achieved in the ''Season of Summer'' via a ''Summer Campaign'' with that specific objective.
  
''Checkmates'' are not easy to pull off though, and tend to require a combination of overwhelming military force and a talented commander, plus some luck in timing.  
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''Checkmate Campaigns'' are not easy to pull off though, and tend to require a combination of overwhelming military force and a talented commander, plus some luck in timing.
  
 
If the enemy  King is captured, then the game immediately ends. The victorious King can now do as he pleases with his brother, whether this be summary execution, exile to the outer realms or lifelong imprisonment. The victorious King is also crowned '''High King''' and has a thousand years of rule before he must be sacrificed, and the game of succession may begin anew!
 
If the enemy  King is captured, then the game immediately ends. The victorious King can now do as he pleases with his brother, whether this be summary execution, exile to the outer realms or lifelong imprisonment. The victorious King is also crowned '''High King''' and has a thousand years of rule before he must be sacrificed, and the game of succession may begin anew!
 
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==Inevitable Victory: Dominance at Twelve Years==
 
==Inevitable Victory: Dominance at Twelve Years==
  
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* +1 Dominance per point of ''Glamour'' the King possesses.
 
* +1 Dominance per point of ''Glamour'' the King possesses.
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* +2 Dominance per ''Improvement'' in their Kingdom.
 
* +4 Dominance per enemy Knight or Bishop that they hold captive.
 
* +4 Dominance per enemy Knight or Bishop that they hold captive.
 
* +8 Dominance per enemy Rook they hold captive.
 
* +8 Dominance per enemy Rook they hold captive.
 
* +9 Dominance if they hold the enemy Queen captive.
 
* +9 Dominance if they hold the enemy Queen captive.
* Dominance bonuses for some ''Improvements'', as specified in their descriptions.
 
  
 
It is assumed that the Court with the higher Dominance will eventually win the Realm War that ensues... victory is inevitable, though it make take some time.
 
It is assumed that the Court with the higher Dominance will eventually win the Realm War that ensues... victory is inevitable, though it make take some time.

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