Editing Kingdoms: Overview of the Game System

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* The '''White King Player''' plays the '''White King'''. He also controls three other pieces on the White side: The ''Seelie Knight'', The ''Seelie Bishop'' and the ''Seelie Rook''. Collectively, these four pieces are called the ''Dominant Actors of the White Court''.
 
* The '''White King Player''' plays the '''White King'''. He also controls three other pieces on the White side: The ''Seelie Knight'', The ''Seelie Bishop'' and the ''Seelie Rook''. Collectively, these four pieces are called the ''Dominant Actors of the White Court''.
 
* The '''White Queen Player''' plays the '''White Queen'''. She also controls three other pieces on the White side: The ''Unseelie Knight'', The ''Unseelie Bishop'' and the ''Unseelie Rook''. Collectively, these four pieces are called the ''Shadow Actors of the White Court''.
 
* The '''White Queen Player''' plays the '''White Queen'''. She also controls three other pieces on the White side: The ''Unseelie Knight'', The ''Unseelie Bishop'' and the ''Unseelie Rook''. Collectively, these four pieces are called the ''Shadow Actors of the White Court''.
* The '''Black King Player''' plays the '''Black King'''. He also controls three other pieces on the Black side: The ''Unseelie Knight'', The ''Unseelie Bishop'' and the ''Unseelie Rook''. Collectively, these four pieces are called the ''Dominant Actors of the Black Court''.
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* The '''Black King Player''' plays the '''Black King'''. He also controls three other pieces on the White side: The ''Unseelie Knight'', The ''Unseelie Bishop'' and the ''Unseelie Rook''. Collectively, these four pieces are called the ''Dominant Actors of the Black Court''.
* The '''Black Queen Player''' plays the '''Black Queen'''. She also controls three other pieces on the Black side: The ''Seelie Knight'', The ''Seelie Bishop'' and the ''Seelie Rook''. Collectively, these four pieces are called the ''Shadow Actors of the Black Court''.
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* The '''Black Queen Player''' plays the '''Black Queen'''. She also controls three other pieces on the White side: The ''Seelie Knight'', The ''Seelie Bishop'' and the ''Seelie Rook''. Collectively, these four pieces are called the ''Shadow Actors of the Black Court''.
  
 
Note that the '''White King Player''' and the '''White Queen Player''' are both aligned to the '''White Court''', so they are allies with the same agenda. However, the '''White King Player''' represents the '''Seelie pieces in the White Court''' and the '''White Queen Player''' represents the '''Unseelie Pieces in the White Court'''.
 
Note that the '''White King Player''' and the '''White Queen Player''' are both aligned to the '''White Court''', so they are allies with the same agenda. However, the '''White King Player''' represents the '''Seelie pieces in the White Court''' and the '''White Queen Player''' represents the '''Unseelie Pieces in the White Court'''.
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Likewise, the '''Black King Player''' and the '''Black Queen Player''' are both aligned to the '''Black Court''', so they are allies with the same agenda. However, the '''Black King Player''' represents the '''Unseelie pieces in the Black Court''' and the '''Black Queen Player''' represents the '''Seelie Pieces in the Black Court'''.
 
Likewise, the '''Black King Player''' and the '''Black Queen Player''' are both aligned to the '''Black Court''', so they are allies with the same agenda. However, the '''Black King Player''' represents the '''Unseelie pieces in the Black Court''' and the '''Black Queen Player''' represents the '''Seelie Pieces in the Black Court'''.
  
This may seem counterintuitive at first... you may want to question why there are Unseelie Pieces serving the White and Seelie Pieces serving the Black.
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This may seem counterintuitive at first... you may question why there are Unseelie Pieces serving the White and Unseelie Pieces serving the Black.
  
 
The answer to this is that whatever the Nature of the King,  he must eventually rule over all Fae, both Seelie and Unseelie. Thus it is only appropriate that he has servants of both natures. Of course, the White King would rather leave the "dishonourable business of subterfuge, subversion and espionage" to his Unseelie White Queen, while the Black King happily delegates "all that high society and by-the-book warfare nonsense" to his Seelie Black Queen.
 
The answer to this is that whatever the Nature of the King,  he must eventually rule over all Fae, both Seelie and Unseelie. Thus it is only appropriate that he has servants of both natures. Of course, the White King would rather leave the "dishonourable business of subterfuge, subversion and espionage" to his Unseelie White Queen, while the Black King happily delegates "all that high society and by-the-book warfare nonsense" to his Seelie Black Queen.
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Next comes Summer, the Season of War.
 
Next comes Summer, the Season of War.
  
During this season the courts assemble their armies and launch them on '''Summer Campaigns'''. A ''Summer Campaign'' always consists of one '''Attack Commander''' (any back row piece, but usually a queen or knight) and an '''Attack Army''' (consisting of at least one Pawn). A Court can launch multiple ''Summer Campaigns'' in one year, but each uses a separate Attack Commander and its own Army.
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During this season the courts assemble their armies and launch them on '''Summer Campaigns'''. A ''Summer Campaign'' always consists of one ''Commander'' (usually a King, Queen or Knight) and at least one ''pawn''. A Court can launch multiple ''Summer Campaigns'' in one year, but each uses a separate Commander and its own pawns.
  
When the ''Summer Campaigns'' are revealed, the Courts can mount '''War Defences'''. A ''War Defence'' consists of one '''Defence Commander''' (usually a Queen, Knight or a Rook) and a '''Defence Army''' (consisting of at least one Pawn). A Court can only mount defences from the pieces who didn't themselves go on the attack - thus a balance between attack and defence must be struck.  
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When the ''Summer Campaigns'' are revealed, the Courts can mount '''War Defences'''. A ''War Defence'' consists of one ''leader'' (usually a King, Queen, Knight or a Rook) and at least one ''pawn''. A Court can only mount defences from the troops and leaders who didn't themselves Campaign - thus a balance between attack and defence must be struck.  
  
 
Of course, the game system favours those who throw caution to the wind and attack, as it is slightly easier to win in attack than in defence.
 
Of course, the game system favours those who throw caution to the wind and attack, as it is slightly easier to win in attack than in defence.
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As the cold long nights draw in, politicians and subversives have a chance to work - this is the Season of Intrigue.
 
As the cold long nights draw in, politicians and subversives have a chance to work - this is the Season of Intrigue.
  
During this season the courts assemble dispatch their agents on '''Winter Intrigues'''. A ''Winter Intrigue'' is always executed by a single ''Agent'' (any back row piece, but usually a Queen or Bishop). A Court can launch multiple ''Winter Intrigues'' in one year, but each must be executed by a separate Agent.
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During this season the courts assemble dispatch their agents on '''Winter Intrigues'''. A ''Winter Intrigue'' is always executed by a single ''Agent'' (usually a Queen or Bishop). A Court can launch multiple ''Winter Intrigues'' in one year, but only one per Agent.
  
The courts may also alocate back row pieces to '''Internal Security''' (usually any and all pieces that aren't acting as Agents) allowing them to potentially counteract ''Winter Intrigues'' against the kingdom.
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Alternatively, the courts may place an Agent (usually a Queen, Bishop or Rook) on seeing to '''Internal Security''', allowing them to potentially counteract ''Winter Intrigues'' against the kingdom.
  
When the ''Winter Intrigues'' are resolved, they may or may not remain covert and secret. A successful ''Winter Intrigue'' will often have hidden effects, and the targetted courts may remain none the wiser. On the other hand, a ''Winter Intrigue'' that runs into significant ''Internal Security'' will usually be pulled into the open.
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When the ''Winter Intrigues'' are resolved, they may or may not remain covert and secret. A successful ''Intrigue'' will often have hidden effects, and the targetted courts may remain none the wiser. On the other hand, an ''Intrigue'' that runs into ''Internal Security'' will usually be pulled into the open.
  
 
There are various sorts of '''Winter Intrigues''' that can be attempted, but common ones include:
 
There are various sorts of '''Winter Intrigues''' that can be attempted, but common ones include:
  
* '''Espionage''' - Spying to reveal useful military intelligence.
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* '''Espionage''' - Spying to reveal useful intelligence.
* '''Kidnap''' - Capturing opposing characters in the middle of the night!
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* '''Poisoning''' - Attacking opposing characters through covert means.
* '''Propaganda''' - Disrupting the population and armies of an opposing kingdom.
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* '''Propaganda''' - Disrupting the population and morale of an opposing kingdom.
* '''Manipulation''' - Disrupting back row pieces.
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* '''Charm''' - Subverting opposing characters.
  
 
You can learn more about Winter on [[Kingdoms: Winter - Intrigue|this page]]
 
You can learn more about Winter on [[Kingdoms: Winter - Intrigue|this page]]

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