Editing Kingdoms: Queen - The Sorceress
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===Escape magics=== | ===Escape magics=== | ||
The ''Queen'' gains +2 on ''Escape Attempts''. | The ''Queen'' gains +2 on ''Escape Attempts''. | ||
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===Intrigue Magus=== | ===Intrigue Magus=== | ||
During winter, temporarily add +2 to ''Sorcery''. | During winter, temporarily add +2 to ''Sorcery''. | ||
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===Puissance=== | ===Puissance=== | ||
Permanently add +1 to ''Sorcery''. | Permanently add +1 to ''Sorcery''. | ||
− | === | + | ===Ritualist=== |
Reduce cost of casting Rituals by 1 Glamour. | Reduce cost of casting Rituals by 1 Glamour. | ||
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===War Magus=== | ===War Magus=== | ||
During summer, temporarily add +2 to ''Sorcery''. | During summer, temporarily add +2 to ''Sorcery''. | ||
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===Bound to the Kingdom=== | ===Bound to the Kingdom=== | ||
The Queen can never be an ''Attack Commander'' nor an ''Agent''. | The Queen can never be an ''Attack Commander'' nor an ''Agent''. | ||
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===Distracting beauty=== | ===Distracting beauty=== | ||
Reduce the King's ''Dreaming'' rating by 1. | Reduce the King's ''Dreaming'' rating by 1. | ||
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===Inexperienced=== | ===Inexperienced=== | ||
Permanently deduct -1 from ''Sorcery''. | Permanently deduct -1 from ''Sorcery''. | ||
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===Proud=== | ===Proud=== | ||
If this ''Queen'' is the ''Attack Commander'' on a ''Summer Campaign'', that ''Campaign'' must have at least three Armies. | If this ''Queen'' is the ''Attack Commander'' on a ''Summer Campaign'', that ''Campaign'' must have at least three Armies. | ||
+ | ===Unaggressive=== | ||
+ | During summer, temporarily deduct -2 from ''Sorcery''. | ||
===Untrained in War=== | ===Untrained in War=== | ||
During summer, temporarily deduct -2 from ''Sorcery''. | During summer, temporarily deduct -2 from ''Sorcery''. | ||
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'''All Queen must take this trait.''' When this trait is taken, select a single style of magic which the Queen can practise, based on her description. The queen can cast a multitude of spells in this style. The range of styles is limited only by imagination! For example, one Queen might specialise in ''Pyromancy'' (control and creation of fire), another in ''Healing'' (mental and physical restoration), and another in ''Arachnomancy'' (control, enhancement and summoning of spiders). | '''All Queen must take this trait.''' When this trait is taken, select a single style of magic which the Queen can practise, based on her description. The queen can cast a multitude of spells in this style. The range of styles is limited only by imagination! For example, one Queen might specialise in ''Pyromancy'' (control and creation of fire), another in ''Healing'' (mental and physical restoration), and another in ''Arachnomancy'' (control, enhancement and summoning of spiders). | ||
− | + | Sorcery style: has two main effects in game: | |
* '''A roleplaying hook.''' | * '''A roleplaying hook.''' | ||
First, and most importantly, the style defines how the Queen Player describes her magic. It is assumed that the Queen knows many hundreds of spells, and can improvise as well, so it is acceptable for the Queen to cast magic freely within her style, without any need for an exhaustive list of effects. Note though that this is just for roleplaying - making up spells in this way doesn't have any direct effect on the dice rolls or on the game system. It is presumed that general sorcerous effectiveness is represented with the numerical ''Sorcery'' attribute. | First, and most importantly, the style defines how the Queen Player describes her magic. It is assumed that the Queen knows many hundreds of spells, and can improvise as well, so it is acceptable for the Queen to cast magic freely within her style, without any need for an exhaustive list of effects. Note though that this is just for roleplaying - making up spells in this way doesn't have any direct effect on the dice rolls or on the game system. It is presumed that general sorcerous effectiveness is represented with the numerical ''Sorcery'' attribute. |