Editing Kingdoms: Springtime - Growth
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Step 4 is invariably gamist, but the Adjudicator can still respond as a GM would, and play out scenes. | Step 4 is invariably gamist, but the Adjudicator can still respond as a GM would, and play out scenes. | ||
β | Step 5, however, can be handled in a lot of ways. A gamist group might want the Adjudicator to just present the bare facts, with descriptions of game effects. A more narrativist group would ask the players to step into role again, describing their changes in-character. For example, the King could issue out his boons and declare kingdom improvements through "an address to the nation" | + | Step 5, however, can be handled in a lot of ways. A gamist group might want the Adjudicator to just present the bare facts, with descriptions of game effects. A more narrativist group would ask the players to step into role again, describing their changes in-character. For example, the King could issue out his boons and declare kingdom improvements through "an address to the nation". |
Regardless, its important that in game-terms, the end results of Springtime are always clear and overt. While planning might take place in secret, you ultimately can't hide what you're doing from the enemy. Its generally best if the season ends with the Adjudicator explicitly describing the game effects of everything that has happened. | Regardless, its important that in game-terms, the end results of Springtime are always clear and overt. While planning might take place in secret, you ultimately can't hide what you're doing from the enemy. Its generally best if the season ends with the Adjudicator explicitly describing the game effects of everything that has happened. | ||
[[Category:Kingdoms|Springtime]] | [[Category:Kingdoms|Springtime]] |