Editing Kingdoms: Springtime - Growth
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Step 5, however, can be handled in a lot of ways. A gamist group might want the Adjudicator to just present the bare facts, with descriptions of game effects. A more narrativist group would ask the players to step into role again, describing their changes in-character. For example, the King could issue out his boons and declare kingdom improvements through "an address to the nation". Likewise, the Queen's player could step into the Queen's shoes, and describe to her King what spell she has prepared for him. Confident and experienced roleplayers might even narrate the events as if they themselves were GMs describing the situation, or might play out small scenes with impromptu minor actors to relay the information. | Step 5, however, can be handled in a lot of ways. A gamist group might want the Adjudicator to just present the bare facts, with descriptions of game effects. A more narrativist group would ask the players to step into role again, describing their changes in-character. For example, the King could issue out his boons and declare kingdom improvements through "an address to the nation". Likewise, the Queen's player could step into the Queen's shoes, and describe to her King what spell she has prepared for him. Confident and experienced roleplayers might even narrate the events as if they themselves were GMs describing the situation, or might play out small scenes with impromptu minor actors to relay the information. | ||
β | Regardless, its important that in game-terms, the end results of Springtime are always clear and overt. While planning might take place in secret, you ultimately can't hide what you're doing from the enemy | + | Regardless, its important that in game-terms, the end results of Springtime are always clear and overt. While planning might take place in secret, you ultimately can't hide what you're doing from the enemy. |
[[Category:Kingdoms|Springtime]] | [[Category:Kingdoms|Springtime]] |