Editing Kingdoms: Springtime - Growth

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''Attempting Escape'' takes the whole of Springtime for that piece, and he or she cannot attempt any other actions that season.
 
''Attempting Escape'' takes the whole of Springtime for that piece, and he or she cannot attempt any other actions that season.
  
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The player of the would be escapee rolls a six-sided dice, and adds the character's '''primary attribute'''. If the total is '''ten or more''', then the escape is successful! At the end of Springtime, the piece is no longer considered to be ''Captured'', and can be used again as normal!
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The player of the would be escapee rolls a six-sided dice, and adds the character's '''primary attribute'''. If the total is '''eleven''' or more, then the escape is successful! At the end of Springtime, the piece is no longer considered to be ''Captured'', and can be used again as normal!
  
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If the roll is '''nine or less''', then the escape fails. The piece remains ''Captured'', though he can still try to escape again next year...
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If the roll is ten or less, then the escape fails. The piece remains ''Captured'', though he can still try to escape again next year...
  
 
The only piece that can never attempt to escape is the King! This is because if the King is captured, then the game is over!
 
The only piece that can never attempt to escape is the King! This is because if the King is captured, then the game is over!

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