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==Attack Commander==
 
==Attack Commander==
  
Every '''Summer Campaign''' must have '''one Attack Commander'''. Any ''back rank piece'' can act as an ''Attack Commander'', though some are clearly better at it than others.  
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Every '''Summer Campaign''' needs an '''Attack Commander'''. Any ''back rank piece'' can act as an ''Attack Commander'', though some are clearly better at it than others.  
  
 
The ''King Player'' can always choose the ''King'', or any ''Dominant Actor of the Court'', to lead a Campaign as the ''Attack Commander''.  
 
The ''King Player'' can always choose the ''King'', or any ''Dominant Actor of the Court'', to lead a Campaign as the ''Attack Commander''.  
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However, if he wants the ''Queen'', or ''Shadow Actor of the Court'' to be an ''Attack Commander'', he must first gain the consent and agreement of the ''Queen Player''.
 
However, if he wants the ''Queen'', or ''Shadow Actor of the Court'' to be an ''Attack Commander'', he must first gain the consent and agreement of the ''Queen Player''.
  
If a planned Campaign does not have an Attack Commander attached to it, it is cancelled and does not take place. Also, a Campaign cannot have less or more than '''one''' Attack Commander.
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If a planned Campaign does not have an Attack Commander attached to it, it is cancelled and does not take place.
  
 
==Attack Armies==
 
==Attack Armies==
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The '''Checkmate Objective''' has two additional special rules that limits its use:
 
The '''Checkmate Objective''' has two additional special rules that limits its use:
 
* Assigning the '''Checkmate Objective''' to a ''Summer Campaign'' has a cost of '''10 Glamour''', which must be paid at the time of deciding objectives, and for each attempt made.
 
* Assigning the '''Checkmate Objective''' to a ''Summer Campaign'' has a cost of '''10 Glamour''', which must be paid at the time of deciding objectives, and for each attempt made.
* No-one may attempt the '''Checkmate Objective''' in the first third of the game (years 1-4).
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* You cannot use the '''Checkmate Objective''' in the first third of the game (years 1-4).
 
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==Total Attack Strength==
 
==Total Attack Strength==
  
The '''Attack Strength''' of a ''Summer Campaign'' is equal to the totalled '''Battle Rating''' of all the armies assigned to it, plus the '''Sorcery''', '''Warcraft''' or '''Dreaming''' attribute of its Attack Commander.
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The '''Attack Strength''' of a ''Summer Campaign'' is equal to the totalled '''Army Strength''' of all the armies involved, plus the '''Sorcery''', '''Warcraft''' or '''Dreaming''' attribute of its commander.
  
Note that the '''Protection''' and '''Intrigue''' attributes ''do not'' add to '''Attack Strength''' of ''Summer Campaigns''. While a Rook or Bishop can lead a ''Summer Campaign'', they add nothing to the Campaign's strength.
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Note that the '''Protection''' and '''Intrigue''' attributes ''do not'' add to '''Attack Strength''' of ''Summer Campaigns''.
 
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=Priority and Revealing Campaigns=
 
=Priority and Revealing Campaigns=
 
Summer Campaigns are planned by the teams, as above, and are not revealed to the opposition until they happen. Although they are considered to happen in the same Summer, each Campaign is resolved in a strict order, with the next Campaign not revealed until the previous one has been completed in its entirety.
 
 
This is important, as lack of foreknowledge greatly effects the way that defenders will react. Also, the effects of one Campaign may negatively or positively impact other Campaigns later that Summer.
 
 
It is however worth emphasising again that regardless of what order the Campaigns are resolved, any characters and armies '''in the field''' are considered to be '''in the field''' straight away, before any Campaigns are revealed and resolved.
 
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==Court Priority==
 
==Court Priority==
 
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==Order of Attacks==
When the White Court has Priority, all the White Court's Summer Campaigns are resolved before any of the Black Court's Summer Campaigns.
 
 
 
When the Black Court has Priority, all the Black Court's Summer Campaigns are resolved before any of the White Court's Summer Campaigns.
 
 
 
As a reminder, White has Priority in Years 1,3,5,7,9 and 11, while Black has Priority in Years 2,4,6,8,10 and 12.
 
 
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==Order of Attacks==
 
 
The Court's '''Campaign List''' is run through in order, from top to bottom.
 
  
This makes the listed order very important tactically!
 
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=Assigning War Defences=
 
=Assigning War Defences=
 
When the '''Summer Campaign''' is revealed,  the defending players are made aware of who the ''Attack Commander'' and the ''Attack Armies'' are.
 
 
The defending King can then decide whether to mount a '''War Defence''' or not. Each '''War Defence''' must consist of '''exactly one War Commander''' (any back row piece), and '''at least one Army'''.
 
 
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==Unopposed Campaigns==
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=Unopposed Campaigns=
 
 
If no '''War Defence''' is organised, then the '''Summer Campaign''' achieves its Objective without any resistance.
 
 
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==Defence Strength==
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=Resolving Battles=
 
 
The '''Defence Strength''' of a ''War Defence'' is equal to the totalled '''Battle Rating''' of all the armies assigned to it, plus the '''Sorcery''', '''Protection''' or '''Dreaming''' attribute of its Attack Commander.
 
 
 
Note that the '''Warcraft''' and '''Intrigue''' attributes ''do not'' add to '''Defence Strength''' of ''War Defences''. While Knights and Bishops can coordinate a ''War Defence'', they add nothing to it's strength.
 
 
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==Resolving Battles==
 
 
When a '''Summer Campaign''' meets a '''War Defence''', battle occurs. This is resolved by a single D6 roll, which the Attacker rolls.
 
 
If Attack Strength is greater than Defence Strength, add +1 to the roll.
 
If Attack Strength is equal or more than twice Defence Strength, add a further +1 to the roll.
 
 
If Defence Strength is greater than Attack Strength, deduct -1 from the roll.
 
If Defence Strength is equal or more than twice Attack Strength, deduct a further -1 to the roll.
 
 
* '''0 or Less: Atackers routed.''' All attacking armies are broken, and the Attack Commander is Captured.
 
* '''1: Attackers soundly defeated.''' All attacking armies are broken.'''
 
* '''2: Attackers defeated.''' One attacking army is broken.
 
* '''3: Attack fails.''' This ''Summer Campaign'' has no effect.
 
* '''4: Attack succeeds.''' This ''Summer Campaign'' achieves its Objective.
 
* '''5: Defenders defeated.''' This ''Summer Campaign'' achieves its Objective, and one defending army is broken.
 
* '''6: Defenders soundly defeated.''' This ''Summer Campaign'' achieves its Objective, and all defending armies are broken.
 
* '''7 or More: Defenders routed.''' This ''Summer Campaign'' achieves its Objective, all defending armies are broken, and the Defence Commander is captured.
 
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=Roleplaying the Summertime=
 
=Roleplaying the Summertime=
  
 
Generally, the structure of Summertime will be as follows:
 
Generally, the structure of Summertime will be as follows:
  
(1) The Adjudicator declares Summertime has begun, and reminds the players which game year they are in (1 to 12) and which Court has priority this year.
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(1) The Adjudicator declares Springtime has begun, and reminds the players which game year they are in (1 to 12) and which Court has priority this year.
  
 
(2) The Adjudicator relates any Events to all the players as a group.
 
(2) The Adjudicator relates any Events to all the players as a group.
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(5) In strict order, Campaigns are revealed to the group, and defended against and resolved one at a time.
 
(5) In strict order, Campaigns are revealed to the group, and defended against and resolved one at a time.
 
As with any Season, Summer offers opportunities for roleplaying as the Queen and King plan the Season's actions together, and in the communication (or trash-talking, as the case may be) between kingdoms.
 
 
The bulk of roleplaying though, takes place as war flares and the ''Summer Campaigns'' begin. Even though each Campaign is resolved in a single D6 roll, there is no reason why the battles need not be roleplayed out. The Adjudicator can take the role of storyteller, and the controlling players the role of the Attack and Defence Commanders, telling the unfolding battle as a story. Player/GM groups who like to feel that teir actions directly impact the battle's outcome in a mechanical fashion might want to introduce a rule that the outcome of the roleplaying can add +1 or deduct -1 from the dice roll...
 
 
Alternatively, the dice can be rolled first and with player foreknowledge (but not player character foreknowledge) the battle's story can be fashioned collaboratively. It all depends on what suits your groups playstyles best.
 
 
Regardless, the nature of the game '''requires''' players and the Adjudicator to see the Summer Campaigns in a narrrative way. In essence, the creation of the story of the ''Game of Succession'' depends upon it.
 
  
 
[[Category:Kingdoms|Summer - War]]
 
[[Category:Kingdoms|Summer - War]]

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