Editing Kingdoms: Summer - War

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(5) In strict order, Campaigns are revealed to the group, and defended against and resolved one at a time.
 
(5) In strict order, Campaigns are revealed to the group, and defended against and resolved one at a time.
 
As with any Season, Summer offers opportunities for roleplaying as the Queen and King plan the Season's actions together, and in the communication (or trash-talking, as the case may be) between kingdoms.
 
 
The bulk of roleplaying though, takes place as war flares and the ''Summer Campaigns'' begin. Even though each Campaign is resolved in a single D6 roll, there is no reason why the battles need not be roleplayed out. The Adjudicator can take the role of storyteller, and the controlling players the role of the Attack and Defence Commanders, telling the unfolding battle as a story. Player/GM groups who like to feel that teir actions directly impact the battle's outcome in a mechanical fashion might want to introduce a rule that the outcome of the roleplaying can add +1 or deduct -1 from the dice roll...
 
 
Alternatively, the dice can be rolled first and with player foreknowledge (but not player character foreknowledge) the battle's story can be fashioned collaboratively. It all depends on what suits your groups playstyles best.
 
 
Regardless, the nature of the game '''requires''' players and the Adjudicator to see the Summer Campaigns in a narrrative way. In essence, the creation of the story of the ''Game of Succession'' depends upon it.
 
  
 
[[Category:Kingdoms|Summer - War]]
 
[[Category:Kingdoms|Summer - War]]

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