Editing Kingdoms: Winter - Intrigue

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If ''Attack Strength'' is at least 10 points lower than the matched ''Internal Security'', then the ''Intrigue'' fails spectacularly. As well as failing his mission, the ''Agent'' is captured!
 
If ''Attack Strength'' is at least 10 points lower than the matched ''Internal Security'', then the ''Intrigue'' fails spectacularly. As well as failing his mission, the ''Agent'' is captured!
  
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Note that (at the start of the game, at least) itis very hard for an agent to succeed or to get captured, as by default a skilled Agent (such as a Bishop) will have an Attack Strength of 5, and run up against an ''Internal Security'' of 10. On the other hand, keep an eye on the state of play, as the capture of an enemy Rook or Queen tends to open up a myriad of intrigue possibilities!
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Note that (at the start of the game, at least) itis very hard for an agent to either succeed or to get captured, as by default a skilled Agent (such as a Bishop) will have an Attack Strength of 5, and run up against an ''Internal Security'' of 10. On the other hand, keep an eye on the state of play, as the capture of an enemy Rook or Queen tends to open up a myriad of intrigue possibilities!
  
 
Note also, that unlike ''War Defences'' for ''Summer Campaigns'', a single defending piece contributes to ''Internal Security'' against each and every ''Winter Intrigue'' that Winter.  
 
Note also, that unlike ''War Defences'' for ''Summer Campaigns'', a single defending piece contributes to ''Internal Security'' against each and every ''Winter Intrigue'' that Winter.  

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