Difference between revisions of "Kings Cross: Inertia"

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Character for the game [[Kings_Cross|King's Cross]]
+
Character for the game [[Kings_Cross|King's Cross]]  
  
 
=Inertia=
 
=Inertia=
 +
[[File:KingsCrossInertia.jpg|right]]
  
 
==Vital Statistics==
 
==Vital Statistics==
:'''Name:''' Roger Barrett
+
:'''Secret Identity:''' Roger Barrett
:'''Identity:''' Secret
 
 
:'''Marital Status:''' Single
 
:'''Marital Status:''' Single
 
:'''Relatives:''' Aaron Barrett, father (aka Terminal Velocity)
 
:'''Relatives:''' Aaron Barrett, father (aka Terminal Velocity)
 
:: Nancy Barrett, mother
 
:: Nancy Barrett, mother
:'''Affiliations:'''
 
 
:'''Occupation:''' Public Defender for King's Cross
 
:'''Occupation:''' Public Defender for King's Cross
:'''Allies:'''
+
:'''Friends and Allies:''' Simon (court clerk)
 
:'''Enemies:''' Killzone 2.0
 
:'''Enemies:''' Killzone 2.0
  
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| style="text-align:center;" |10 || style="text-align:center;" |'''EGO''' || style="text-align:center;" |0 || 11-
 
| style="text-align:center;" |10 || style="text-align:center;" |'''EGO''' || style="text-align:center;" |0 || 11-
 
|-
 
|-
| style="text-align:center;" |18 || style="text-align:center;" |'''PRE''' || style="text-align:center;" |8 || 13-,
+
| style="text-align:center;" |18 || style="text-align:center;" |'''PRE''' || style="text-align:center;" |8 || 13-
 
|-
 
|-
 
| || || ||
 
| || || ||
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| style="text-align:center;" |3 || style="text-align:center;" |'''DMCV''' || style="text-align:center;" |0 ||
 
| style="text-align:center;" |3 || style="text-align:center;" |'''DMCV''' || style="text-align:center;" |0 ||
 
|-
 
|-
| style="text-align:center;" |5 || style="text-align:center;" |'''SPD''' || style="text-align:center;" |30 || 3,5,8,10,12
+
| style="text-align:center;" |5 || style="text-align:center;" |'''SPD''' || style="text-align:center;" |30 || 3, 5, 8, 10, 12
 
|-
 
|-
 
| || || ||
 
| || || ||
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|| +2 vs Range Modifier with All Attacks ||6  
 
|| +2 vs Range Modifier with All Attacks ||6  
 
|-
 
|-
|| Power: Velocity Control 13- ||3  
+
|| Power: Kinetic Alteration 13- ||3  
 
|-
 
|-
 
|| Acting 13- ||3  
 
|| Acting 13- ||3  
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! style="text-align:center;" | Cost
 
! style="text-align:center;" | Cost
 
|-
 
|-
| colspan="2" | Velocity Alteration || Multipower, 69-point reserve || style="text-align:center;" | || style="text-align:center;" |69
+
| colspan="2" | ''Kinetic Alteration'' || Multipower, 69-point reserve || style="text-align:center;" | || style="text-align:center;" |69
 
|-
 
|-
|u|| Ball Toss || Energy Blast 11d6, Reduced END (1/2 END, +1/4), OIF - Objects of Opportunity (-1/2) || style="text-align:center;" |2 || style="text-align:center;" |5
+
|u|| ''Ball Toss'' || Energy Blast 11d6, Reduced Endurance (1/2 END, +1/4); OIF - Objects of Opportunity (-1/2) || style="text-align:center;" |2 || style="text-align:center;" |5
 
|-
 
|-
|u|| Rock Toss || 9d6 Energy Blast, Armor Piercing (+1/4), Reduced END (1/2 END, +1/4), OIF - Objects  of Opportunity (-1/2), Beam (-1/4) || style="text-align:center;" |3 || style="text-align:center;" |4
+
|u|| ''Rock Toss'' || 9d6 Energy Blast, Armor Piercing (+1/4), Reduced Endurance (1/2 END, +1/4); OIF - Objects  of Opportunity (-1/2), Beam (-1/4) || style="text-align:center;" |3 || style="text-align:center;" |4
 
|-
 
|-
|u|| Penny Toss || 4d6-1 Ranged Killing Attack, Armor Piercing (+1/4), OIF - Objects  of Opportunity (-1/2), Beam (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4
+
|u|| ''Penny Toss'' || 4d6-1 Ranged Killing Attack, Armor Piercing (+1/4); OIF - Objects  of Opportunity (-1/2), Beam (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4
 
|-
 
|-
|u|| Kinetic Magnification || +52 STR, Reduced END (1/2 END, +1/4) || style="text-align:center;" |2+1 || style="text-align:center;" |6
+
|u|| ''Kinetic Magnification'' || +52 STR (total 65 STR), Reduced Endurance (1/2 END, +1/4) || style="text-align:center;" |2+1 || style="text-align:center;" |6
 
|-
 
|-
|u|| Object Acceleration || Telekinesis (45 STR), Instant (-1/2), Affects Whole Object (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4
+
|u|| ''Object Acceleration'' || Telekinesis (45 STR); Instant (-1/2), Affects Whole Object (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4
 
|-
 
|-
|u|| Momentum Shift || Teleportation 1m, No Relative Velocity, Position Shift, Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Usable As Attack (not versus Kinetic Energy powers, Clinging, or Teleport with No Relative Velocity) (x32 maximum weight per inanimate target; +2 1/2); Only To Change Speed/Direction Of Momentum (-1/4), Must Pass Through Intervening Space (-1/4) || style="text-align:center;" |3 || style="text-align:center;" |4
+
|u|| ''Momentum Shift'' || Teleportation 1m, No Relative Velocity, Position Shift, Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Usable As Attack (not versus Kinetic Energy powers, Clinging, or Teleport with No Relative Velocity) (x32 maximum weight per inanimate target; +2 1/2); Only To Change Speed/Direction Of Momentum (-1/4), Must Pass Through Intervening Space (-1/4) || style="text-align:center;" |3 || style="text-align:center;" |4
 
|-
 
|-
|u|| Escape Velocity || Flight 5m, x64 Noncombat, Reduced Endurance (1/2 END; +1/4), Noncombat acceleration/deceleration (+1); Straight line of movement only (-1/2) || style="text-align:center;" |3 || style="text-align:center;" |4
+
|u|| ''Escape Velocity'' || Flight 5m, x64 Noncombat, Reduced Endurance (1/2 END; +1/4), Noncombat acceleration/deceleration (+1); Straight line of movement only (-1/2) [298 MPH, Velocity-based DCV 11] || style="text-align:center;" |3 || style="text-align:center;" |4
 
|-
 
|-
 
| colspan="4" style="text-align:right;" | '''Subtotal:''' || (100)
 
| colspan="4" style="text-align:right;" | '''Subtotal:''' || (100)
 
|-
 
|-
| colspan="2" | Object Riding || Object Riding:  Flight 19m, Position Shift, Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4); OIF (Objects Of Opportunity) (-1/2) || style="text-align:center;" |1 || style="text-align:center;" |24
+
| colspan="2" | ''Object Riding'' || Object Riding:  Flight 19m, Position Shift, Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4); OIF (Objects Of Opportunity) (-1/2) || style="text-align:center;" |1 || style="text-align:center;" |24
 
|-
 
|-
| colspan="2" | Velocity Absorption || Resistant Protection (16 PD/12 ED), Hardened (+1/4); Nonpersistent (-1/4) || style="text-align:center;" |0 || style="text-align:center;" |42
+
| colspan="2" | ''Velocity Absorption'' || Resistant Protection (16 PD/12 ED), Hardened (+1/4); Nonpersistent (-1/4) || style="text-align:center;" |0 || style="text-align:center;" |42
 
|-
 
|-
| colspan="2" | Velocity Negation || Knockback Resistance -8m (8 Active Points); Nonpersistent (-1/4) || style="text-align:center;" | || style="text-align:center;" |8
+
| colspan="2" | ''Velocity Negation'' || Knockback Resistance -8m (8 Active Points); Nonpersistent (-1/4) || style="text-align:center;" | || style="text-align:center;" |8
 
|-
 
|-
| colspan="2" | Kinetic Negation || Hardened (+1/4) (3 Active Points) applied to PD || style="text-align:center;" | || style="text-align:center;" |3
+
| colspan="2" | ''Kinetic Negation'' || Hardened (+1/4) (3 Active Points) applied to PD || style="text-align:center;" | || style="text-align:center;" |3
 
|-
 
|-
| colspan="2" | Energy Negation || Hardened (+1/4) (3 Active Points) applied to ED || style="text-align:center;" | || style="text-align:center;" |3
+
| colspan="2" | ''Energy Negation'' || Hardened (+1/4) (3 Active Points) applied to ED || style="text-align:center;" | || style="text-align:center;" |3
 
|-
 
|-
| colspan="2" | Farsight Goggles || +4 versus Range Modifier for Normal Sight (2 Active Points); OIF (Goggles; -1/2) || style="text-align:center;" | || style="text-align:center;" |1
+
| colspan="2" | ''Farsight Goggles'' || +4 versus Range Modifier for Normal Sight (2 Active Points); OIF (Goggles; -1/2) || style="text-align:center;" | || style="text-align:center;" |1
 
|-
 
|-
| colspan="4" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |79
+
| colspan="4" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |179
 
|-
 
|-
 
|}
 
|}
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! style="text-align:center;" | END
 
! style="text-align:center;" | END
 
|-
 
|-
| Code Against Killing|| Psy: Common, Strong || style="text-align:center;" |15
+
| Secret Identity (Social Limitation)|| Frequently, Major || style="text-align:center;" |15
 
|-
 
|-
| DNPC (Mark Spiro) || Normal, Frequently || style="text-align:center;" |15
+
| Negative Reputation: "Say, isn't that hero's powers just like...?" || Infrequently || style="text-align:center;" |5
 
|-
 
|-
| Famous || Soc: Frequently, Minor in Civilian ID|| style="text-align:center;" |10
+
| Dependent NPC: Terminal Velocity || Infrequently, As Powerful || style="text-align:center;" |0
 
|-
 
|-
| Secret Identity|| Soc: Frequently, Major || style="text-align:center;" |15
+
| Dependent NPC: Simon (childhood friend and court clerk) || Infrequently, Normal, Useful Position/Skills|| style="text-align:center;" |5
 
|-
 
|-
| Vulnerable to Lightning/Electricity || Common; 2x STUN || style="text-align:center;" |20
+
| Dependent NPC: Current Superpowered Client || Infrequently, As Powerful, Unaware of Super ID || style="text-align:center;" |5
 +
|-
 +
| Wants to be the hero his father could have been (Psych Lim) || Common, Strong || style="text-align:center;" |15
 +
|-
 +
| Never throw a case (Psych Lim) || Common, Strong|| style="text-align:center;" |15
 +
|-
 +
| Reluctance to Kill (Psych Lim) || Common, Moderate || style="text-align:center;" |10
 +
|-
 +
| Hunted:  Killzone 2.0 (daughter of the original Killzone) || As Powerful, Harshly Punish || style="text-align:center;" |10
 
|-
 
|-
 
| colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |75
 
| colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |75
 
|-
 
|-
 
|}
 
|}

Latest revision as of 12:02, 23 February 2023

Character for the game King's Cross

Inertia[edit]

KingsCrossInertia.jpg

Vital Statistics[edit]

Secret Identity: Roger Barrett
Marital Status: Single
Relatives: Aaron Barrett, father (aka Terminal Velocity)
Nancy Barrett, mother
Occupation: Public Defender for King's Cross
Friends and Allies: Simon (court clerk)
Enemies: Killzone 2.0

Total Points: 400/400

Characteristics[edit]

VALUE Characteristic Cost ROLL & Notes
13 STR 3 12-, 2 1/2 D6, lift: 150 kg
18 DEX 16 13-
23 CON 13 14-
13 INT 3 12-, PER: 12-
10 EGO 0 11-
18 PRE 8 13-
9 OCV 30
8 DCV 25
3 OMCV 0
3 DMCV 0
5 SPD 30 3, 5, 8, 10, 12
11 PD 9
11 ED 9
15 REC 11
40 END 4
11 BODY 1
36 STUN 8
TOTAL: 170

Skills[edit]

Skill Cost
+1 Overall Level 12
+2 vs Range Modifier with All Attacks 6
Power: Kinetic Alteration 13- 3
Acting 13- 3
Breakfall 13- 3
Bureaucratics 13- 3
Conversation 13- 3
Criminology 8- 1
Interrogation 13- 3
Oratory 13- 3
Persuasion 13- 3
PS: Lawyer 13- 3
KS: Superhero Law 11- 2
TF: Skateboarding 1
TOTAL: 49

Perks and Talents[edit]

Perk/Talent Notes Cost
Law License 1
Money: Well Off $100,000 annually 1
TOTAL: 2

Powers[edit]

Name Description/Rules END Cost
Kinetic Alteration Multipower, 69-point reserve 69
u Ball Toss Energy Blast 11d6, Reduced Endurance (1/2 END, +1/4); OIF - Objects of Opportunity (-1/2) 2 5
u Rock Toss 9d6 Energy Blast, Armor Piercing (+1/4), Reduced Endurance (1/2 END, +1/4); OIF - Objects of Opportunity (-1/2), Beam (-1/4) 3 4
u Penny Toss 4d6-1 Ranged Killing Attack, Armor Piercing (+1/4); OIF - Objects of Opportunity (-1/2), Beam (-1/4) 7 4
u Kinetic Magnification +52 STR (total 65 STR), Reduced Endurance (1/2 END, +1/4) 2+1 6
u Object Acceleration Telekinesis (45 STR); Instant (-1/2), Affects Whole Object (-1/4) 7 4
u Momentum Shift Teleportation 1m, No Relative Velocity, Position Shift, Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Usable As Attack (not versus Kinetic Energy powers, Clinging, or Teleport with No Relative Velocity) (x32 maximum weight per inanimate target; +2 1/2); Only To Change Speed/Direction Of Momentum (-1/4), Must Pass Through Intervening Space (-1/4) 3 4
u Escape Velocity Flight 5m, x64 Noncombat, Reduced Endurance (1/2 END; +1/4), Noncombat acceleration/deceleration (+1); Straight line of movement only (-1/2) [298 MPH, Velocity-based DCV 11] 3 4
Subtotal: (100)
Object Riding Object Riding: Flight 19m, Position Shift, Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4); OIF (Objects Of Opportunity) (-1/2) 1 24
Velocity Absorption Resistant Protection (16 PD/12 ED), Hardened (+1/4); Nonpersistent (-1/4) 0 42
Velocity Negation Knockback Resistance -8m (8 Active Points); Nonpersistent (-1/4) 8
Kinetic Negation Hardened (+1/4) (3 Active Points) applied to PD 3
Energy Negation Hardened (+1/4) (3 Active Points) applied to ED 3
Farsight Goggles +4 versus Range Modifier for Normal Sight (2 Active Points); OIF (Goggles; -1/2) 1
TOTAL: 179

Complications[edit]

Description Rules END
Secret Identity (Social Limitation) Frequently, Major 15
Negative Reputation: "Say, isn't that hero's powers just like...?" Infrequently 5
Dependent NPC: Terminal Velocity Infrequently, As Powerful 0
Dependent NPC: Simon (childhood friend and court clerk) Infrequently, Normal, Useful Position/Skills 5
Dependent NPC: Current Superpowered Client Infrequently, As Powerful, Unaware of Super ID 5
Wants to be the hero his father could have been (Psych Lim) Common, Strong 15
Never throw a case (Psych Lim) Common, Strong 15
Reluctance to Kill (Psych Lim) Common, Moderate 10
Hunted: Killzone 2.0 (daughter of the original Killzone) As Powerful, Harshly Punish 10
TOTAL: 75