Kithri Domi

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Background and Personality

Kithri Domi always seemed to find herself in a fight. The difference was, where the average hot-tempered halfling would find themselves pummeled into last week by the considerably larger roster of species bigger than them, Kithri would win. Brawling just came natural to the little creature, and in no way was her size a liability; agility and reflexes were as important as her innate strength. As far as she was concerned, very few problems couldn't be solved by punching someone in the face or wrestling them to the ground. Perhaps the only thing that ever endeared herself to others was the fact that a large majority of those fights were in defense of others; there was just an innate goodness in her heart that couldn't bear to see someone done wrong, even if the aggrieved party was more than capable of handling the situation themselves with words. The githzerai who took the orphaned halfling in certainly hoped their influence might be able to calm, or at least productively channel, her instinctual "fight or fight" responses.

Kithri's Mask

Tthe gladiator's mask. It appeared to be polished to a degree she did not think possible, with the reflection of the candles in the small room seemingly shedding the same bright light as the sun. The shape was harsh and angular, leaving squared holes for the eyes that continued in thin strips towards the end of the mask, a square "nose" jutting down far beneath. It also bore a peak near its top, and although it was merely a mask with leather straps behind it, it appeared as if it should continue onwards to envelop her whole head, like a fighting helmet.

Game Statistics

Created Using Wizards of the Coast D&D Character Builder

Kithri Domi, level 1 Halfling, Fighter (Weaponmaster) Fighter Option: Combat Superiority Fighter Talents Option: Brawler Style Airspur (Airspur Benefit) Theme: Gladiator

FINAL ABILITY SCORES STR 18, CON 12, DEX 16, INT 10, WIS 8, CHA 11

STARTING ABILITY SCORES STR 18, CON 10, DEX 14, INT 10, WIS 8, CHA 11

AC: 18 Fort: 18 Ref: 13 Will: 10 HP: 27 Surges: 10 Surge Value: 6

TRAINED SKILLS Athletics +9, Intimidate +5, Streetwise +5

UNTRAINED SKILLS Acrobatics +7, Arcana +0, Bluff +0, Diplomacy +2, Dungeoneering -1, Endurance +1, Heal -1, History +0, Insight -1, Nature -1, Perception -1, Religion +0, Stealth +3, Thievery +5

POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Gladiator Feature: Disrupting Advance Halfling Racial Power: Second Chance Fighter Attack: Combat Challenge Fighter Attack 1: Grappling Strike Fighter Attack 1: Footwork Lure Fighter Attack 1: Takedown Attack Fighter Attack 1: Seize and Stab

FEATS Level 1: Agile Superiority

ITEMS Spiked gauntlet x2 Adventurer's Kit Climber's Kit Scale Armor x1 Ten-foot pole Caltrops Oil (1 pint) Sling Sling Bullets