Difference between revisions of "KjarllKellnsonTHRR"

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(Created page with "TheHornedRaidersReturn ==Kjarll Kellnson== == Sheet == *Class and Level *XP: 0/x *Alignment: *PC *Titles/Holdings: * Age: == Attributes == *STR *DEX *CON *INT *...")
 
 
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[[TheHornedRaidersReturn]]
 
[[TheHornedRaidersReturn]]
  
==Kjarll Kellnson==
+
==Kjarll Kellnson the Bluebearded, son of Kell, brother of Thurl, born under the raging storm, warrior of the Ulv Clan==
  
 
== Sheet ==
 
== Sheet ==
*Class and Level
+
*Barbarian [Level 3]
*XP: 0/x
+
*XP: 300/x
*Alignment:  
+
*Alignment: Chaotic Neutral
 
*PC
 
*PC
 
*Titles/Holdings:  
 
*Titles/Holdings:  
* Age:
+
* Age: 37
  
 
== Attributes ==
 
== Attributes ==
*STR  
+
*STR 17 (+3)
*DEX  
+
*DEX 12 (+1)
*CON  
+
*CON 18 (+4)
*INT  
+
*INT 8 (-1)
*WIS  
+
*WIS 8 (-1)
*CHA  
+
*CHA 12 (+1)
  
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.
+
Attribute Bumps:  
  
Proficiency Bonus: +x
+
Proficiency Bonus: +2
  
== Skills and Feats==
+
== Skills, Feats, and Class Abilities==
*Background:  
+
*Background: Outlander
  
 
'''Languages:'''
 
'''Languages:'''
 
* Common
 
* Common
*  
+
* Giant
 +
 
 +
'''Feats'''
 +
* Charger: can make a Shove or Attack as bonus action following a Dash. If Shove = success, target can be pushed 10’. If Attack = success, +5 to Damage dealt.
 +
 
 +
'''Class Abilities'''
 +
* Rage: 2/Long Rest, Rage Bonus to Damage (currently +2). Also gain advantage to Strength based tests and saves.
 +
* Unarmored Defense: While Unarmored your AC = 10 + Dex mod + Con mod. You may use a shield and retain this bonus.
 +
* Reckless Attacker: Before the Attack is made it can be announced as a Reckless Attack. Make the Attack with Advantage but all attacks received have Advantage against you until next round.
 +
*  Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
 +
* Totem Warrior: The Wolf
  
'''Feats'''
 
* List Feats if any here
 
 
== Combat ==
 
== Combat ==
*AC X
+
*AC 15, (17 w/ shield)
*HP x
+
*HP 38
*Hit Dice x
+
*Hit Dice 3d12
*Movement Rate x
+
*Movement Rate 30
*Initiative Modifier  
+
*Initiative Modifier +1
 
*Attacks  
 
*Attacks  
**Primary Attack:  
+
**Primary Attack: Maul of the Ulv- +7 / 2d6+5
**Secondary Melee Attack:  
+
**Secondary Attack: Handaxe- +5 / 1d6+3
 +
**Unarmed: +5 / 4
 +
**Ranged: Handaxe +3 / 1d6+3; Jav +3 / 1d6+3
 
*Saves:  
 
*Saves:  
*STR +x
+
*STR +5
*DEX +x
+
*DEX +1
*CON +x
+
*CON +6
*INT +x
+
*INT -1
*WIS +x
+
*WIS -1
*CHA +x
+
*CHA +1
  
 
== Spells ==
 
== Spells ==
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'''Weapons'''
 
'''Weapons'''
 +
Maul of the Ulv, Handaxes (2), Javelins (4)
  
 
'''Armor'''
 
'''Armor'''
 +
Wooden shield
  
 
'''Magic Items'''
 
'''Magic Items'''
 +
Maul of the Ulv (+2 Maul)
  
 
'''Other Equipment'''
 
'''Other Equipment'''
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*
 
*
 
*
 
*
 
  
 
== Mount ==
 
== Mount ==
 
*
 
*
 
*
 
*

Latest revision as of 12:56, 31 January 2018

TheHornedRaidersReturn

Kjarll Kellnson the Bluebearded, son of Kell, brother of Thurl, born under the raging storm, warrior of the Ulv Clan[edit]

Sheet[edit]

  • Barbarian [Level 3]
  • XP: 300/x
  • Alignment: Chaotic Neutral
  • PC
  • Titles/Holdings:
  • Age: 37

Attributes[edit]

  • STR 17 (+3)
  • DEX 12 (+1)
  • CON 18 (+4)
  • INT 8 (-1)
  • WIS 8 (-1)
  • CHA 12 (+1)

Attribute Bumps:

Proficiency Bonus: +2

Skills, Feats, and Class Abilities[edit]

  • Background: Outlander

Languages:

  • Common
  • Giant

Feats

  • Charger: can make a Shove or Attack as bonus action following a Dash. If Shove = success, target can be pushed 10’. If Attack = success, +5 to Damage dealt.

Class Abilities

  • Rage: 2/Long Rest, Rage Bonus to Damage (currently +2). Also gain advantage to Strength based tests and saves.
  • Unarmored Defense: While Unarmored your AC = 10 + Dex mod + Con mod. You may use a shield and retain this bonus.
  • Reckless Attacker: Before the Attack is made it can be announced as a Reckless Attack. Make the Attack with Advantage but all attacks received have Advantage against you until next round.
  • Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
  • Totem Warrior: The Wolf

Combat[edit]

  • AC 15, (17 w/ shield)
  • HP 38
  • Hit Dice 3d12
  • Movement Rate 30
  • Initiative Modifier +1
  • Attacks
    • Primary Attack: Maul of the Ulv- +7 / 2d6+5
    • Secondary Attack: Handaxe- +5 / 1d6+3
    • Unarmed: +5 / 4
    • Ranged: Handaxe +3 / 1d6+3; Jav +3 / 1d6+3
  • Saves:
  • STR +5
  • DEX +1
  • CON +6
  • INT -1
  • WIS -1
  • CHA +1

Spells[edit]

Spells Known

  • Cantrips:
  • Level 1:
  • Level 2:
  • Level 3:
  • Level 4:

Spell Slots Spells Prepared Spell Save DC x (8 + Caster Mod x + Prof Bonus x)

Equipment[edit]

Weapons Maul of the Ulv, Handaxes (2), Javelins (4)

Armor Wooden shield

Magic Items Maul of the Ulv (+2 Maul)

Other Equipment

Mount[edit]