Difference between revisions of "KjarllKellnsonTHRR"

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(Sheet)
 
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* Reckless Attacker: Before the Attack is made it can be announced as a Reckless Attack. Make the Attack with Advantage but all attacks received have Advantage against you until next round.
 
* Reckless Attacker: Before the Attack is made it can be announced as a Reckless Attack. Make the Attack with Advantage but all attacks received have Advantage against you until next round.
 
*  Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
 
*  Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
 +
* Totem Warrior: The Wolf
  
 
== Combat ==
 
== Combat ==
 
*AC 15, (17 w/ shield)
 
*AC 15, (17 w/ shield)
*HP 27
+
*HP 38
*Hit Dice 2d12
+
*Hit Dice 3d12
 
*Movement Rate 30
 
*Movement Rate 30
 
*Initiative Modifier +1
 
*Initiative Modifier +1

Latest revision as of 12:56, 31 January 2018

TheHornedRaidersReturn

Kjarll Kellnson the Bluebearded, son of Kell, brother of Thurl, born under the raging storm, warrior of the Ulv Clan[edit]

Sheet[edit]

  • Barbarian [Level 3]
  • XP: 300/x
  • Alignment: Chaotic Neutral
  • PC
  • Titles/Holdings:
  • Age: 37

Attributes[edit]

  • STR 17 (+3)
  • DEX 12 (+1)
  • CON 18 (+4)
  • INT 8 (-1)
  • WIS 8 (-1)
  • CHA 12 (+1)

Attribute Bumps:

Proficiency Bonus: +2

Skills, Feats, and Class Abilities[edit]

  • Background: Outlander

Languages:

  • Common
  • Giant

Feats

  • Charger: can make a Shove or Attack as bonus action following a Dash. If Shove = success, target can be pushed 10’. If Attack = success, +5 to Damage dealt.

Class Abilities

  • Rage: 2/Long Rest, Rage Bonus to Damage (currently +2). Also gain advantage to Strength based tests and saves.
  • Unarmored Defense: While Unarmored your AC = 10 + Dex mod + Con mod. You may use a shield and retain this bonus.
  • Reckless Attacker: Before the Attack is made it can be announced as a Reckless Attack. Make the Attack with Advantage but all attacks received have Advantage against you until next round.
  • Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
  • Totem Warrior: The Wolf

Combat[edit]

  • AC 15, (17 w/ shield)
  • HP 38
  • Hit Dice 3d12
  • Movement Rate 30
  • Initiative Modifier +1
  • Attacks
    • Primary Attack: Maul of the Ulv- +7 / 2d6+5
    • Secondary Attack: Handaxe- +5 / 1d6+3
    • Unarmed: +5 / 4
    • Ranged: Handaxe +3 / 1d6+3; Jav +3 / 1d6+3
  • Saves:
  • STR +5
  • DEX +1
  • CON +6
  • INT -1
  • WIS -1
  • CHA +1

Spells[edit]

Spells Known

  • Cantrips:
  • Level 1:
  • Level 2:
  • Level 3:
  • Level 4:

Spell Slots Spells Prepared Spell Save DC x (8 + Caster Mod x + Prof Bonus x)

Equipment[edit]

Weapons Maul of the Ulv, Handaxes (2), Javelins (4)

Armor Wooden shield

Magic Items Maul of the Ulv (+2 Maul)

Other Equipment

Mount[edit]