Editing Knock the Starchild

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'''RUSTIC HOSPITALITY:'''
 
'''RUSTIC HOSPITALITY:'''
 
 
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk
 
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk
 
their lives for you.
 
their lives for you.
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'''WILD SHAPE:'''
 
'''WILD SHAPE:'''
 
 
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.
 
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.
  
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'''STAR MAP:'''
 
'''STAR MAP:'''
 
 
You've created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spell­ casting focus for your druid spells.
 
You've created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spell­ casting focus for your druid spells.
 
While holding this map, you have these benefits:
 
While holding this map, you have these benefits:
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'''STARRY FORM:'''
 
'''STARRY FORM:'''
 
 
As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
 
As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
 
While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early ifyou dismiss it (no action required), are incapaci­tated, die, or use this feature again. Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
 
While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early ifyou dismiss it (no action required), are incapaci­tated, die, or use this feature again. Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
 
*'''Talons:''' When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack that targets one creature within 60 feet of you. On a hit, the attack deals radiant dam­age equal to 2d8 + your Wisdom modifier.
 
*'''Talons:''' When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack that targets one creature within 60 feet of you. On a hit, the attack deals radiant dam­age equal to 2d8 + your Wisdom modifier.
*'''Feathers:''' Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 2d8 + your Wisdom­ modifier.
+
*'''Feathers:''' Whenever you cast a spell using a spell slot that restores hit points to a creature,
 +
you or another creature within 30 feet ofyou can regain hit points equal to 2d8 + your Wisdom­ modifier.
 
*'''Wings and Eyes:''' You have a fly­ing speed of 20 feet and can hover. When you make an Intelligence or a Wis­dom check or a Constitution saving throw to main­tain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
 
*'''Wings and Eyes:''' You have a fly­ing speed of 20 feet and can hover. When you make an Intelligence or a Wis­dom check or a Constitution saving throw to main­tain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
  
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'''COSMIC OMEN:'''
 
'''COSMIC OMEN:'''
 
 
6th-level Circle ofthe Stars feature
 
6th-level Circle ofthe Stars feature
 
Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:
 
Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:

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