Editing Knock the Starchild
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'''Flaw:''' I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. | '''Flaw:''' I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. | ||
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==General== | ==General== | ||
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==Traits== | ==Traits== | ||
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==Features== | ==Features== | ||
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Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk | Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk | ||
their lives for you. | their lives for you. | ||
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'''WILD SHAPE:''' | '''WILD SHAPE:''' | ||
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. | ||
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'''STAR MAP:''' | '''STAR MAP:''' | ||
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You've created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spell casting focus for your druid spells. | You've created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spell casting focus for your druid spells. | ||
While holding this map, you have these benefits: | While holding this map, you have these benefits: | ||
− | + | • You know the guidance cantrip. | |
− | + | • You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared. | |
− | + | • You can cast guiding bolt without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. | |
If you lose the map, you can perform a 1 -hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map. | If you lose the map, you can perform a 1 -hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map. | ||
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'''STARRY FORM:''' | '''STARRY FORM:''' | ||
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*'''Feathers:''' Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 2d8 + your Wisdom modifier. | *'''Feathers:''' Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 2d8 + your Wisdom modifier. | ||
*'''Wings and Eyes:''' You have a flying speed of 20 feet and can hover. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10. | *'''Wings and Eyes:''' You have a flying speed of 20 feet and can hover. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10. | ||
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'''COSMIC OMEN:''' | '''COSMIC OMEN:''' | ||
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* '''Woe (odd)'''. Whenever a creature you can see within 30 feet ofyou is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total. | * '''Woe (odd)'''. Whenever a creature you can see within 30 feet ofyou is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total. | ||
You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. | You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. | ||
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==Equipment/Gold== | ==Equipment/Gold== | ||
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==Combat== | ==Combat== | ||
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==Spells== | ==Spells== | ||
− | ===Cantrips=== | + | ===Cantrips=== |
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===1st Level=== | ===1st Level=== | ||
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===2nd Level=== | ===2nd Level=== | ||
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===3rd Level=== | ===3rd Level=== | ||
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===4th Level=== | ===4th Level=== | ||
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− | === | + | ===Domain Spells=== |
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