Difference between revisions of "Knuckle Sarnie"

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- Main Page; [[Keep On The Borderlands]]
 
- Main Page; [[Keep On The Borderlands]]
 +
*Combat
 +
**Knuckles will aggressively attack opponents which threaten the group. He will go to the defence of fallen comrades. He will not pursue enemy and leave the group undefended.
 +
He will start combat with a thrown axe. Then he will charge using mace and then a head butt, mace and then a head butt etc. He'll use fists only when I decide IC for good effect.
 +
He'll search fallen bodies when it is safe and will show each body his parchment and ask where his ship is....
  
* Name: '''Knuckle Sarnie''' Shortstump
+
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* Title: '''Veteran'''
 
* Class: ''' Halfling'''
 
* Level: ''' 1 '''
 
* Experience Points:  0 (+10%)
 
* Total Hit Points:  '''6'''
 
* Armor Class: '''3'''
 
* Encumbrance: 635 (light encumbrance)
 
* Movement Rate 30'/Round
 
  
* Background: "Huuuur"
+
    '''Knuckle Sarnie'''
 +
        Class:             Halfling
 +
        Level:                6 (Myrmidon)
 +
        Experience Points: 41363 (+10%)  (61000 for 7th level)
 +
        Total Hit Points:    30
 +
        Armor Class:          -3(1)
 +
        Movement:              6"/Round
  
*Special AbilitiesHalflings have a keen eye with missiles and gain a +1 to hit with all missiles, in addition to other bonuses. Due to their small size, they receive a -2 to Armor Class when being attacked by creatures larger than man-sized. When rolling for individual initiative, halflings receive an additional +1 above any Dexterity modifiers. Halflings have an innate ability to hide anywhere there is some cover.
+
    '''Attributes:'''
 +
        Strength      '''18''' +3 melee, open doors, damage with thrown weapons
 +
        Intelligence  ''' 3'''
 +
        Wisdom        '''11'''   
 +
        Dexterity      '''13'''  +1 missiles, -1 armor class, +1 individual initiative
 +
        Constitution  '''11''' 
 +
        Charisma      '''10''' 
  
==Abilities and Saving Throws==
+
</div>
  
*Strength '''18'''  +3 to hit & damage in melee, open doors, damage with thrown weapons
 
  
*Intelligence '''3'''  Trouble speaking, cannot read or write
 
  
*Wisdom '''11'''      
+
==Valuables==
 +
     Person:
 +
      3000 gp - wt 3000
 +
 
 +
 
 +
    Goblinfell:
 +
        110 ep - wt  110
 +
        gems (100, 100) - wt 20
 +
        gems (10, 10, 10)
 +
 +
   
 +
    Guild:
 +
        gems  (50, 50,  500) 
 +
        gems  (50, 50, 50, ) 
 +
      10,000 cp floor of the inn.
  
*Dexterity '''13'''  +1 to hit with missiles, -1 armor class, +1 individual initiative
+
==Equipment==
  
*Constitution '''11''' 
 
  
*Charisma '''10'''  
+
 
 +
    Weapons:
 +
      '''[[Mace +1]]'''     1d6 - wt 30
 +
      '''[[Hand Axe +1]]''' 1d6 - wt 30
 +
      Hand axe              1d6 - wt 30
 +
      knuckle dusters      1d3 - clubhouse
 +
      Headbutt              1d6
 +
      Bow                      1d6
  
  
{| border="1" cellpadding="2"
 
!width="200"|Saving Throws
 
!width="50"|
 
|-
 
|'''Poison or Death Ray''' || '''10'''
 
|-
 
|'''Magic Wand'''|| '''11'''
 
|-
 
|'''Turn to Stone or Paralysis''' || '''12''' 
 
|-
 
|'''Dragon Breath''' || '''13'''
 
|-
 
|'''Spells or Magic Staff''' || '''14'''
 
|-
 
|}
 
  
  
{| border="1" cellpadding="2"
 
|-
 
|'''Armor Class of Foe''' || '''9''' || '''8''' || '''7''' || '''6''' || '''5''' || '''4''' || '''3''' || '''2''' || '''1''' || '''0''' || '''-1''' || '''-2''' || '''-3'''
 
|-
 
|'''To Hit Roll Needed'''|| '''10''' || '''11''' || '''12''' || '''13''' || '''14''' || '''15''' || '''16''' || '''17''' || '''18''' || '''19''' || '''20''' || '''20''' || '''20'''
 
|-
 
|}
 
  
==Valuables==
 
    Coins:
 
      5 gp - wt 5
 
==Equipment==
 
    Weapons:
 
      mace, 1d6  - wt 30
 
      Hand axe 1d6 -wt 30
 
      sling, 1d4 - wt 10
 
      knuckle dusters 1d3 - wt 10
 
      Headbutt 1d6
 
  
 
     Armour:
 
     Armour:
       mail and shield. - wt 500
+
       '''[[Plate mail +3]]'''  - wt 250
 +
      '''[[Shield +1]]'''      - wt  50
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
  
 
     Other:
 
     Other:
 +
      Camel
 +
      two wheeled cart
 
       backpack        - wt 80
 
       backpack        - wt 80
 
       3 weeks rations  
 
       3 weeks rations  
       torches
+
       2 torch
 +
      0 oil
 
       tinderbox
 
       tinderbox
 
       2 wine skins  
 
       2 wine skins  
 
       rope 50'  
 
       rope 50'  
 
       iron spikes (12)  
 
       iron spikes (12)  
       small sacks
+
       small sacks (2)
 +
      Holy water x 4
  
  
  
 +
Total Encumbrance:  10 + 390 + 80 + 10 + 600 = 1100
  
 
- Main Page; [[Keep On The Borderlands]]
 
- Main Page; [[Keep On The Borderlands]]

Latest revision as of 21:10, 22 June 2013

- Main Page; Keep On The Borderlands

  • Combat
    • Knuckles will aggressively attack opponents which threaten the group. He will go to the defence of fallen comrades. He will not pursue enemy and leave the group undefended.

He will start combat with a thrown axe. Then he will charge using mace and then a head butt, mace and then a head butt etc. He'll use fists only when I decide IC for good effect. He'll search fallen bodies when it is safe and will show each body his parchment and ask where his ship is....

   Knuckle Sarnie
       Class:             Halfling
       Level:                 6 (Myrmidon)
       Experience Points: 41363 (+10%)  (61000 for 7th level)
       Total Hit Points:     30
       Armor Class:          -3(1)
       Movement:              6"/Round
   Attributes:
       Strength       18  +3 melee, open doors, damage with thrown weapons
       Intelligence    3 
       Wisdom         11     
       Dexterity      13  +1 missiles, -1 armor class, +1 individual initiative 
       Constitution   11   
       Charisma       10  


Valuables[edit]

   Person:
      3000 gp - wt 3000


   Goblinfell:
       110 ep - wt   110
       gems (100, 100) - wt 20
       gems (10, 10, 10)

    
   Guild: 
       gems  (50, 50,  500)  
       gems  (50, 50, 50, )  
     10,000 cp floor of the inn.

Equipment[edit]

   Weapons:
      Mace +1     1d6 - wt 30
      Hand Axe +1 1d6 - wt 30
      Hand axe              1d6 - wt 30
      knuckle dusters       1d3 - clubhouse
      Headbutt              1d6
      Bow                      1d6




   Armour:
      Plate mail +3   - wt 250
      Shield +1       - wt  50







   Other:
      Camel
      two wheeled cart
      backpack         - wt 80
      3 weeks rations 
      2 torch 
      0 oil
      tinderbox
      2 wine skins 
      rope 50' 
      iron spikes (12) 
      small sacks (2)
      Holy water x 4 


Total Encumbrance: 10 + 390 + 80 + 10 + 600 = 1100

- Main Page; Keep On The Borderlands