Difference between revisions of "Knuckle Sarnie"

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(Equipment)
(Combat Values)
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* Armor Class: '''4'''
 
* Armor Class: '''4'''
  
* Encumbrance: ''' '''
+
* Encumbrance: '''580 '''
  
* Movement Rate '''something/Round'''
+
* Movement Rate '''Light move 30'''
  
 
==Equipment==
 
==Equipment==

Revision as of 21:40, 7 September 2012

- Main Page; Keep On The Borderlands

  • Name: Knuckle Sarnie Shortstump
  • Title:
  • Class: Halfling
  • Level: 1
  • Experience Points: 0 +10%
  • Background: "Huuuur"


Abilities and Saving Throws

Abilities Score Bonuses and Penalties
Strength 18 +3 to hit & damage in melee, open doors, damage with thrown weapons
Intelligence 3 Trouble speaking, cannot read or write
Wisdom 11
Dexterity 13 +1 to hit with missiles, -1 armor class, +1 individual initiative
Constitution 11
Charisma 10
Saving Throws
Poison or Death Ray 10
Magic Wand 11
Turn to Stone or Paralysis 12
Dragon Breath 13
Spells or Magic Staff 14

Combat Values

Armor Class of Foe 9 8 7 6 5 4 3 2 1 0 -1 -2 -3
To Hit Roll Needed 10 11 12 13 14 15 16 17 18 19 20 20 20
  • Total Hit Points: 6
  • Armor Class: 4
  • Encumbrance: 580
  • Movement Rate Light move 30

Equipment

  • Weapons:
    • mace, 1d6 30
    • hand axe, 1d6 30
    • sling, 1d4 10
    • knuckle dusters 1d3 10
    • Headbut 1d6
  • Armour:
    • mail and shield. 500
  • Other:
    • backpack
    • 3 weeks rations
    • torches
    • tinderbox
    • 2 wine skins
    • rope
    • iron spikes
    • small sacks

1gc's


- Main Page; Keep On The Borderlands