Difference between revisions of "Korban Ironrock - Dwarf Dwarven Waraxe Master Fighter"

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'''Offense'''  
 
'''Offense'''  
 
*Speed 20 ft. BAB +1  
 
*Speed 20 ft. BAB +1  
*Melee Masterwork Dwarven Waraxe +6 (1d10+4/x3), Heavy Mace +5 (1d8+4), Shortsword +5 (1d6+4/19-20), Dagger +5 (1d4+4/19-20), Gauntlet +5 (1d3+4)  
+
*Melee Masterwork Dwarven Waraxe +7 (1d10+4/x3), Heavy Mace +5 (1d8+4), Shortsword +5 (1d6+4/19-20), Dagger +5 (1d4+4/19-20), Gauntlet +5 (1d3+4)  
 
*Ranged Throwing Axe +1 (1d6+4), Dagger +1 (1d4+4/19-20) CMB +5
 
*Ranged Throwing Axe +1 (1d6+4), Dagger +1 (1d4+4/19-20) CMB +5
  
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*Hardy +2 on saves vs. poisons, spells, and spell-like abilities
 
*Hardy +2 on saves vs. poisons, spells, and spell-like abilities
 
*Stonecunning +2 on checks to notice unusual stonework, automatic check when within 10 feet
 
*Stonecunning +2 on checks to notice unusual stonework, automatic check when within 10 feet
 +
 +
----
 +
'''Experience Earned'''
 +
*700 xp, 3/29/13

Revision as of 19:29, 30 March 2013

Korban is the son of Grodan Ironrock, a prominent warrior of his clan. Both father and mother came from families of wealth, so Korban never lacked for funds. He gleefully trained up in the profession of his father, and now that his training is complete, has taken a job as a guard with a dwarven trade caravan to get some experience under his beard.

Korban is a very muscular dwarf, notably broad and bulky, even in dwarven terms. He has the traditional glower of his clan, his grey eyes are deepset, his black beard long in the best tradition of a dwarf of good family.


Korban Ironrock

  • Dwarf Dwarven Waraxe Master Fighter 1
  • N Medium Humanoid (dwarf)
  • Init +0; Senses darkvision 60 ft.; Perception +2

Defense

  • AC 20, touch 10, flat-footed 20 (+7 armor, +3 shield) +4 vs. Giants
  • CMD 15, +4 vs. Trip and Bull Rush while standing on ground.
  • hp 13 (1d10+3)
  • Fort +5, Ref +0, Will +2

Offense

  • Speed 20 ft. BAB +1
  • Melee Masterwork Dwarven Waraxe +7 (1d10+4/x3), Heavy Mace +5 (1d8+4), Shortsword +5 (1d6+4/19-20), Dagger +5 (1d4+4/19-20), Gauntlet +5 (1d3+4)
  • Ranged Throwing Axe +1 (1d6+4), Dagger +1 (1d4+4/19-20) CMB +5

Statistics Str 18, Dex 10, Con 16, Int 10, Wis 14, Cha 9

  • Feats Weapon Focus: Dwarven Waraxe, Shield Focus
  • Traits Armor Expert, Rich Parents
  • Skills Climb +0, Handle Animal +3, Intimidate +3, Survival +6
  • Languages Common, Dwarf

Gear

  • Masterwork Dwarven Waraxe
  • Heavy Mace
  • Shortsword
  • Dagger
  • Throwing Axe
  • Half-Plate
  • Hvy. Steel Shield
  • Backpack, containing Traveler's Outfit, Pack full of adventuring gear (full list to be added later)
  • Explorer's Outfit
  • Bedroll
  • Kalinka's bag

Other Equipment

  • Mule
  • Packsaddle.

Special Abilities (not otherwise shown)

  • Darkvision (60 feet) You can see in the dark (black and white vision only)
  • Greed +2 on Appraise checks to determine value of non-magical items containing gold or gems.
  • Hatred +1 to hit against orcs and goblins
  • Hardy +2 on saves vs. poisons, spells, and spell-like abilities
  • Stonecunning +2 on checks to notice unusual stonework, automatic check when within 10 feet

Experience Earned

  • 700 xp, 3/29/13