Editing Kresh the Kind

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*Rage: 2 per lR. 1 minute, advantage on Str checks and saves, +2 melee damage, resistance to mundane bludg, pierc and slash damage.
 
*Rage: 2 per lR. 1 minute, advantage on Str checks and saves, +2 melee damage, resistance to mundane bludg, pierc and slash damage.
 
*Unarmored Defense: without armor, AC is 10+Con bonus+Dex bonus.
 
*Unarmored Defense: without armor, AC is 10+Con bonus+Dex bonus.
βˆ’
*Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
 
βˆ’
*Danger Sense: You have advantage on Dexterity Saving Throws against effects that you can see, such as traps and Spells. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated.
 
  
 
==Weapons and Armor==
 
==Weapons and Armor==

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