Difference between revisions of "Kresh the Kind"

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(Proficiencies and Skills)
(Spells and Features and Feats)
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==Spells and Features and Feats==
 
==Spells and Features and Feats==
 
+
*Darkvision 60 ft.
 +
*Wanderer
 +
*Relentless Endurance: once per LR, drop to 1 HP instead of 0.
 +
*Savage Attacks: when you score a critical hit, roll one additional weapon damage die.
 +
*Rage: 2 per lR. 1 minute, advantage on Str checks and saves, +2 melee damage, resistance to mundane bludg, pierc and slash damage.
 +
*Unarmored Defense: without armor, AC is 10+Con bonus+Dex bonus.
  
 
==Weapons and Armor==
 
==Weapons and Armor==

Revision as of 20:31, 17 May 2018

Stat Block

STR DEX CON INT WIS CHA
16 12 16 10 13 8
+3 +1 +3 +0 +1 -1
  • Level: 1
  • Race: Half-orc
  • Class: Barbarian
    • Subclass:
  • Alignment:
  • Background: Outlander
  • Proficiency bonus: +2
  • Total Hit Points: 15
  • Passive Perception: 0
  • Armor Class: 14
  • Personality: I feel far more comfortable around people than animals. My friends can rely on me no matter what.
  • Ideal: Redemption. Through my actions, I seek to redeem myself from past crimes.
  • Bond: I ran away from the Ura'Gar and never looked back, but I always fear that fate will bring me back to them in one way or another some day.
  • Flaw: The krazkar painted onto my body will always mark me as a member of the Ura'Gar clan.

Proficiencies and Skills

  • Acrobatics (Dex) +
  • Animal Handling (Wis) +3
  • Arcana (Int) +
  • Athletics (Str) +5
  • Deception (Cha) +
  • History (Int) +
  • Insight (Wis) +
  • Intimidation (Cha) +1
  • Investigation (Int) +
  • Medicine (Wis) +
  • Nature (Int) +
  • Perception (Wis) +3
  • Performance (Cha) +
  • Persuasion (Cha) +
  • Religion (Int) +
  • Sleight of Hand (Dex) +
  • Stealth (Dex) +
  • Survival (Wis) +3


  • Saving Throws: Str +5, Con +5
  • Languages: Common, Orcish, Goblin.
  • Tools: Drums
  • Training: ---
  • Weapons and Armor: Light, medium, shields, all weapons.

Spells and Features and Feats

  • Darkvision 60 ft.
  • Wanderer
  • Relentless Endurance: once per LR, drop to 1 HP instead of 0.
  • Savage Attacks: when you score a critical hit, roll one additional weapon damage die.
  • Rage: 2 per lR. 1 minute, advantage on Str checks and saves, +2 melee damage, resistance to mundane bludg, pierc and slash damage.
  • Unarmored Defense: without armor, AC is 10+Con bonus+Dex bonus.

Weapons and Armor

Retainers, Familiars, and Mounts

Possessions, Mundane

Possessions, Treasure

Gold:

Possessions, Party Loot

Possessions, Magical


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