Difference between revisions of "Krong"

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(Spells Known)
(Levels)
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==Levels==
 
==Levels==
Rust Monster 5 / Psionic Lurk 10
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Rust Monster 5 / [http://www.wizards.com/default.asp?x=dnd/psm/20040723b Psionic Rogue] 10
  
 
== Stats ==
 
== Stats ==

Revision as of 18:41, 9 November 2011

Game Basics

Name

Krong the Rust Monster

Species

He's a Rust Monster The most feared creature in the universe! (Or at least the most feared creature in the Basic D&D introduction adventure!)

Levels

Rust Monster 5 / Psionic Rogue 10

Stats

Ability Original Roll Species Bonus Leveling Bonus Item Bonus Final Stat Modifier
Strength 15 0 0 0 15 +2
Dexterity 17 +2 0 0 19 +4
Constitution 13 0 0 0 13 +1
Intelligence 15 +2 +2 0 19 +4
Wisdom 13 0 0 0 13 +1
Charisma 13 -2 0 0 11 0
Save Species Bonus Class Bonus Stat Bonus Item Bonus Other Bonus Final Notes
Fort +2 +3 0 0 0 8 -
Reflex +4 +6 0 0 0 8 -
Will +5 +3 0 0 0 8 -


ATTACK TO HIT TO DAMAGE Notes
BASE STAT BONUS ITEMS MISC Final BASE STAT BONUS ITEMS MISC Final
Attack (unarmed) +3 Str +0 0 0 0 1d4+0 Str +2 0 0 0 Sneak Attack +4d6
Attack (Bite) -2 Str +0 0 0 0 1d3+0 Str +2 0 0 0 Sneak Attack +4d6
Attack (missile) 0 Dex +0 0 0 0 0d6+0 Str +0 0 0 0 -
Attack (Graple) 3+ Dex +0 0 0 0 0d6+0 Str +0 0 0 0 -
Attack (Monkey HTH) 0 Str +0 0 0 0 0d6+0 Str +0 0 0 0 -
Attack (Monkey Ranged) 0 Str +0 0 0 0 0d6+0 Str +0 0 0 0 -

Initiative=?(Base)+ 1 (Dex) + ?(Class) + ?(Item) = ?

AC: 10+5(Species Base) + 1 (Dex) + 1 (Item) + 1 (Other) = 4

Speed: 40 ft. (8 squares) Reach: 5 ft

Special Qualities: Darkvision, scent

Favored Attack: (Short Description) +? To Hit +? To Damage

Hit Pionts:26 (Rust Monster)+ 42 (Psionic Rogue)+ 15*1 (Con Bonus) = 83 Total

Appearance

Appearance

  • Height: 3 ft
  • Weight: 180lb
  • Eyes: Red
  • Skin: Scaly and rusty
  • Sex: male?

History

Pregame

Krong doesn't remember much of his early life, mainly because... he just realized he could remember stuff. When he really thought about it, which happened rarely, his memories seemed to start the day he ran into that thing with the weird hangy things on his face.

Krong wasn't sure how it happened, but he remembered smelling some tasty metal on the thing and catching him at the end of one of the caves. Krong didn't necessarily want to hurt the thing, but his hunger combined with the super tasty smelling metal the thing had on him drove Krong to attack. The thing fought back, but Krong got the upper hand by knocking the thing to the ground. Krong was in the process of searching the thing with his antennae when the hangy things on it's face attached themselves to Krongs head. Krong panicked, and in his panic stepped on the things body and crushed it.

The squishy feeling under Krongs foot was nothing compared to the squishy feeling in Krongs head. Suddenly Krong knew stuff. The formerly solid, now puddle-like thing under his foot was a Mind Flayer, and Krong himself was a Rust Monster. Krong now knew that the reason the Mind Flayer had attached his tentacles to Krongs head was an attempt to suck out his brain. Krong found this amusing, mainly because he wasn't sure he had a brain... until now.

Krong spent the next several years exploring his new "self." He discovered that he was quite unique among the Rust Monsters. He was smart now (at least compared the rest of his kind) and used it to his advantage. He figured out that, if he really thought about it, he could get the other Rust Monsters to do what he wanted. He used this new skill to acquire a mate, then found a nice system of uninhabited caves to set up a home and raise a family.

Unfortunately, Krong didn't realize that this new system of caves was empty for a reason. lt took the consistent deaths and disappearance of every child he could make (and he did enjoy making children with this mate) for him to realize there was a problem. He explored the new cave system looking for his children, and found several bodies. Some of them were his kids, and Krong was sad and angry about this, and the other bodies were those of young humans, dwarves, and elves.

The appearance of the other bodies disturbed Krong, and he found he was filled with a desire to find out where these other creatures lived, and hurt every one of them. Krong knew, from the memories he got from the Mind Flayer, that humans, dwarves, and elves lived in towns and cities. So, Krong decided he would go outside his cave, something he was sure no other Rust Monster had ever dared to do.

Personality

Quirks

(include three or so character "quirks")

What Character Thinks Of

Other Character's Name-What you think of them.

This should change in time as charcters grow and define themselves.

Equipment

List Equivent GP cost and source

Familar

Monkey Str 3, Dex 15, Con 10, Int 10, Wis 12, Cha 5 Master gains a +3 bonus on Climb checks

Speak with master and others of its kind Deliver touch psionics

19 (+2 size, +2 Dex +% Familair), touch 19, flat-footed 17 Balance +12, Climb +10, Escape Artist +4, Hide +10, Listen +3, Spot +3

Psionic Powers

Poer Pionts Per Day 20+ 4 (INT Bonus)= 24

Powers Known

Psychic Rogue Power List

  • Level 1
    • test
    • test
    • test


  • Level 2
    • Find Traps, Psionic- You gain a +2 bonus on your Search checks when looking for traps. (Augment: For every additional power point you spend, you gain an additional +1 bonus on your Search checks when looking for traps.)
    • Cloud Mind
    • test


  • Level 3
    • Microkinesis-You can use telekinesis to replace your standard tools when using your Open Locks and Disable Device skills. (Augment: For each additional 2 power points you spend, you gain a +1 bonus on your Open Locks and Disable Device.) See
    • test

Skills

Listen +7 (Rust Monster) Spot +7 (Rust Monster)

Feats

Alertness, Track

Followers and Contacts