Difference between revisions of "Krystal of Ason"

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(Possessions, Treasure)
(Possessions, Mundane)
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==Possessions, Mundane==
 
==Possessions, Mundane==
Set of Artisan's Tools (Smith's tools), Letter of Introduction, set of traveler's clothes, 15 gp in belt pouch.
+
Set of Artisan's Tools (Smith's tools), Letter of Introduction, set of traveler's clothes, 15 gp in belt pouch, Explorer's Pack.
  
 
==Possessions, Treasure==
 
==Possessions, Treasure==

Revision as of 18:16, 15 May 2018

Stat Block

STR DEX CON INT WIS CHA
13 16 12 10 16 8
+1 +3 +1 +0 +3 -1
  • Level: 1
  • Race: Human
  • Class: Monk
    • Subclass:
  • Alignment:
  • Background: Guild Artisan
  • Proficiency bonus: +2
  • Total Hit Points: 9
  • Hit Dice: 1d8
  • Passive Perception: 0
  • Armor Class: 16
  • Personality: I always put my all into my work - I can never try to do less.
  • Ideal: However they came, talents like mine have to be pushed to their highest levels.
  • Bond: My father is my greatest care.
  • Flaw: I all too often assume that what comes easily to me should be easy for all.

Proficiencies and Skills

  • Acrobatics (Dex) +5
  • Animal Handling (Wis) +
  • Arcana (Int) +
  • Athletics (Str) +
  • Deception (Cha) +
  • History (Int) +
  • Insight (Wis) +5
  • Intimidation (Cha) +
  • Investigation (Int) +
  • Medicine (Wis) +
  • Nature (Int) +
  • Perception (Wis) +5
  • Performance (Cha) +
  • Persuasion (Cha) +1
  • Religion (Int) +
  • Sleight of Hand (Dex) +
  • Stealth (Dex) +5
  • Survival (Wis) +0


  • Saving Throws: Str +3, Dex +5
  • Languages: Common, Dwarvish, Simarish.
  • Tools: Smith, Calligraphy.
  • Training: ---
  • Weapons and Armor: Simple weapons, short swords.

Spells and Features and Feats

  • Feat: Athlete (+1 Strength or Dex - Chose Dex. Standing from prone only costs 5' of movement, Climbing does not halve speed, and may make a long jump or high jump with only 5' of movement.
  • Unarmored Defense - When not wearing armor or using shield, AC is 10 + Dex Bonus + Wis Bonus
  • Martial Arts
    • You may use Dexterity instead of Strength for the Attack and Damage rolls for Unarmed strikes and Monk Weapons.
    • You can roll a d4 in place of the normal damage for Unarmed Strikes or Monk Weapons.
    • When you use the Attack action with an Unarmed Strike or a Monk weapon on your turn, you can make an Unarmed Strike attack as a Bonus Action.
  • Feature: Guild Membership

Weapons and Armor

  • light hammer
  • darts (10)

Retainers, Familiars, and Mounts

Possessions, Mundane

Set of Artisan's Tools (Smith's tools), Letter of Introduction, set of traveler's clothes, 15 gp in belt pouch, Explorer's Pack.

Possessions, Treasure

Gold: 15

Possessions, Party Loot

Possessions, Magical


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