Difference between revisions of "Kuni Witch Hunters"

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==Kuni Witch Hunter [ Monk ]==
 
  
Though not a true monastic order, the descriptor is there to indicate that Kuni Witch Hunters may learn kiho as a shugenja. Additionally, Witch Hunters break the rule for Multiple Schools. Any Kuni shugenja of at least Rank 2 may take their next Rank as a Kuni Witch Hunter, paying for Multiple School as normal.
 
 
<u>Benefit</u>: +1 Perception
 
 
<u>Skills</u>: Defense, Hunting, Investigation, Shadowlands Lore, Spellcraft (Maho), any two Bugei skills
 
 
<u>Outfit</u>: Katana, wakizashi, any 2 weapons; Kimono and sandals; Jade Amulet; 2 fingers of Jade; traveling pack; 2 koku
 
 
'''Rank 1 - To See the Darkness'''
 
<p>By concentrating for one round and making a successful Perception/Shadowlands Lore roll at TN 15, the Witch Hunter can detect the presence of Tainted beings out to 50 yards +10 yards per School Rank. For each Raise made on the roll, the Hunter may add 10 yards to the distance. The Witch Hunter adds his Intelligence to any rolls involving Tainted creatures, including attack and damage rolls.</p>
 
 
The concentration necessary in this technique is essentially the same as Full Concentration for shugenja.
 
 
'''Rank 2 - To Strike the Darkness'''
 
<p>The Hunter adds 2x his Water Ring to his TN to be hit when fighting creatures with a Taint score. The Witch Hunter may make 2 attacks per round against Tainted creatures. Addiitonally, the Witch Hunter gains a Free Raise per School Rank for any rolls involving Tainted creatures.</p>
 
 
'''Rank 3 - To Ride the Darkness'''
 
<p>Any time a Maho Spell is used in the Witch Hunter's presence, he gains an extra die, either rolled or kept, to all attack or damage rolls for the remainder of the combat. The placement of these dice must be chosen when the spell is cast. In melee combat, the Witch Hunter may keep an additional number of dice to all attack rolls equal to his opponent's Rank of Shadowlands Taint.</P>
 
 
'''Rank 4 - To Repel the Darkness'''
 
<p>The Witch Hunter is immune to the effects of Maho and Taint, and can make another character resistant for one round + 1 round per Raise by rolling Willpower/Spellcraft (Maho) at a TN of 25. Also, by making an Intelligence/Spellcraft (Maho) roll (TN 10 + 5 x Mastery Level of the spell) and spending 2 Void points, the Hunter can dispell one maho spell (either one being cast or one with an ongoing effect).</p>
 
 
'''Rank 5 - To Shatter the Darkness'''
 
<p>The Witch Hunter may make 3 attacks per round against Tainted creatures, or 2 attacks against creatures without a Taint score. Any time a Witch Hunter kills a Tainted creature in combat, it does not count as one of his attacks that round. The Hunter now adds 2x his Intelligence to all rolls involving Tainted creatures, replacing the Rank 1 technique. The Witch Hunter may spend a Void point to reduce the Carapace (but not armor) of a foe by a number equal to his Ranks in Shadowlands Lore. The Witch Hunter may only spend Void to redcuce Carapace once per round.</p>
 
 
''I'm going to ask that no one outright edits my work here on the Wiki, as a matter of courtesy.  If you feel the need to do so, please create your own page for the purpose and link to it here.''
 
 
''All rights to L5R, the [[http://wiki.rpg.net/index.php/Crab_Schools Crab Clan]] and the Kuni Witch Hunter School are owned by AEG, and I am in no way affiliated with them.''
 
 
--[[User:Daermon|Daermon]] 14:11, 15 Jul 2005 (PDT)
 

Latest revision as of 21:30, 7 December 2005