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Kyuad's lorebook is a collection of notes he's taken as he's studied and experienced life.  It doesn't have a strong theme yet, nor has it aided him in any great and impressive deeds.
 
Kyuad's lorebook is a collection of notes he's taken as he's studied and experienced life.  It doesn't have a strong theme yet, nor has it aided him in any great and impressive deeds.
 
[[Kyuad's Lorebook Questions]]
 
  
 
== Important Entries ==
 
== Important Entries ==
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=== Origins of The Sunder Shard ===
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=== Craigth ===
It is told that Vrolk travelled beneath the Spine of the World and back again with terrible artifacts and ideas to build his fortress of death. Hellish deals were made under the mountains, two of the most powerful artifacts he came away with were the '''Cadaverous Eye''' and '''the Sunder Shard'''. The Eye is all but unknown, however the Sunder Shard is said to have been the seed that grew the black tower in the Dead Marsh.
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=== The Ruinous Dance of the Brakkilorg ===
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=== Lolth, sister of Aradil ===
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=== Ossyon ===
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This Sunder Shard could possibly be from one of two origins, according to Kyuad's studies... 
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=== The Obsidian Spire and the Sinister Glade ===
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=== Dire Alliance of the Dead Marshes ===
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'''#1. ''' The fact that the Vile gathered it from beneath the Kaldrune Mts. suggests that it is possible that it is related to the things that dwell in the deep... Many terrible things lay in the dark far below in the recesses between rock and Dwarven mines.  Their is told tales of the Slumberer, a foul beast old as the mountain itself.  It sleeps in the depths below the old city of Moria, feared even by the dark denizens that infest the ancient city buried in the ash and bone of the men of stone who died when the greatest Dwarven city fell.  The Shard could be an artifact of volcanic means, a rock which is a type of naturally occurring glass, produced by volcanoes when a felsic lava cools rapidly and freezes without sufficient time for crystal growth. It is found only within the margins of felsic lava flows, where cooling is more rapid. The Slumberer Beneath the Spine of the World nests within this felsic lava flow and as it writhes in hate the Shard may have been formed.  The Shard like basalt would be dark because of ferromagnesian enrichment.  Obsidian is mineral-like, but not a true mineral because it is not crystalline. Its composition is very similar to that of granite and rhyolite. Because obsidian is metastable at the Aryth's surface. over time the glass becomes fine-grained mineral crystals), no obsidian has been found that is older than the pre-Sundering.  If such a Shard were taken it conceivably could be magically worked to grow into such as thing as the black spike knows as the Obsidan Spire. <br> It is called "Sunder Shard" due to the fact that something that happened during or post-Sundering seemed to have made these mystical materials exist...
 
  
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=== Nature of the Splinter Steed ===
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'''#2. ''' A second educated theory would be that the Shard is somewhat less unique but equally as mystical.  In difference this theory focuses on the Shard as Tektites (Elven for the Scar glass) which are natural glass objects, up to a few centimeters in size, which were rumored to have been formed by the impact causing the Scar in the Northern Marches when the Shadow fell. Tektites are obsidian shards produced by the lunar volcanic eruptions exposed on the Sundering, though few scientists are able to fathom this hypothesis.  Tektites are among the "driest" rocks, with an average water content of 0.005%. This is very unusual, as most if not all of the craters where tektites may have formed were underwater/snow-ice before impact. This suggests that the tektites were formed under phenomenal temperature and pressure.  An (unnoted) Sarcoson scientist's terrestrial-impact theory states that the impact melted material from Aryth's surface and catapulted it up to several hundred miles away from the impact site. The molten material cooled and solidified to glass. This impact theory states, tektites cannot be found everywhere on Aryth's surface. They are only found in strewnfields, which are associated with known impact craters.  How it would have come to the Vile's attention from the peoples/things under the Spine of the World are unknown.  Regardless this Shard would likely have similar makeup of the felsic shards noted above... <br> It is called "Sunder Shard" due to the fact that these materials seem to have been created as a direct result of the Shadow's fall to Aryth...
 
  
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=== On Natural Mirrors ===
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=== Zal'Kazzir ===
 
  
==== Transformation ====
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=== Woodland Marks of the Elven Watchers ===
Zal didn't just ''become'' a succubus, he merged his essence with a succubus using a method pioneered by Ardherin.
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placeholder (Valendil's mark goes here)
  
When Ardherin became a Night King he was approached by a demon, rather than by a priest as Zardrix was.  This demon was Vard, and was either the being, or commanded another being, to merge his body with the elf's.  Later, when Vrolk and Dierro were under the Sorcerer's tutellage, they travelled to the Aruun, to Ibun-Suul.  When next Dierro emerged from the jungles he had with him the chimera, aranesil, and megartkorvid in cages.  His claim to have created them himself seemed at the time to be mere bragging, but in light of his teacher's transformation it's entirely possible he was correct.  What might he plan to do to himself with this knowledge?
 
  
Within Ardherin's journal Zal found the information explaining the process by which a mortal could be bound to an outsider, and using this process caused himself to become a half-succubus.  If the sword was involved in this process, the answers are in that journal. In fact, was this outsider a relative of Zal's somehow?
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=== Origins of The Sunder Shard ===
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It is told that Vrolk travelled beneath the Spine of the World and back again with terrible artifacts and ideas to build his fortress of death. Hellish deals were made under the mountains, two of the most powerful artifacts he came away with were the '''Cadaverous Eye''' and '''the Sunder Shard'''. The Eye is all but unknown, however the Sunder Shard is said to have been the seed that grew the black tower in the Dead Marsh.  
  
==== Complications ====
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This Sunder Shard could possibly be from one of two origins, according to Kyuad's studies...
Zal thinks himself to be extremely important in the grand scheme of things.  He believes that at least one part of Aradil's scrolls refer to himself (perhaps "Kasmaelian Childe").
 
  
What binds Nazzif/Belal to Zal now?  Courtesan imps are known to serve mortal masters and reject the company of their own kind.  With Zal's new transformations, would not Belal wish to break the shackles of servitude?  Is it perhaps the hide that holds his truename that enforces obediance?
 
  
What is it about Zaindal's attacks that got through Zal's protections?  Zaindal was skeletal, so the chances of Zal having been hurt so badly by silver or wood are nill.  Sonic?
 
  
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'''#1. ''' The fact that the Vile gathered it from beneath the Kaldrune Mts. suggests that it is possible that it is related to the things that dwell in the deep... Many terrible things lay in the dark far below in the recesses between rock and Dwarven mines.  Their is told tales of the Slumberer, a foul beast old as the mountain itself.  It sleeps in the depths below the old city of Moria, feared even by the dark denizens that infest the ancient city buried in the ash and bone of the men of stone who died when the greatest Dwarven city fell.  The Shard could be an artifact of volcanic means, a rock which is a type of naturally occurring glass, produced by volcanoes when a felsic lava cools rapidly and freezes without sufficient time for crystal growth. It is found only within the margins of felsic lava flows, where cooling is more rapid. The Slumberer Beneath the Spine of the World nests within this felsic lava flow and as it writhes in hate the Shard may have been formed.  The Shard like basalt would be dark because of ferromagnesian enrichment.  Obsidian is mineral-like, but not a true mineral because it is not crystalline. Its composition is very similar to that of granite and rhyolite. Because obsidian is metastable at the Aryth's surface. over time the glass becomes fine-grained mineral crystals), no obsidian has been found that is older than the pre-Sundering.  If such a Shard were taken it conceivably could be magically worked to grow into such as thing as the black spike knows as the Obsidan Spire. <br> It is called "Sunder Shard" due to the fact that something that happened during or post-Sundering seemed to have made these mystical materials exist...
  
  
=== Ahemia ===
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'''#2. ''' A second educated theory would be that the Shard is somewhat less unique but equally as mystical.  In difference this theory focuses on the Shard as Tektites (Elven for the Scar glass) which are natural glass objects, up to a few centimeters in size, which were rumored to have been formed by the impact causing the Scar in the Northern Marches when the Shadow fell. Tektites are obsidian shards produced by the lunar volcanic eruptions exposed on the Sundering, though few scientists are able to fathom this hypothesis.  Tektites are among the "driest" rocks, with an average water content of 0.005%. This is very unusual, as most if not all of the craters where tektites may have formed were underwater/snow-ice before impact. This suggests that the tektites were formed under phenomenal temperature and pressure.  An (unnoted) Sarcoson scientist's terrestrial-impact theory states that the impact melted material from Aryth's surface and catapulted it up to several hundred miles away from the impact site. The molten material cooled and solidified to glass. This impact theory states, tektites cannot be found everywhere on Aryth's surface. They are only found in strewnfields, which are associated with known impact craters.  How it would have come to the Vile's attention from the peoples/things under the Spine of the World are unknownRegardless this Shard would likely have similar makeup of the felsic shards noted above... <br> It is called "Sunder Shard" due to the fact that these materials seem to have been created as a direct result of the Shadow's fall to Aryth...
Her panther was a childhood pet, and she never intended him to become an astirax.  It is possible that she might warm up to Eranon, who saved the cat for her.
 
  
She clearly has mental blocks in place and is being dominated.  A curse could prove to her that she is under Zal's control.
 
  
 
== Study of the Undead ==
 
== Study of the Undead ==
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A Reservoir of Power, the Arteries are an energy reserve untouchable by Aradil and her followers. When the final days come and Izrador’s ultimate goal is met, the cave master hopes the Arteries will be the great ceremonial gift—the final deliverance of arcane power that returns Izrador to his seat in the celestial realm.
 
A Reservoir of Power, the Arteries are an energy reserve untouchable by Aradil and her followers. When the final days come and Izrador’s ultimate goal is met, the cave master hopes the Arteries will be the great ceremonial gift—the final deliverance of arcane power that returns Izrador to his seat in the celestial realm.
  
The entrance to the Arteries is some 100-200 miles west of Highwall on the north coast of the Sea of Pelluria. At the edge of a wide shore of sharp rocks and water-worn stones, where the Northlands break off into the sea, is a towering span of cliffs. From the sea they appear as wrinkled stone, like the cloth of the earth was wadded up on shore. Cut into this folded stone is a recessed spot of rock, unadorned except for four stone columns and three arched openings.
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The entrance to the Arteries is some 100-200 miles west of Highwall on the north coast of the Sea of Pelluria. At the edge of a wide shore of sharp rocks and water-worn stones, where the Northlands break off into the sea, is a towering span of cliffs. From the sea they appear as wrinkled stone, like the cloth of the earth was wadded up on shore. Cut into this folded stone is a recessed spot of rock, unadorned except for four stone columns and three arched openings.  
 
 
===The Grey Lands===
 
 
 
'''WORKING'''
 
 
 
  
  
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===The Northern March===
 
====Blood Tower of the Northern March====
 
:  In the early days of fighting against Izrador, the Blood Tower was known as Rokan’s Hold and was part of the great Fortress Wall of the north. The Hold was a renowned training ground for warriors and it consistently managed to bring in dozens of orc trophies a month. Its walls were adorned with grisly reminders of past battles and the men who served there were amongst the most vicious of all defenders. Even the hint of an orc could send them into murderous frenzies and the dark races eventually learned to avoid the Hold entirely.
 
:  During the second invasion of Izrador, the men of the Hold were put to the test. They were all that stood to stem the tide of the Shadow while the northerners retreated to shore up defenses elsewhere. For weeks, the men of Rokan’s Hold defended the tower, slaughtering any orc who dared get too near. Though the defenders fell to magic and arrows, they whittled away at the forces attacking them.
 
:  The arrival of a contingent of Shadow Minions spelled the doom of Rokan’s Hold. The battle for the tower raged for weeks longer, even after the arrival of the minions, until the interior of the tower was drenched in blood and the walls were plastered with gore. Though the Hold fell, its defenders became legends because they gave the northerners needed time to regroup and reorganize. The Blood Tower became a story to inspire warriors from that time forward.
 
Powerful magic waits in its lower regions. The powerful nexus somehow escapes the notice of Izrador’s legates and even the astiraxes. :  It is told that should heroes be able to infiltrate the Shadow’s defenses and craft magic items in the heart of one of his strongholds, the benefits would be powerful indeed: magic weapons that retain their enhancement bonuses even when within the presence of a black mirror.
 
 
:::  '''BLOOD TOWER OF THE NORTHERN MARCH'''
 
::::  Spell Energy: 40
 
::::  Feats: Craft Magical Arms and Armor
 
::::  Affinity: Any weapon enhancement 2
 
::::  Recovery: 4
 
::::  Special: May only be used in the creation of weapons; may only be used by those who oppose Izrador and his forces; any magic weapons created here retain their enhancement bonuses and powers even when within the presence of a black mirror.
 
  
  

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