Difference between revisions of "Kyuad's Lorebook Questions"

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(Denizens of the Gray Realms)
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=== Finding/Avoiding Denizens of the Gray Realms ===
 
=== Finding/Avoiding Denizens of the Gray Realms ===
** '''Check''' +22 =  ''29'' - What might attract and not attract the Shadow of Izrador while in the Paths of Dal Colia?:  Obscure, known by few, hard to come by.
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* '''Check''' +22 =  ''29'' - What might attract and not attract the Shadow of Izrador while in the Paths of Dal Colia?:  Obscure, known by few, hard to come by.
 
 
 
 
  
 
=== Echo's Splinter ===
 
=== Echo's Splinter ===
 
* '''Check''' +22 =  ''24'' - What other higher level spells may be on the staff, Echo's Splinter?:  Uncommon but available, known by only a few people in the area.
 
* '''Check''' +22 =  ''24'' - What other higher level spells may be on the staff, Echo's Splinter?:  Uncommon but available, known by only a few people in the area.

Revision as of 11:37, 25 March 2008

Kyuad's Lorebook

Note: most of these came from the dream that was played to us by Zal'Kazzir. Y'aught ta reference that if something doesn't seem entirely familiar.

RESULTS GUIDE

Lorebook Checks
DC Type of Knowledge Examples
10 Common, known by at least a substantial minority of the local population. A legend about a spirit that haunts the nearby forest; the local lord's tax collection schedule, or what other burdens he places on the people.
(15) Common, known by a local minority (does not exist on the chart, it's existence is implied). (Since the chart is all subjective, DC 15 could represent a result somewhat between 10 and 20 if the GM desires.)
20 Uncommon but available, known by only a few people in the area. Legends of a lost city sunk in a nearby swamp; the fact that the town's healer also brews potions; identify a CL 10 or lower magic item.
25 Obscure, known by few, hard to come by. The fact that the town's healer is an insurgent; that the town was once the site of a mass destruction of the Fell; identify a CL 20 magic item.
30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge. That the elves refer to the town's orchard as elluinel; identify an artifact.
(35) Secret knowledge, facts new to the world (does not exist on the chart, it's existence is implied). The location of a dangerous foe prophesied in an old tomb; accurate weather prediction; an outsider's true name; identification of a creature never before seen.
(40) Secrets lying behind great mysteries, dangerous information (does not exist on the chart, it's existence is implied). A secret from the history of one of the Night Kings; the ultimate plan of a powerful demon; the nature of how magic functions in Aryth; inferred but likely theories as to the true heir of the kingdom of Erenland; a Night King's weakness.

Lorebook References

Moonstruck Clan

  • Check +22 = 37: Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge.


the Highwood Forest

  • Check +22 = 40 - Highwood (nat 20, homie): Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge.


Lolth, sister of Aradil

  • Check +22 = 36 - Lolth: Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge.


Arunath Peaks

  • Check +22 = 39 - Arunath Peaks: Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge.


Terrod Host

  • Check +22 = 37 - Terrod Host: Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge.


Sunken Palace

  • Check +22 = 27 - Sunken Palace: Obscure, known by few, hard to come by.


The Gray Realms

  • Check +22 = 28 - What is the realm in which we travel while in the Paths of Dal Colia?: Obscure, known by few, hard to come by.


Denizens of the Gray Realms

  • Check +22 = 38 - What "lives" or is found within the realms in the Paths of Dal Colia?: Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge.

Finding/Avoiding Denizens of the Gray Realms

  • Check +22 = 29 - What might attract and not attract the Shadow of Izrador while in the Paths of Dal Colia?: Obscure, known by few, hard to come by.

Echo's Splinter

  • Check +22 = 24 - What other higher level spells may be on the staff, Echo's Splinter?: Uncommon but available, known by only a few people in the area.