Kyuad's Lorebook Questions

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Kyuad's Lorebook

RESULTS GUIDE

This guide shows the information found in the Midnight book, plus implied levels of knowledge to fill in gaps and the higher-end range of results. These don't have to be used, and in fact could be changed entirely, but they represent options for the GM. The DCs 15, 35, and 40 are not found on the standard chart.

Lorebook Checks
DC Type of Knowledge Examples
10 Common, known by at least a substantial minority of the local population. A legend about a spirit that haunts the nearby forest; the local lord's tax collection schedule, or what other burdens he places on the people.
(15) Common, known by a local minority (does not exist on the chart, it's existence is implied). Realization that elements of a local legend actually point to real events; the reason the local legate is furious with the town's farmers; identify a CL 5 or lower magic item.
20 Uncommon but available, known by only a few people in the area. Legends of a lost city sunk in a nearby swamp; the fact that the town's healer also brews potions; identify a CL 10 or lower magic item.
25 Obscure, known by few, hard to come by. The fact that the town's healer is an insurgent; that the town was once the site of a mass destruction of the Fell; identify a CL 20 magic item.
30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge. That the elves refer to the town's orchard as elluinel; identify an artifact.
(35) Secret knowledge, facts new to the world (does not exist on the chart, it's existence is implied). The identity of a dangerous foe prophesied in an old tomb; accurate weather prediction; an outsider's true name; identification of a creature never before seen.
(40) Secrets lying behind great mysteries, dangerous information (does not exist on the chart, it's existence is implied). A secret from the history of one of the Night Kings; the ultimate plan of a powerful demon; the nature of how magic functions in Aryth; inferred but likely theories as to the true heir to the throne of Erenland; a Night King's weakness.


Lorebook References

Note: most of these came from the dream that was played to us by Zal'Kazzir. Y'aught ta reference that if something doesn't seem entirely familiar.
Also, these questions were asked more than a level ago. If the results are coming now, we should use Kyuad's current modifier, which means that everything before "The Gray Realms" gets a +2 bonus to the result. This won't change most of them, but the subject that will be boosted to the next-highest level of information is the "Arunath Peaks".

Moonstruck Clan

  • Check +22 = 37: Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge. (Optional: Secret knowledge, facts new to the world)


the Highwood Forest

  • Check +22 = 40 - Highwood (nat 20, homie): Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge. (Optional: Secrets lying behind great mysteries, dangerous information)


Lolth, sister of Aradil

  • Check +22 = 36 - Lolth: Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge. (Optional: Secret knowledge, facts new to the world)


Arunath Peaks

  • Check +22 = 39 - Arunath Peaks: Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge. (Optional: Secret knowledge, facts new to the world, but might be bumped up to the 40 range, if that is used at all)


Terrod Host

  • Check +22 = 37 - Terrod Host: Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge. (Optional: Secret knowledge, facts new to the world)


Sunken Palace

  • Check +22 = 27 - Sunken Palace: Obscure, known by few, hard to come by.


The Gray Realms

The Grey Lands in Kyuad's Lorebook

Denizens of the Gray Realms

  • Check +22 = 38 - What "lives" or is found within the realms in the Paths of Dal Colia?: Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge. (Optional: Secret knowledge, facts new to the world)


Finding/Avoiding Denizens of the Gray Realms

  • Check +22 = 29 - What might attract and not attract the Shadow of Izrador while in the Paths of Dal Colia?: Obscure, known by few, hard to come by.


Echo's Splinter

  • Check +22 = 24 - What other higher level spells may be on the staff, Echo's Splinter?: Uncommon but available, known by only a few people in the area.
    • NOTE: This wasn't intended to be a Lorebook check. The staff's information says that someone can spend an hour studying the staff to get all of the spells recorded of a specific spell level. If there was a number written down on the board, it was Eranon's Spellcraft check, because he was the one doing the work.


Priest-Slayer

  • Check +22 = 31 - From Durgaz, Kyuad knows that this is an orc who was sent out on patrol with a legate, and who slaughtered the legate after being on the road with him mere hours, being fed up with being ordered around. What else is known about this figure? Potential ally? (Extremely obscure, known by very few)

Weather in the North

  • Check +22 = 37 - How should we prepare to deal with the weather (coldness, food, wind, etc) in the north as we go to the tower? (Extremely obscure, known by very few - Optional: Secret knowledge, facts new to the world)


Covenant Items

  • Check +22 = 26 - Any leads to covenant items in the region where we're going? (Obscure, known by few, hard to come by.)


The Arrows

  • Check +22 = 32 - What does Kyuad know about Ossion's abilities, and the abilities of his Arrows? (Extremely obscure, known by very few)


Creatures of the Northern March

  • Check +22 = 33 - What kinds of creatures are found where we're going, what should we look out for, and what's the most troubling danger, and might we find any allies? Will we be encroaching on eransil territory? If Kyuad were to recommend that Durgaz set his weapon to be bane versus a creature type, what would be the best? (Extremely obscure, known by very few)


Foundlings

  • Check +22 = 22 - Is there any historical reference to something else that might also be a Foundling? Keep in mind that this is something that's befuddled Kyuad throughout his life. (Uncommon but available, known by only a few people in the area.)


Belal/Nazzif

  • Check +22 = 36 - What is his vulnerability? (Extremely obscure, known by very few. Optional: Secret knowledge, facts new to the world)


Iban-Suul

  • Check +22 = 33 - I don't know the spelling, but the creature that lords over the great demon city in the Aruun. Specifically, what Kyuad is looking for is another tie-in with the hybridization techniques of Ardherin, et al. (Extremely obscure, known by very few.)


Polymorph as Protection vs. Plague

  • Check +22 = 42 - Kyuad has a plan to polymorph Durgaz and Eranon into humans so that they cannot be susceptible to the fey-killing plague. According to straight rules, the spell changes their type so that they are Humanoid (human) rather than Humanoid (orc/elf) - see the reference to type in the wildlander/ranger favored foe ability. However, even though this aught to work, I'm eager to make sure as much as possible. If they come in contact with the plague, what steps must be taken to cleanse their clothing/bodies before they change back to ensure that they don't re-infect? Is there anything that Kyuad knows about the plague creators that would inform him of the plague's nature? If so, what are the chances that a human can be a carrier without being affected by the plague? And for that matter, how could it be cured? (wow, nat 20! Extremely obscure, known by very few. Optional: Secrets lying behind great mysteries, dangerous information.)


Ulterior Purpose of the Arrows

  • Check +22 = 36 - We know that they are headed for the Blood Tower, and we know that it's entirely likely (virtually a sure thing) that one of their reasons for doing so is to enchant weapons at the nexus there. One of the reasons Kyuad is looking into this further is that it doesn't really fit that they'd stop to enchant weapons that aren't detectable by astiraxes since this kind of thing will take weeks, and we know they are slowly being killed off by the plague. Is there something or some one so important and protected by legates/a mirror that they determined that the loss was acceptable? (Extremely obscure, known by very few. Optional: Secret knowledge, facts new to the world)