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[[Category:Steampunk]][[Category:PBP]]
 
[[Category:Steampunk]][[Category:PBP]]
[[File:Wild_Blue.jpg|300 px|right|]]
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A PBP game of [[http://www.onesevendesign.com/ladyblackbird Lady Blackbird:Tales in the Wild Blue Yonder]]
A PBP game of [http://www.onesevendesign.com/ladyblackbird Lady Blackbird:Tales in the Wild Blue Yonder]
 
  
 
==Setup==
 
==Setup==
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Even now Lady Blackbird, her bodyguard, and the crew of The Owl are detained in the brig, while the commander of the cruiser, Captain Hollas, runs the smuggler ship’s registry over the wireless. It’s only a matter of time before they discover the outstanding warrants and learn that The Owl is owned by none other than the infamous outcast Cyrus Vance.
 
Even now Lady Blackbird, her bodyguard, and the crew of The Owl are detained in the brig, while the commander of the cruiser, Captain Hollas, runs the smuggler ship’s registry over the wireless. It’s only a matter of time before they discover the outstanding warrants and learn that The Owl is owned by none other than the infamous outcast Cyrus Vance.
  
==Natasha Syri • Lady Blackbird==
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==Characters==
[[File:Lady_blackbird.jpg | thumbnail]]
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[[File:Lb2.jpg | thumbnail]]
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===Natasha Syri • Lady BLackBird===
 
An Imperial noble, in disguise, escaping an arranged marriage so she can be with her lover
 
An Imperial noble, in disguise, escaping an arranged marriage so she can be with her lover
 
Played by [https://forum.rpg.net/member.php?71711-MrPrim MrPrim]
 
  
 
'''TRAITS'''
 
'''TRAITS'''
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* '''Secret of Stormblood''' As long as you can speak, you can channel magical power and do Sorcery. You have the Master Sorcerer trait and the Stormblood tag.
 
* '''Secret of Stormblood''' As long as you can speak, you can channel magical power and do Sorcery. You have the Master Sorcerer trait and the Stormblood tag.
 
* '''Secret of Inner Focus''' Once per session, you can re-roll a failure when doing Sorcery.
 
* '''Secret of Inner Focus''' Once per session, you can re-roll a failure when doing Sorcery.
 
'''XP''' 0
 
 
'''Conditions''' [ _ ] Injured [ _ ] Tired [ _ ] Angry [ _ ] Lost [ _ ] Hunted [ _ ] Dead [ _ ] Trapped
 
 
==Naomi Bishop==
 
[[File:Lady_Blackbird_PCs_-_Naomi_Bishop.jpg|thumbnail]]
 
Former pit-fighter and bodyguard to Lady Blackbird
 
 
Played by [[User:MarianLH|Marian]]
 
 
'''TRAITS'''
 
* '''Pit-Fighter''' Combat Tested, Brutal, Living Weapon, Fast, Hard, [Strong], [Bone-breaking], [Scary Look]
 
* '''Bodyguard''' Awareness, Threats, Defend, Disarm, Restrain, Carry, Delay, [Security], [First Aid]
 
* '''Ex-Slave''' Sneak, Hide, Run, Tough, Endure, Scrounge, Nobles, [Hatred], [Iron Will]
 
* '''Keen''' Insightful, Aware, Coiled, Liars, Traps, [Danger], [Sense Motives]
 
''Tags in [brackets] are qualities you don't have yet. You can buy them with advances. See the Rules Summary below, under Keys.''
 
 
* '''Key of the Guardian''' You are Lady Blackbird's loyal defender. Hit your key when you make a decision influenced by Lady Blackbird or protect her from harm. Buyoff: Sever your relationship with the Lady.
 
* '''Key of Vengeance''' The Empire enslaved you and made you kill for sport. You will have your revenge on them and watch their cities burn. Hit your key when you strike a blow against the Empire (especially by killing an Imperial). Buyoff: Forgive them for what they did to you.
 
* '''Key of the Warrior''' You crave the crash and roar of battle, the tougher the better. Hit your key when you do battle with worthy or superior foes. Buyoff: Pass up an opportunity for a good fight.
 
* '''Secret of Destruction''' You can break things with your bare hands as if you were swinging a sledgehammer. It's scary.
 
* '''Secret of the Bodyguard''' Once per session, you can re-roll a failure when protecting someone.
 
 
'''XP''' 0
 
 
'''Conditions''' [ _ ] Injured [ _ ] Tired [ _ ] Angry [ _ ] Lost [ _ ] Hunted [ _ ] Dead [ _ ] Trapped
 
 
==Cyrus Vance==
 
An ex-Imperial soldier turned smuggler and soldier-of-fortune, Captain of The Owl
 
 
Played by [https://forum.rpg.net/member.php?12527-Tylorva Tylorva]
 
 
'''TRAITS'''
 
* '''Ex-Imperial Soldier''' Tactics, Command, Soldiers, Rank, Connections, Maps, Imperial War Ships
 
* '''Smuggler''' Haggle, Deception, Sneak, Hide, Camouflage, Forgery, Pilot, Navigation, [Repair], [Gunnery]
 
* '''Survivor''' Tough, Run, Scrounge, Endure, Creepy Stare, Intimidate, [Medic]
 
* '''Warrior''' Battle-Hardened, Shooting, Two-Gun Style, Pistol, Fencing, Sword, [Brawl], [Hail of Lead]
 
''Tags in [brackets] are qualities you don't have yet. You can buy them with advances. See the Rules Summary below, under Keys.''
 
 
* '''Key of the Commander''' You are accustomed to giving orders and having them obeyed. Hit your trait when you come up with a plan and give orders to make it happen. Buyoff: Acknowledge someone else as the leader.
 
* '''Key of Hidden Longing''' You are completely enthralled by Lady Blackbird, but you don't want her to know it. Hit your key when you make a decision based on this secret affection or when you somehow show it indirectly. Buyoff: Give up on your secret desire or make it public.
 
* '''Key of the Outcast''' You got exiled from the Empire. Hit your key when your outcast status causes you trouble or is important in a scene. Buyoff: Regain your former standing or join a new group.
 
* '''Secret of Leadership''' Once per session, you can give someone else a chance to re-roll a failed roll, by giving them orders, advice, or setting a good example.
 
* '''Secret of Warpblood''' Once per session, you can teleport yourself or someone you're touching.
 
 
'''XP''' 0
 
 
'''Conditions''' [ _ ] Injured [ _ ] Tired [ _ ] Angry [ _ ] Lost [ _ ] Hunted [ _ ] Dead [ _ ] Trapped
 
 
==Kale Arkam==
 
[[File:Kale.jpg|300 px|right|]]
 
 
A burglar and petty sorcerer, first mate and mechanic of The Owl
 
 
Played by [https://forum.rpg.net/member.php?25655-Chronicler Chronicler]
 
 
'''TRAITS'''
 
* '''Burglar''' Quiet, Sneak, Hide, Dextrous, Locks, Perceptive, Traps, Darkness, [Alarms] , [Distractions]
 
* '''Tricky''' Quick, Dirty Fighting, Tumbler, Escape, Contortionist, [Sleight of Hand], [Acrobatics], [Dagger]
 
* '''Petty Magic''' (use one spell tag at a time) Light spell, Dark spell, Jump spell, Shatter Spell, [Channeling], [Spellcaster]
 
* '''Mechanic''' Repair, Engines, Efficiency, Spare Parts, Sabotage, [Enhancements], [Ship Weapons]
 
''Tags in [brackets] are qualities you don't have yet. You can buy them with advances. See the Rules Summary below, under Keys.''
 
 
* '''Key of Greed''' You like the shiny things. Hit your key when you steal something cool or score a big payoff. Buyoff: Swear off stealing forever.
 
* '''Key of the Mission''' You must safely deliver Lady Blackbird to the Pirate King Uriah Flint, so she can marry him. Hit your key when you take action to complete the mission. Buyoff: Give up the mission.
 
* '''Key of Fraternity''' You are sworn to Captain Vance in a bond of brotherhood. Hit your key when your character is influenced by Vance or when you show how deep your bond is. Buyoff: Sever the relationship.
 
* '''Secret of Concealment''' No matter how thoroughly you're searched, you always have a few key items with you. You can produce any common, simple item at a moment's notice.
 
* '''Secret of Reflexes''' Once per session, you can re-roll a failure when doing anything involving grace, dexterity, or quick reflexes.
 
 
'''XP''' 0
 
 
'''Conditions''' [ _ ] Injured [ _ ] Tired [ _ ] Angry [ _ ] Lost [ _ ] Hunted [ _ ] Dead [ _ ] Trapped
 
 
==Snargle==
 
[[File:Snaggle.jpg|300 px|right|]]
 
 
A goblin sky-sailor and pilot of The Owl
 
 
Played by [https://forum.rpg.net/member.php?123684-Carwyn Carwyn]
 
 
'''TRAITS'''
 
* '''Pilot''' Daring, Steady, Maneuvering, Evasion, Tricky flying, Navigation, Maps, Atmospherics. [The Owl], [Battle], [Ramming]
 
* '''Sky Sailor''' Gunnery, Aim, Maintenance, Observation, Signals, Empire, Pirates, Free Worlds, Haven, [Repair], [Connections]
 
* '''Goblin''' Warp shape, Glide, Nightvision, Agile, Quick, Tumbler, Teeth & Claws, [Mimic Shape], [Reckless], [Connections]
 
* '''Sly''' Crafty, Sneaky, Distractions, Bluff, Languages, Trade Speak, [Sharp], [Disguise]
 
''Tags in [brackets] are qualities you don't have yet. You can buy them with advances. See the Rules Summary below, under Keys.''
 
 
* '''Key of the Daredevil''' You thrive in dangerous situations. Hit your key when you do something cool that is risky or reckless (especially piloting stunts). Buyoff: Be very very careful.
 
* '''Key of Conscience''' You don't like to see anyone suffer, even enemies. Hit your key when you help someone who is in trouble or when you change someone's life for the better Buyoff: Ignore a request for help.
 
* '''Key of Banter''' You have a knack for snappy comments. Hit your key when Snargle says something that makes the other players laugh or when you explain something using your pilot techno jargon. Buyoff: Everyone groans at one of your comments.
 
* '''Secret of Shape Warping''' As a goblin, you can change your shape, growing shorter, taller, fatter, thinner, or changing your skin color, at will.
 
* '''Secret of the Lucky Break''' Once per session, you can keep your pool dice when you succeed (so go ahead and use ‘em all).
 
 
'''XP''' 0
 
  
 
'''Conditions''' [ _ ] Injured [ _ ] Tired [ _ ] Angry [ _ ] Lost [ _ ] Hunted [ _ ] Dead [ _ ] Trapped
 
'''Conditions''' [ _ ] Injured [ _ ] Tired [ _ ] Angry [ _ ] Lost [ _ ] Hunted [ _ ] Dead [ _ ] Trapped
  
==Hannah Quinn==
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* [[Lady Blackbird]], noble lady in disguise
[[File:Hannah quinn.png|200 px|right|]]
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* [[Naomi Bishop]], her hardass bodyguard
Ex-Imperial assassin, in chains aboard the Hand of Sorrow
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* [[Cyrus Vance]], outlaw captain of the smuggling skyship Owl
 
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* [[Kale Arkham]], petty sorcerer, first mate, and mechanic of the Owl
Played by [https://forum.rpg.net/member.php?141903-Lysus Lysus]
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* [[Snargle]], goblin pilot
 
 
'''TRAITS'''
 
* '''Assassin''' Cold Stare, Conceal, Quick, Shadow, [Deadly], [Garrote]
 
* '''Reputation''' Reckless, Underhanded, Dangerous, Unpredictable, [Ruthless], [Fearless]
 
* '''Sharpshooter''' Steady Hand, Long Shot, Rifles, Eagle Eye, [Trick Shot], [Ambush]
 
* '''Voidblood''' Invisibility, Make Weightless, Pass Through, Counterspell, [Disintegrate], [Vacuum], [Erase Mind]
 
''Tags in [brackets] are qualities you don't have yet. You can buy them with advances. See the Rules Summary below, under Keys.''
 
 
 
* '''Key of the Exile''' The Empire exiled you for high treason.  Hit your key when you are threatened by or defy the Empire. Buyoff: Return to Ilysium.
 
* '''Key of the Showoff''' If someone doesn’t already know you’re the best shot in this slice of the Blue they should be listening closer.  Hit your key whenever you talk yourself up or do something to impress others.  Buyoff: Don’t take credit for an accomplishment.
 
* '''Key of the Turncoat''' The Empire wronged you, so you betrayed it in return.  Hit your key when Imperial agents come hunting you.  Buyoff: Rat someone out to obtain a pardon.
 
* '''Secret of Contacts''' You may declare past relationships with any characters in the adventure by describing them in a short phrase, such as “old rival” or “ex-lover,” but the GM decides the current disposition of each person.
 
* '''Secret of Endless Trouble''' You may re-roll a failed roll if you elect to mark a relevant condition.
 
 
 
'''XP''' 2
 
 
 
'''Conditions''' [ _ ] Injured [ _ ] Tired [ _ ] Angry [ X ] Lost [ _ ] Hunted [ _ ] Dead [ _ ] Trapped
 
 
 
==The Owl==
 
[[File:The_Owl.jpg|300 px|right|]]
 
An old but reliable skyship, outfitted for smuggling
 
 
 
Sky Hauler C9 Refit
 
 
 
''The Owl'' was once a Sky Hauler C9 cargo ship but has since been extensively customized by Cyrus and Kale. It has a smaller cargo area and four passenger berths in the reclaimed space. It also has hidden smuggling compartments scattered throughout the vessel.
 
 
 
''The Owl'' is an old ship, but it can hold its own with more modern vessels thanks to its custom engines and supercharged steam drive. Snargle has also made several unique adjustments to the controls to allow the large ship to maneuver like a much smaller craft.
 
 
 
Unfortunately, all of these modifications put a lot of strain on the old girl. Kale keeps the ship running day to day, but when it's put under a lot of stress (as it often is) things can go awry—broken pipes, vented steam, leaking fluids, and worse.
 
 
 
Still, ''The Owl'' is not just a skyship, it's a home to its crew. They gather around the beat-up old wooden dinner table in the galley every night and thank the four winds that fortune saw fit to bless them with such a fine craft.
 
 
 
'''Statistics'''
 
 
 
* Length: 48 meters
 
* Crew: 2–3 Berths: 6 (2 crew, 4 passenger)
 
* Cargo Capacity: 30,000 pounds (6 cargo pods)
 
* Powerplant: Tri-V alve Reciprocal Steam Drive
 
** (2) Twin-Coil Induction Thrusters
 
** Cruise Speed: 160 knots
 
** Flank Speed: 310 knots under boost
 
* Weapons: Top-mounted external gun turret
 
* Wireless: Midrange Multi-Band with Signal Mask
 
* Sensors: Short-Range Sonar
 
** Atmosphere/Pressure Analyzer
 
** Hull: Treated to resist corrosion in the lower depths for up to 4 hours.
 
 
 
'''Conditions''' [ _ ] Need Fuel [ _ ] Slowed [ X ] Busted & Leaking [ _ ] Crippled
 
  
 
==Rules Summary==
 
==Rules Summary==
 
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===Rolling the Dice===
'''Rolling the Dice'''
 
 
 
 
When you try to overcome an obstacle, you roll dice. Start with one die. Add a die if you have a trait that can help you. If that trait has any tags that apply, add another die for each tag. Finally, add any number of dice from your personal pool of dice (your pool starts with 7 dice).
 
When you try to overcome an obstacle, you roll dice. Start with one die. Add a die if you have a trait that can help you. If that trait has any tags that apply, add another die for each tag. Finally, add any number of dice from your personal pool of dice (your pool starts with 7 dice).
  
 
Roll all the dice you’ve gathered. Each die that shows 4 or higher is a hit. You need hits equal to the difficulty level (usually 3) to pass the obstacle.
 
Roll all the dice you’ve gathered. Each die that shows 4 or higher is a hit. You need hits equal to the difficulty level (usually 3) to pass the obstacle.
  
'''Levels'''
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====Levels====
 
 
 
easy—3 difficult—4 challenging—5 extreme
 
easy—3 difficult—4 challenging—5 extreme
  
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If you don’t pass, you don’t yet achieve your goal. But, you get to keep the pool dice you rolled and add another die to your pool. The GM will escalate the situation in some way and you might be able to try again.
 
If you don’t pass, you don’t yet achieve your goal. But, you get to keep the pool dice you rolled and add another die to your pool. The GM will escalate the situation in some way and you might be able to try again.
 
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===Conditions===
'''Conditions'''
 
 
 
 
When events warrant or especially when you fail a roll, the GM may impose a condition on your character: Injured, Dead, Tired, Angry, Lost, Hunted, or Trapped. When you take a condition, mark its box and say how it comes about. [Note: The “dead” condition just means “presumed dead” unless you say otherwise.]
 
When events warrant or especially when you fail a roll, the GM may impose a condition on your character: Injured, Dead, Tired, Angry, Lost, Hunted, or Trapped. When you take a condition, mark its box and say how it comes about. [Note: The “dead” condition just means “presumed dead” unless you say otherwise.]
 
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===Helping===
'''Helping'''
 
 
 
 
If your character is in a position to help another character, you can give them a die from your pool. Say what your character does to help. If the roll fails, you get your pool die back. If it succeeds, your die is lost.
 
If your character is in a position to help another character, you can give them a die from your pool. Say what your character does to help. If the roll fails, you get your pool die back. If it succeeds, your die is lost.
 
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==Keys==
'''Keys'''
 
 
 
 
When you hit a Key, you can do one of two things:
 
When you hit a Key, you can do one of two things:
 
* Take an experience point (XP)
 
* Take an experience point (XP)
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Each key also has a buyoff. If the buyoff condition occurs, you have the option of removing the Key and earning two advances.
 
Each key also has a buyoff. If the buyoff condition occurs, you have the option of removing the Key and earning two advances.
 
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===Refresh===
'''Refresh'''
 
 
 
 
You can refresh your pool back to 7 dice by having a refreshment scene with another character. You may also remove a condition, depending on the details of the scene. A refreshment scene is a good time to ask questions (in character) so the other player can show off aspects of his or her PC—“Why did you choose this life?”—“What do you think of the Lady?”—“Why did you take this job?” etc. Refreshment scenes can be flashbacks, too.
 
You can refresh your pool back to 7 dice by having a refreshment scene with another character. You may also remove a condition, depending on the details of the scene. A refreshment scene is a good time to ask questions (in character) so the other player can show off aspects of his or her PC—“Why did you choose this life?”—“What do you think of the Lady?”—“Why did you take this job?” etc. Refreshment scenes can be flashbacks, too.

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