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[[Category:Steampunk]][[Category:PBP]]
 
[[Category:Steampunk]][[Category:PBP]]
[[File:Wild_Blue.jpg|300 px|right|]]
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A PBP game of [[http://www.onesevendesign.com/ladyblackbird Lady Blackbird:Tales in the Wild Blue Yonder]]
A PBP game of [http://www.onesevendesign.com/ladyblackbird Lady Blackbird:Tales in the Wild Blue Yonder]
 
  
 
==Setup==
 
==Setup==
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==Natasha Syri • Lady Blackbird==
 
==Natasha Syri • Lady Blackbird==
[[File:Lady_blackbird.jpg | thumbnail]]
 
[[File:Lb2.jpg | thumbnail]]
 
 
An Imperial noble, in disguise, escaping an arranged marriage so she can be with her lover
 
An Imperial noble, in disguise, escaping an arranged marriage so she can be with her lover
  
Played by [https://forum.rpg.net/member.php?71711-MrPrim MrPrim]
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Played by [[https://forum.rpg.net/member.php?71711-MrPrim MrPrim]]
  
 
'''TRAITS'''
 
'''TRAITS'''
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==Naomi Bishop==
 
==Naomi Bishop==
[[File:Lady_Blackbird_PCs_-_Naomi_Bishop.jpg|thumbnail]]
 
 
Former pit-fighter and bodyguard to Lady Blackbird
 
Former pit-fighter and bodyguard to Lady Blackbird
  
Played by [[User:MarianLH|Marian]]
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Played by [[https://forum.rpg.net/member.php?59783-MarianLH MarianLH]]
  
 
'''TRAITS'''
 
'''TRAITS'''
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''Tags in [brackets] are qualities you don't have yet. You can buy them with advances. See the Rules Summary below, under Keys.''
 
''Tags in [brackets] are qualities you don't have yet. You can buy them with advances. See the Rules Summary below, under Keys.''
  
* '''Key of the Guardian''' You are Lady Blackbird's loyal defender. Hit your key when you make a decision influenced by Lady Blackbird or protect her from harm. Buyoff: Sever your relationship with the Lady.
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* Key of the Guardian You are Lady Blackbird's loyal defender. Hit your key when you make a decision influenced by Lady Blackbird or protect her from harm. Buyoff: Sever your relationship with the Lady.
* '''Key of Vengeance''' The Empire enslaved you and made you kill for sport. You will have your revenge on them and watch their cities burn. Hit your key when you strike a blow against the Empire (especially by killing an Imperial). Buyoff: Forgive them for what they did to you.
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* Key of Vengeance The Empire enslaved you and made you kill for sport. You will have your revenge on them and watch their cities burn. Hit your key when you strike a blow against the Empire (especially by killing an Imperial). Buyoff: Forgive them for what they did to you.
 
* '''Key of the Warrior''' You crave the crash and roar of battle, the tougher the better. Hit your key when you do battle with worthy or superior foes. Buyoff: Pass up an opportunity for a good fight.
 
* '''Key of the Warrior''' You crave the crash and roar of battle, the tougher the better. Hit your key when you do battle with worthy or superior foes. Buyoff: Pass up an opportunity for a good fight.
 
* '''Secret of Destruction''' You can break things with your bare hands as if you were swinging a sledgehammer. It's scary.
 
* '''Secret of Destruction''' You can break things with your bare hands as if you were swinging a sledgehammer. It's scary.
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An ex-Imperial soldier turned smuggler and soldier-of-fortune, Captain of The Owl
 
An ex-Imperial soldier turned smuggler and soldier-of-fortune, Captain of The Owl
  
Played by [https://forum.rpg.net/member.php?12527-Tylorva Tylorva]
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Played by [[https://forum.rpg.net/member.php?12527-Tylorva Tylorva]]
  
 
'''TRAITS'''
 
'''TRAITS'''
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==Kale Arkam==
 
==Kale Arkam==
[[File:Kale.jpg|300 px|right|]]
 
 
 
A burglar and petty sorcerer, first mate and mechanic of The Owl
 
A burglar and petty sorcerer, first mate and mechanic of The Owl
  
Played by [https://forum.rpg.net/member.php?25655-Chronicler Chronicler]
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Played by [[https://forum.rpg.net/member.php?25655-Chronicler Chronicler]]
  
 
'''TRAITS'''
 
'''TRAITS'''
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==Snargle==
 
==Snargle==
[[File:Snaggle.jpg|300 px|right|]]
 
 
 
A goblin sky-sailor and pilot of The Owl
 
A goblin sky-sailor and pilot of The Owl
  
Played by [https://forum.rpg.net/member.php?123684-Carwyn Carwyn]
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Played by [[https://forum.rpg.net/member.php?284-Harlan-Quinn Harlan Quinn?]]
  
 
'''TRAITS'''
 
'''TRAITS'''
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'''Conditions''' [ _ ] Injured [ _ ] Tired [ _ ] Angry [ _ ] Lost [ _ ] Hunted [ _ ] Dead [ _ ] Trapped
 
'''Conditions''' [ _ ] Injured [ _ ] Tired [ _ ] Angry [ _ ] Lost [ _ ] Hunted [ _ ] Dead [ _ ] Trapped
 
==Hannah Quinn==
 
[[File:Hannah quinn.png|200 px|right|]]
 
Ex-Imperial assassin, in chains aboard the Hand of Sorrow
 
 
Played by [https://forum.rpg.net/member.php?141903-Lysus Lysus]
 
 
'''TRAITS'''
 
* '''Assassin''' Cold Stare, Conceal, Quick, Shadow, [Deadly], [Garrote]
 
* '''Reputation''' Reckless, Underhanded, Dangerous, Unpredictable, [Ruthless], [Fearless]
 
* '''Sharpshooter''' Steady Hand, Long Shot, Rifles, Eagle Eye, [Trick Shot], [Ambush]
 
* '''Voidblood''' Invisibility, Make Weightless, Pass Through, Counterspell, [Disintegrate], [Vacuum], [Erase Mind]
 
''Tags in [brackets] are qualities you don't have yet. You can buy them with advances. See the Rules Summary below, under Keys.''
 
 
* '''Key of the Exile''' The Empire exiled you for high treason.  Hit your key when you are threatened by or defy the Empire. Buyoff: Return to Ilysium.
 
* '''Key of the Showoff''' If someone doesn’t already know you’re the best shot in this slice of the Blue they should be listening closer.  Hit your key whenever you talk yourself up or do something to impress others.  Buyoff: Don’t take credit for an accomplishment.
 
* '''Key of the Turncoat''' The Empire wronged you, so you betrayed it in return.  Hit your key when Imperial agents come hunting you.  Buyoff: Rat someone out to obtain a pardon.
 
* '''Secret of Contacts''' You may declare past relationships with any characters in the adventure by describing them in a short phrase, such as “old rival” or “ex-lover,” but the GM decides the current disposition of each person.
 
* '''Secret of Endless Trouble''' You may re-roll a failed roll if you elect to mark a relevant condition.
 
 
'''XP''' 2
 
 
'''Conditions''' [ _ ] Injured [ _ ] Tired [ _ ] Angry [ X ] Lost [ _ ] Hunted [ _ ] Dead [ _ ] Trapped
 
 
==The Owl==
 
[[File:The_Owl.jpg|300 px|right|]]
 
An old but reliable skyship, outfitted for smuggling
 
 
Sky Hauler C9 Refit
 
 
''The Owl'' was once a Sky Hauler C9 cargo ship but has since been extensively customized by Cyrus and Kale. It has a smaller cargo area and four passenger berths in the reclaimed space. It also has hidden smuggling compartments scattered throughout the vessel.
 
 
''The Owl'' is an old ship, but it can hold its own with more modern vessels thanks to its custom engines and supercharged steam drive. Snargle has also made several unique adjustments to the controls to allow the large ship to maneuver like a much smaller craft.
 
 
Unfortunately, all of these modifications put a lot of strain on the old girl. Kale keeps the ship running day to day, but when it's put under a lot of stress (as it often is) things can go awry—broken pipes, vented steam, leaking fluids, and worse.
 
 
Still, ''The Owl'' is not just a skyship, it's a home to its crew. They gather around the beat-up old wooden dinner table in the galley every night and thank the four winds that fortune saw fit to bless them with such a fine craft.
 
 
'''Statistics'''
 
 
* Length: 48 meters
 
* Crew: 2–3 Berths: 6 (2 crew, 4 passenger)
 
* Cargo Capacity: 30,000 pounds (6 cargo pods)
 
* Powerplant: Tri-V alve Reciprocal Steam Drive
 
** (2) Twin-Coil Induction Thrusters
 
** Cruise Speed: 160 knots
 
** Flank Speed: 310 knots under boost
 
* Weapons: Top-mounted external gun turret
 
* Wireless: Midrange Multi-Band with Signal Mask
 
* Sensors: Short-Range Sonar
 
** Atmosphere/Pressure Analyzer
 
** Hull: Treated to resist corrosion in the lower depths for up to 4 hours.
 
 
'''Conditions''' [ _ ] Need Fuel [ _ ] Slowed [ X ] Busted & Leaking [ _ ] Crippled
 
  
 
==Rules Summary==
 
==Rules Summary==
 
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===Rolling the Dice===
'''Rolling the Dice'''
 
 
 
 
When you try to overcome an obstacle, you roll dice. Start with one die. Add a die if you have a trait that can help you. If that trait has any tags that apply, add another die for each tag. Finally, add any number of dice from your personal pool of dice (your pool starts with 7 dice).
 
When you try to overcome an obstacle, you roll dice. Start with one die. Add a die if you have a trait that can help you. If that trait has any tags that apply, add another die for each tag. Finally, add any number of dice from your personal pool of dice (your pool starts with 7 dice).
  
 
Roll all the dice you’ve gathered. Each die that shows 4 or higher is a hit. You need hits equal to the difficulty level (usually 3) to pass the obstacle.
 
Roll all the dice you’ve gathered. Each die that shows 4 or higher is a hit. You need hits equal to the difficulty level (usually 3) to pass the obstacle.
  
'''Levels'''
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====Levels====
 
 
 
easy—3 difficult—4 challenging—5 extreme
 
easy—3 difficult—4 challenging—5 extreme
  
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If you don’t pass, you don’t yet achieve your goal. But, you get to keep the pool dice you rolled and add another die to your pool. The GM will escalate the situation in some way and you might be able to try again.
 
If you don’t pass, you don’t yet achieve your goal. But, you get to keep the pool dice you rolled and add another die to your pool. The GM will escalate the situation in some way and you might be able to try again.
 
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===Conditions===
'''Conditions'''
 
 
 
 
When events warrant or especially when you fail a roll, the GM may impose a condition on your character: Injured, Dead, Tired, Angry, Lost, Hunted, or Trapped. When you take a condition, mark its box and say how it comes about. [Note: The “dead” condition just means “presumed dead” unless you say otherwise.]
 
When events warrant or especially when you fail a roll, the GM may impose a condition on your character: Injured, Dead, Tired, Angry, Lost, Hunted, or Trapped. When you take a condition, mark its box and say how it comes about. [Note: The “dead” condition just means “presumed dead” unless you say otherwise.]
 
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===Helping===
'''Helping'''
 
 
 
 
If your character is in a position to help another character, you can give them a die from your pool. Say what your character does to help. If the roll fails, you get your pool die back. If it succeeds, your die is lost.
 
If your character is in a position to help another character, you can give them a die from your pool. Say what your character does to help. If the roll fails, you get your pool die back. If it succeeds, your die is lost.
 
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==Keys==
'''Keys'''
 
 
 
 
When you hit a Key, you can do one of two things:
 
When you hit a Key, you can do one of two things:
 
* Take an experience point (XP)
 
* Take an experience point (XP)
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Each key also has a buyoff. If the buyoff condition occurs, you have the option of removing the Key and earning two advances.
 
Each key also has a buyoff. If the buyoff condition occurs, you have the option of removing the Key and earning two advances.
 
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===Refresh===
'''Refresh'''
 
 
 
 
You can refresh your pool back to 7 dice by having a refreshment scene with another character. You may also remove a condition, depending on the details of the scene. A refreshment scene is a good time to ask questions (in character) so the other player can show off aspects of his or her PC—“Why did you choose this life?”—“What do you think of the Lady?”—“Why did you take this job?” etc. Refreshment scenes can be flashbacks, too.
 
You can refresh your pool back to 7 dice by having a refreshment scene with another character. You may also remove a condition, depending on the details of the scene. A refreshment scene is a good time to ask questions (in character) so the other player can show off aspects of his or her PC—“Why did you choose this life?”—“What do you think of the Lady?”—“Why did you take this job?” etc. Refreshment scenes can be flashbacks, too.

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