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[[Category:Exalted]][[Category:PBP]][[Category:Lady_Raiton]]
 
[[Category:Exalted]][[Category:PBP]][[Category:Lady_Raiton]]
 
[[File:Raven.png|thumb|alt=Picture of a raven|]]
 
[[File:Raven.png|thumb|alt=Picture of a raven|]]
In Which Lady Blackbird is Converted for Exalted, Courtesy of Delacroix. Game run by Sovem.
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In Which Lady Blackbird is Converted for Exalted, Courtesy of Delacroix.
 
 
=The Primordial War=
 
 
 
The gods of MOUNT MERU chafe under the labor the PRIMORDIALS--the architects of Creation--have placed them under. Bonded with powerful geas to not attack their creators, the gods have found a way, through the help of rebel Primordials GAIA and AUTOCHTHON, to exalt the humblest and least powerful of the Primordials' creations, HUMANS, into an awesome fighting force called the EXALTED UPRISING! Even now, the Exalted train in hidden fortresses, learning powerful titan-killing Charms and preparing their strategies.
 
 
 
But! The two-timing traitor god NOX has had a change of heart, fearing the Primordials' power. He rides the vitriolic dragon, HYDRA, hoping to reach YU SHAN without passing through the Celestial Gates. If he reaches the fantastic GAMES OF DIVINITY before the Uprising can stop him, he will destroy the Exalted's element of surprise, and perhaps doom the rebellion before it starts!
 
 
 
Autochthon prepares one of his sub-souls, the SHRIKE, for pursuit. Will the Exalted be able to stop Nox in time? Will they be able to keep their existence hidden in the process? And, even if they accomplish these goals, does the Exalted Uprising stand a chance against the creators of the COSMOS?<br>
 
  
 
=Character Creation=
 
=Character Creation=
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All characters must be Dragon-blooded; the sergeants of the Celestial Exalted, their power not commissioned or awarded but arising naturally from their sacred bloodline. They didn't design any of the great edifices that still stand in the Age of Sorrows, but they helped build them. They didn't sway nations, but they ministered to them. They didn't slay behemoths but held the line, being the Terrestrial anvil to the Celestials' hammer, providing the firm bedrock upon which the enemy could be broken. If the Age of Dreams was built on Solar genius and Lunar resilience, Sidereal wisdom and mortal prayers, it was no less built and anchored by the blood of the Dragons.<br>
  
 
==Tags and Traits==
 
==Tags and Traits==
 
Character creation is as per the Lady Blackbird companion. Four traits, 16 tags, three keys, two secrets.<br>
 
Character creation is as per the Lady Blackbird companion. Four traits, 16 tags, three keys, two secrets.<br>
  
In addition, every player gets a free trait (X Caste Exalted) and four tags that they can apply to that describing their Exaltation and related skills or assets. This trait and the tags attached to it are a measure of that character's place in Exalted society and what that place allows them to do. "Friends in high places" is a tag that might get you access to the ear of the Deliberative, while "Hierophant's secret weapon" might make such public appeals impossible, but offer another avenue for those less democratically-minded...<br>
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In addition, every player gets a free trait (X Aspect Exalted) and four tags that they can apply to that describing their Exaltation and Gens (etc pure blood, esteemed pedigree, kissing cousins, secretly poor). This trait and the tags attached to it are a measure of that character's place in Exalted society and what that place allows them to do. "Friends in high places" is a tag that might get you access to the ear of the Deliberative, while "Hierophant's secret weapon" might make such public appeals impossible, but offer another avenue for those less democratically-minded...<br>
  
 
==Dice pools, Keys, Essence, and Limit Break==
 
==Dice pools, Keys, Essence, and Limit Break==
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When Limit Break abates, the character has their Limit set to zero and fully replenishes their mote pool.<br>
 
When Limit Break abates, the character has their Limit set to zero and fully replenishes their mote pool.<br>
  
==Charms and Sorcery==
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==Secrets==
Using a Charm requires no Essence use (crazy, I know!). Instead, you roll all applicable dice against a difficulty equal to the Charm's Essence requirement. If you succeed, the Charm activates. If you fail, nothing happens...well, nothing useful anyway.<br>
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Instead of XP they are fuelled by Essence. Using the active form of any Secret deactivates its passive benefits for the duration of one scene.<br>
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Every character gains a free Secret: (Element) Anima Banner. Whether passive or active, use of an anima banner creates an Obvious display of power; a banner may be voluntarily suppressed to avoid such displays. The Dragon-blooded have a special advantage here: while their anima banners may not be as spectacular as that of the Celestial Exalted, their active anima powers can be extended to any nearby members of a sworn brotherhood in which the Dragon is a member, for no additional cost. An Air Dragon in your brotherhood could protect all of you when you have to leap off the deck of an exploding airship, for example.<br>
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*'''Air Element Banner:''' add one die to any rolls involving movement, athleticism, speed. For 1m, they can prevent all damage from noncombative impacts (although they can still be hurt if they fall into lava or something).<br>
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*'''Fire Element Banner:''' add one die to any rolls involving attacking (including social combat). For 1m, they can prevent all damage from extremes of temperature (so they can fall into lava, but this ability is not going to help them get out of it).<br>
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*'''Earth Element Banner:''' add one die to any rolls involving endurance. For 1m, they can perform a fantastic feat of strength as long as they can remain in contact with a surface of unworked earth or stone. This ability when shared does not allow all brotherhood members to attempt separate feats of strength; instead, they may add their augmented strength to his own, allowing for maneuvers that even the mightiest of the Celestial Exalted might not accomplish on their own.<br>
  
Sorcery is not invented yet. But if it were, it would only be a means of describing your world-shaking actions. If you choose to have a Trait or Tag involving sorcery, you may invoke those tags on any action described in a sorcerous manner.<br>
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*'''Water Element Banner:''' add one die to any rolls involving defence (including social combat). For 1m, they can render any liquid harmless to consume, as delicious as fine wine, and breathable (the latter effect lasts for the duration of immersion). <br>
  
==Secrets==
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*'''Wood Element Banner:''' add one die to any rolls involving administering care or aid. For 1m, they can remove any Condition dealing with physical injury (removing the Lost or Angry Conditions doesn't make sense).<br>
Instead of XP they are fuelled by Essence. Using the active form of any Secret deactivates its passive benefits for the duration of one scene.<br>
 
  
Every Exalt gets one free Secret that represents their anima banner. The specific mechanics of these effects are listed [[Lady_Raiton:_Anima_Banners|here.]]
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Terrestrials who wish access to Celestial martial arts or sorcery must take a relevant Secret.  
  
 
==Experience==
 
==Experience==
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=Players=
 
=Players=
 
==Crazy Ivan==
 
==Crazy Ivan==
*[[Winter%27s_Darkness|Winter's Darkness]]
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*[[Attendant_Wrath|Attendant Wrath]]
*[[Attendant_Wrath|Attendant Wrath]] (OBSOLETE)
 
 
*[[Wind_of_the_Winter|Wind of the Winter]] (OBSOLETE)
 
*[[Wind_of_the_Winter|Wind of the Winter]] (OBSOLETE)
  
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==Shawn Hagen==
 
==Shawn Hagen==
*[[Bride_of_the_Sword|Bride of the Sword]]
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*[[Inferno_Opal|Inferno Opal]]
*[[Inferno_Opal|Inferno Opal]] (OBSOLETE)
 
 
*[[Black_Rain|Black Rain]] (OBSOLETE)
 
*[[Black_Rain|Black Rain]] (OBSOLETE)
  
 
==Silent Wayfarer==
 
==Silent Wayfarer==
*[[Ati_Maharathi_Sparda|Ati Maharathi Sparda]]
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*[[Izumi_Sig|Izumi Sig]]
*[[Izumi_Sig|Izumi Sig]] (OBSOLETE)
 
 
*[[Gilgamesh|Gilgamesh]] (OBSOLETE)
 
*[[Gilgamesh|Gilgamesh]] (OBSOLETE)
  

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