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[[https://wiki.rpg.net/index.php/SavageWorldRifts.PBPgame]]
 
 
 
Cyber-Knight Lady Yoko Gallison. One of the famed “Twin Lightnings,” a pair of cyber-knights known for their speed in battle, they stood at Tolkeen until the very end. There were many tragedies that day... one was the sundering of the Twin Lightings. Her dear partner and friend Lady Erika took the the wrong side, unable to let the Coalition go unpunished for its actions, even if it meant using dark powers. Yoko could not. Before she it came to blows between them, she was pulled through a rift that opened around the magic-charged battle zone. The people on the other side were no less in need than the citizens of Tolkeen. It was a rough campaign against a tyrant, but, ultimately successful. Now she has returned to Earth, far from where she started, and with a new group that sounds worthy of her blade to investigate.  
 
Cyber-Knight Lady Yoko Gallison. One of the famed “Twin Lightnings,” a pair of cyber-knights known for their speed in battle, they stood at Tolkeen until the very end. There were many tragedies that day... one was the sundering of the Twin Lightings. Her dear partner and friend Lady Erika took the the wrong side, unable to let the Coalition go unpunished for its actions, even if it meant using dark powers. Yoko could not. Before she it came to blows between them, she was pulled through a rift that opened around the magic-charged battle zone. The people on the other side were no less in need than the citizens of Tolkeen. It was a rough campaign against a tyrant, but, ultimately successful. Now she has returned to Earth, far from where she started, and with a new group that sounds worthy of her blade to investigate.  
  
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Smarts D6
 
Smarts D6
  
Spirit D10
+
Spirit D8
  
 
Strength D6
 
Strength D6
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Vigor D6
 
Vigor D6
  
=Secondary Stats=
 
 
Cha +2
 
Cha +2
  
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Parry 8 (9 if light encumbrance)  
 
Parry 8 (9 if light encumbrance)  
 
  
 
=Skills=  
 
=Skills=  
 
Fighting D12
 
Fighting D12
 
+
Psionics D8
Psionics D10
 
 
 
 
Shooting D8
 
Shooting D8
 
 
Persuasion D6
 
Persuasion D6
 
+
Intimidate D8
Intimidate D10
 
 
 
 
Notice D6
 
Notice D6
 
 
Knowledge: Occult D4
 
Knowledge: Occult D4
 
 
Survival D6
 
Survival D6
 
 
Stealth D4
 
Stealth D4
  
 
=Hinderances=
 
=Hinderances=
Code of Honor (Major)
+
Code of Honor
 
+
2 Heroic  
Heroic (Major)
+
1 Loyal
 
+
1 Enemy (Fallen Cyber-Knight)  
Loyal (Minor)
+
+1 to Spirit, Agility
 
 
Enemy (Minor; Fallen Cyber-Knight)  
 
 
 
''+1 to Spirit, Agility''
 
 
 
  
 
=Edges=
 
=Edges=
 
Champion
 
Champion
 
 
Acrobat
 
Acrobat
 
 
AB: Psionics
 
AB: Psionics
 
 
Ambidextrous  
 
Ambidextrous  
 
 
Two-Fisted
 
Two-Fisted
 
 
Fleet-footed
 
Fleet-footed
 
Florentine
 
  
 
=Powers=  
 
=Powers=  
Healing*, Quickness, Speed*
+
Healing, Quickness, Speed  
 
 
*Can be used on self only, as a free action with no multi-action penalty.
 
 
 
 
ISP 20
 
ISP 20
  
 
=Special Abilities=
 
=Special Abilities=
 
Cyber-Armor: Cyber-Knights have +2 Toughness from their embedded techno-magic nanotech.  
 
Cyber-Armor: Cyber-Knights have +2 Toughness from their embedded techno-magic nanotech.  
 
 
Cyberkinetic Combat: Cyber-Knights are always −2 to be hit by technology- based attacks, such as laser rifles and vibro-blades.  
 
Cyberkinetic Combat: Cyber-Knights are always −2 to be hit by technology- based attacks, such as laser rifles and vibro-blades.  
 
 
First Into Battle: A Cyber-Knight has +4 Pace and a d12 Run die.
 
First Into Battle: A Cyber-Knight has +4 Pace and a d12 Run die.
 
  
 
=Gear=
 
=Gear=
 
Cyber-Knight Medium Armor (3), TW TK Revolver (4) Wilk’s 320 Laser Pistol (2), NG-L5 Laser Rifle (14), NG-S2 Survival Pack (30), One silver cross, 6 × wooden stakes, 800 credits.  
 
Cyber-Knight Medium Armor (3), TW TK Revolver (4) Wilk’s 320 Laser Pistol (2), NG-L5 Laser Rifle (14), NG-S2 Survival Pack (30), One silver cross, 6 × wooden stakes, 800 credits.  
 
  
 
=HERO’S JOURNEY (FIVE ROLLS)=  
 
=HERO’S JOURNEY (FIVE ROLLS)=  
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Starting cash: 2d6 8
 
Starting cash: 2d6 8
 
=Experience=
 
 
Raise 1 Florentine
 
 
Raise 2 Spirit from D8 to D10
 
 
Raise 3  Psionics and Intimidate from D8 to D10
 

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