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[[File:Lamoret_Portrait.png|thumb|right|200px|Lamoret Peles, former Shoftim of Vow]]
 
 
A character in the [[New Uzume]] Campaign.
 
A character in the [[New Uzume]] Campaign.
  
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== Attributes ==  
 
== Attributes ==  
[[File:Lamoret_body.png|thumb|right|300px|Lamoret Peles, full portrait]]
 
 
(For attributes, list the value, the modifier, and any XP adjustment)
 
(For attributes, list the value, the modifier, and any XP adjustment)
 
*'''Strength:''' 18 (+3)
 
*'''Strength:''' 18 (+3)
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== Combat ==
 
== Combat ==
*AC: -9 / -13 vs 1st 3 attacks
+
*AC:
**2 from platemail, -5 from level bonus, -3 from Gauntlets, -3 from magic on platemail, -2 from cloak / grandmaster of sword
+
*HP:
*HP: 9d8+33
+
*Initiative:
*Initiative: +3
+
*Primary Attack: (include here the total to-hit bonus, damage figures, if you stun or deflect, etc. Basically, I should be able to look here and know what happens if you are using your favorite sword.)
*Primary Attack (Holy Avenger):
+
*Secondary Attack: (same)
**+25 to hit
+
*Special Defenses:  
***+11 from level, +5 from sword, +6 from proficiency, +3 from STR
+
*Movement Rate:
**Damage:2d6+16 vs. armed / 2d4+16 vs. unarmed
+
*Anything Else I Should Know
**Deflect 3
+
'''Saving Throws'''
**Disarm -4
+
*Death/Poison:
**AC Bonus: -4 vs 3
+
*Magic Wands:
**Hurl:5/10/15
+
*Paralysis/Petrification:
*Secondary Attack (bow):
+
*Breath Weapon:
**+15 to hit
+
*Rod/Staff/Spell:
**Damage: 1d6+4
 
**Range: 50/100/150
 
**Current ammo: 6 normal arrows, 6 silver arrows
 
 
 
*Special Defenses: ?
 
*Movement Rate: 40'
 
*Class abilities regarding combat
 
**3 attacks / round
 
**Smash: announce at beginning of round, lose initiative, -5 to hit, +18 DAM
 
**Parry: no attacks for round, -4 penalty to all attacks to hit him for round
 
'''Saving Throws''' (+2 from cloak of protection)
 
*Death/Poison: 5 (3)
 
*Magic Wands: 6 (4)
 
*Paralysis/Petrification: 6 (4)
 
*Breath Weapon: 7 (5)
 
*Rod/Staff/Spell: 8 / 5 vs. spell (6/3)
 
  
  
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(This is where we actually use the Slot system for Encumbrance)
 
(This is where we actually use the Slot system for Encumbrance)
 
'''Free Slots'''
 
'''Free Slots'''
*Primary Weapon: Holy Avenger +5
+
*Primary Weapon:
*Off-Hand Weapon or Shield: None
+
*Off-Hand Weapon or Shield:
*Armor: Golem Clay (Platemail +3)
+
*Armor:
*Slung Item: S. Bow +1
+
*Slung Item:
 
*Worn Magical Items:
 
*Worn Magical Items:
**Guantlets of Dexterity
 
**Cloak of Protection +2
 
 
*Backpack & Belt Pouches.
 
*Backpack & Belt Pouches.
**Holy Water X 10
+
'''Encumbrance Slots''' (Make a number of additional bullet points equal to half your strength, rounded down.  Exactly that many.  If you have leftover slots, you should actually have empty bullet points.  See the guidelines in the recruitment thread if you can't remember how this works.  I think everyone has armor that is sufficiently enchanted to mean it takes no additional slots.)
'''Encumbrance Slots'''
+
*(Yeah, like this)
*Quiver w/ arrows
 
*Holy Symbol connected to torc (worth 7,500)
 
*Scrolls
 
**Protection from Elementals
 
**Mapping
 
**Map to Treausre
 
**Scroll of Find Traps
 
*Money Slot 1 (80 coin equivalents)
 
**24 GP, 24 PP, worth a total of 120
 
**4 UC
 
**5,250 GP in paper
 
**30 Gems
 
***5 Topaz (500 each)
 
***5 Perfect Pearls (1,000 each)
 
***5 Opal (1,000 each)
 
***5 Rubies (5,000 each)
 
***5 Emeralds (5,000 each)
 
***5 Diamonds (10,000 each)
 
*
 
*
 
*
 
*
 
*
 
  
 
== Other Loot ==
 
== Other Loot ==
  
 
'''Loot Stored on New Uzume'''
 
'''Loot Stored on New Uzume'''
*Orb (15,000) (at home)
+
* (Whatever, and where you're keeping it)
*Beads (2,500) (at home)
+
*
 +
*
 +
*
  
 
'''Loot Stored Upstream'''
 
'''Loot Stored Upstream'''
*1 shield
+
*(Whatever, and where you're keeping it)
*14 arrows
+
*
*2,800 GP in coin
+
*
*Javelin +2
+
*
  
 
'''Structures'''
 
'''Structures'''
*The Seneschal Academy
+
*Only go into however much detail is necessary here.  Eventually, we'll want at least some description and a hex numberIt's up to you if you want to map buildings out.
**This is Lamoret's residence and place of non-adventuring workHere his henchman help manage the growing bureaucratic infrastructure of Grace and train new administrators.
+
*
**More to come.
 
  
== Clerical Spells ==
+
== Spellbook ==
=== Spell Sets ===
+
(List here all spells known.  Mark which spells you are memorizing with an X or bold them or something.)
These are "default" sets of spells Lamoret will be preparing every day unless stated otherwise.
+
*First Level Spells:
*Adventuring set (high potential of violence)
+
*Second Level Spells:
** Cure Light Wounds X 2
+
*Third Level Spells:
** Bless, Hold Person
+
*Fourth Level Spells:
** Striking
+
*Fifth Level Spells:
*City set (Investigations, non-combat expectations)
+
*Sixth Level Spells:
**Detect Magic, Cure Light Wounds
+
*Seventh Level Spells:
**Find Traps, Speak with Animal
 
**Speak with Dead
 
  
=== Full Spell List ===
 
All spells cast 6th level Cleric.
 
*First Level Spells: 2 / day
 
**Cure Light Wounds, Detect Magic, Light, Protection from Evil, Purify Food, Remove Fear, Resist Cold
 
*Second Level Spells: 2 / day
 
**Bless, Find traps, Hold Person, Know Alignment, Resist Fire, Silence, Snake Charm, Speak with animal
 
*Third Level Spells: 1 / day
 
**Continual Light, Cure blindness, cure disease, growth of animal, locate object, remove curse, speak with dead, striking
 
*Fourth Level Spells: -
 
*Fifth Level Spells: -
 
*Sixth Level Spells: -
 
*Seventh Level Spells: -
 
  
 
== Henchmen ==
 
== Henchmen ==
'''All Henchman currently have 10K XP & 500 GP'''
+
*List here any henchmen, and any normal staff you might have.  Include a total monthly upkeep for them.
*Chaplain
 
**a cleric
 
**has a Mace +1
 
*Herald
 
**Thief
 
**Has sword +2
 
*Reeve
 
**Magic User
 
**Has Mage's Scroll, as well scrolls with Shield & Light on them
 
*Magistrate
 
**Fighter
 
**Has Plate +2
 
*Steward
 
**Dwarf
 
**Has flail +1
 
  
 
== Contacts and Favors ==
 
== Contacts and Favors ==
  
*Contact: Seneschal of Grace
+
*List any NPCs you may have a special relationship with, and the nature thereof.
**Lamoret has been contracted to help establish the legal and administrative infrastructure of the colony.
 
 
 
 
 
== Background ==
 
Lamoret, former Shoftim (a combination duelist/champion/lawyer) of the rim world Vow, has come to New Uzme after being forced to retire due to injuries he suffered defeating Sickle the Thorn Lord, surviving thanks to magical prosthetics made from blessed sardonyx clay that replace a large portion of his body. He is a paladin on the path of Ur-Chayil, and upholds the Four Purities as best he can despite his broken body. He is methodical and uses his mastery of violence to minimize future suffering. He dreams of creating a panenpoli like those he knew on vow, creating a good city on this frontier world, but his immediate goal is to become sheriff of Grace.
 
 
 
===Vow, homeworld of Lamoret===
 
Vow is a rim world where humanity lives in densely populated urban centers (Panenpoli, “Cities that contain everything”) surrounded by wastes of non-arable land. A particular combination of factors (scarcity of resources, relatively high technology for a rim world, a balkanized political landscape that is nevertheless unified in its desire for increased terraforming) have lead the panenpoli of Vow to establish treaties that have replaced destructive large scale military operations with personal duels between combatants. These combatants, known as ''Shoftim'', are a combination of lawyer, diplomat, and duelist. When regular diplomacy fails, the Shoftim are summoned to trial by combat. Shoftim of neutral panenpoli help negotiate the terms of the trial.
 
 
 
===Personal Background & Arrival on New Uzme===
 
Lamoret was from Thunderwall Beyond the Storm, a mid-sized and fiercely independent state. Lamoret defended his state victoriously many times and was a wise moderator for other disputes. Lamoret’s final trial was against the hates Sickle the Thorn Lord of Iridium Bay, a notorious shoftim who would have been strip of his privileges long ago if it wasn’t for the Industrialists of Iridium Bay protecting their most partisan champion. After a full day of personal combat, Sickle was dead but Lamoret’s body was shattered, as the Thorn Lord’s wounds rot flesh. The doctors and physicks of Thunderwall were able to save Lamoret by replacing all the infected tissue with blessed, living clay. Tragically, while these magical surgeries saved Lamoret’s life, he was left visibly scarred and incapable of maintaining bodily purity laws of the Shoftim. Instead of being Lamoret the Shoftim, he is now Lamoret Pesel (“Statue”).
 
 
 
Not wishing his disfigured form to cast a shadow over Thunderwall, Lamoret agreed to become a colonist on a frontier world. He hopes he can create a new chapter in his life creating a new land for humanity and help them learn the honorable teachings of Ur-Chayil. He dreams of creating a panenpoli like those he knows from Vow. However, such plans take time. He has only been on New Uzme a few months, and has set himself up as a scribe and reeve with an eye on becoming the Sheriff of Grace.
 
 
 
===The Shoftim and the Ur-Chayil Path from Prometheus===
 
The Shoftim practice a philosophy known as the Path of Ur-Chayil, which is supported by the Beacon of Prometheus, a power of stasis and eternity. On Vow, it is interpreted as the principle of divine law, and it is to humanity’s benefit to learn how to live in accordance with the cosmological order. The farther from the axis one is, the more inescapable entropy becomes. It is therefore humanity’s plight to deal with suffering, death, and destruction. The Shoftim are warriors of peace, those who destroy to limit destruction.
 
 
 
The Shoftim practice the Four Purities (body, conduct, hope, and association), and they practice psi-stylitism, or the meditation upon Still Pillars, mental amplifiers that drown out the change of daily life and allow practitioners to sense the eternal order of the cosmos. When Lamoret was recovering from his wounds, he was placed within the foundation of a still pillar for 29 days and 28 nights as the living clay became part of him. As he is no longer allowed to practice psi-stylitism and can only commune with Koios at the base of Still Pillars, he is now known as “the Anchorite.”
 
 
 
===Additional Background: Lamoret’s Injuries, Treatment, and Current Form===
 
In his final Trial, Lamoret was severaly injured by Sickle the Thornlord’s rotting thorns which devour and destroy the flesh of their victims. To prevent Sickle’s thorns from killing him, all of his infected flesh was removed. In its place, Lamoret’s body was rebuilt using blessed clay made from heavy water and ground sardonyx which was then etched with runes of life and truth.
 
 
 
In essence, Lamoret is now half-man, half-golem; or put another way, a magical cyborg. Most of the flesh on the right side of his torso, neck, and face appear to be made of glazed, dark red ceramic whose temper spakles silver when the light hits it correctly. The joints of replaced areas appear less human and more like the articulated joints of an insectoid exoskeleton. His right eye is shiny and solid back. His voice is now doubled, a jarring growl of a tone always present beneath the still-human tone. As the golem-clay is not truly alive, the rotting thorns have been rendered inert, and it heals naturally, drawing from Lamoret’s life energies to do so. Lamoret’s new body benefits from magical durability, to the point he is always effectively armored.
 
 
 
Lamoret is no longer capable of achieving the ritual purity necessary to remain a Shoftim in good standing. However, as sardonyx is known as “the foundation of Heaven” on Vow, he still had the limited ability to commune at the base of Still Pillars.
 

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