Editing Lancer: No Room for a Wallflower
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=Links= | =Links= | ||
[https://forum.rpg.net/index.php?threads/lancer-no-room-for-a-wallflower.885143 OOC] <br> | [https://forum.rpg.net/index.php?threads/lancer-no-room-for-a-wallflower.885143 OOC] <br> | ||
− | [https://forum.rpg.net/index.php?threads/lancer-no-room-for-a-wallflower.885238/ IC | + | [https://forum.rpg.net/index.php?threads/lancer-no-room-for-a-wallflower.885238/ IC] |
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=The Setting= | =The Setting= | ||
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The current cast and their currently printed mechs: | The current cast and their currently printed mechs: | ||
− | [[Lancer:_No_Room_for_a_Wallflower_Phoenix | Alain "Phoenix" Thatcher (Mech: | + | [[Lancer:_No_Room_for_a_Wallflower_Phoenix | Alain "Phoenix" Thatcher (Mech: GMS-Everest ''Spirit of Freedom'')]]<br> |
− | [[Lancer: No_Room_for_a_Wallflower_Crossbones | Jay "Crossbones" Walker (Mech: | + | [[Lancer: No_Room_for_a_Wallflower_Crossbones | Jay "Crossbones" Walker (Mech: GMS-Everest ''Occupational Hazard'')]]<br> |
[[Lancer:_No_Room_for_a_Wallflower_Keeper | May-B "Keeper" Abielle (Mech: GMS-Everest ''Hiver'')]]<br> | [[Lancer:_No_Room_for_a_Wallflower_Keeper | May-B "Keeper" Abielle (Mech: GMS-Everest ''Hiver'')]]<br> | ||
[[Lancer:_No_Room_for_a_Wallflower_Hammer | Grigory "the Hammer" of Ynn (Mech: IPS-N Zheng ''Kodiak'')]] <br> | [[Lancer:_No_Room_for_a_Wallflower_Hammer | Grigory "the Hammer" of Ynn (Mech: IPS-N Zheng ''Kodiak'')]] <br> | ||
[[Lancer:_No_Room_for_a_Wallflower_Quicksilver | Mietta "Quicksilver" Ryouta Freire-Buzick (Mech: GMS Everest ''Closing Thoughts'')]] | [[Lancer:_No_Room_for_a_Wallflower_Quicksilver | Mietta "Quicksilver" Ryouta Freire-Buzick (Mech: GMS Everest ''Closing Thoughts'')]] | ||
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=Notable NPCs= | =Notable NPCs= | ||
− | Key figures that the PCs have met | + | Key figures that the PCs have met |
==Union== | ==Union== | ||
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*Captain Shahla el-Kazemi (she/her): Captain of the Artemis-II and the team's commanding officer. A long term member of the Union Navy, she's come up from the bottom, and is a strong believer in the three pillars and the Third Committee. She's got a good head for strategy and tactics, and her ability to think on her feet got her put assigned as a First Responder. | *Captain Shahla el-Kazemi (she/her): Captain of the Artemis-II and the team's commanding officer. A long term member of the Union Navy, she's come up from the bottom, and is a strong believer in the three pillars and the Third Committee. She's got a good head for strategy and tactics, and her ability to think on her feet got her put assigned as a First Responder. | ||
*Lieutenant Axinia Julander-Baswell (she/her): A green haired, young intelligence officer on her first assignment, Lieutenant Axinia is the team's intelligence officer and attache. She only briefly met them before going into Cyro. She got good marks at the academy, but lacks field experience. | *Lieutenant Axinia Julander-Baswell (she/her): A green haired, young intelligence officer on her first assignment, Lieutenant Axinia is the team's intelligence officer and attache. She only briefly met them before going into Cyro. She got good marks at the academy, but lacks field experience. | ||
− | *ARTEMIS (she/her): A strategic class NHP assigned to the Artemis-II. Very intelligent, encyclopedia knowledge of warfare and its | + | *ARTEMIS (she/her): A strategic class NHP assigned to the Artemis-II. Very intelligent, encyclopedia knowledge of warfare and its hisotry. |
==Evergreen== | ==Evergreen== | ||
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*Castor Fielding (he/him): Chief engineer of the colony. Exacting, but doesn't mind bending rules when he views that his requirements have been met. | *Castor Fielding (he/him): Chief engineer of the colony. Exacting, but doesn't mind bending rules when he views that his requirements have been met. | ||
*PATIENCE (they/them): NHP and administrator of the colony. Utterly focused on Evergreen's success and prosperity. | *PATIENCE (they/them): NHP and administrator of the colony. Utterly focused on Evergreen's success and prosperity. | ||
− | *Edena Ji ( | + | *Edena Ji (She/Her): Colony operation officer and company woman. |
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=Locations= | =Locations= | ||
==Evergreen== | ==Evergreen== | ||
− | GOVERNOR’S FARM: Built at the heart of the city, the Governor’s Farm is the administrative heart as well, containing the towns data | + | GOVERNOR’S FARM: Built at the heart of the city, the Governor’s Farm is the administrative heart as well, containing the towns data stoarge center, the armory, a cold gene storage site and the primary print facility. It’s walled off and well guarded at all times, with gates at each cardinal direction. The central cluster of administrative buildings and council hall is called the Governor’s Mansion by the locals.<br> |
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COUNCIL HALL: The meeting hall for Evergreen’s town council is a large, low, ferrocrete building, the Council Hall is populated at all times by a steady stream of people involved in the administration of the city.<br> | COUNCIL HALL: The meeting hall for Evergreen’s town council is a large, low, ferrocrete building, the Council Hall is populated at all times by a steady stream of people involved in the administration of the city.<br> | ||
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− | MUNICIPAL DATA STORAGE CENTER: A rugged server farm, built mostly underground, the colony’s primary computers are run from here, containing records, data files and software important to running the | + | MUNICIPAL DATA STORAGE CENTER: A rugged server farm, built mostly underground, the colony’s primary computers are run from here, containing records, data files and software important to running the oclony’s network. Clearance from PATIENCE or Landmark Colonial is required to access it.<br> |
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− | MILITIA ARMORY: A recently constructed and expanded building, the Armory is where the militia’s stock of personal weaponry are both manufactured and stored. Having no native manufacturers for firearms, a class one printer has been | + | MILITIA ARMORY: A recently constructed and expanded building, the Armory is where the militia’s stock of personal weaponry are both manufactured and stored. Having no native manufacturers for firearms, a class one printer has been deidcated to manufacture standard GMS-pattern small arms (rifles, carbines, light machine guns, pistols, shotguns, rocket launchers, etc.)<br> |
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OMNINODE TOWER: The recently constructed omninode tower is located on a hall outside the town. It is the primary point of contact between Evergreen and the rest of the galaxy at blinkspace speeds. The node was recently installed, and is guarded around the clock by the militia.<br> | OMNINODE TOWER: The recently constructed omninode tower is located on a hall outside the town. It is the primary point of contact between Evergreen and the rest of the galaxy at blinkspace speeds. The node was recently installed, and is guarded around the clock by the militia.<br> | ||
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COLD GENE STORAGE: This site holds hundreds of thousands of patented embryos drawn from Landmark’s library for colonization, kept in cyrogenic stasis for when they’ll be needed to expand the colony.<br> | COLD GENE STORAGE: This site holds hundreds of thousands of patented embryos drawn from Landmark’s library for colonization, kept in cyrogenic stasis for when they’ll be needed to expand the colony.<br> | ||
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− | DEPOT DISTRICT: Located in the north-east section of Evergreen, the Depot District is the | + | DEPOT DISTRICT: Located in the north-east section of Evergreen, the Depot District is the indutrial area where stored goods are kept before being used. Native materials are brought in through the east and stored in various warehouses. The bulk of the district contains preckpaged and premade goods, brought in by colony ships and Landmark transports, items that the colony can’t manufacture on its own yet. PATIENCE releases them for use on a as-needed basis. The area is buzzing with industrial transport drones.<br> |
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PRINT SHOP: In the governor’s farm, the colony’s largest printer and the only scheduled one is kept. It’s built inside a three story building, fully enclosed and protected by armed guards at all time. With the installation of the omninode, the Printer now has access to licenses from the greater galaxy. It can simultaneously print several S1 mechs, print S2 mechs directly, and print the parts for S3 and S4 mechs; but these will need to be assembled outside the facility. <br> | PRINT SHOP: In the governor’s farm, the colony’s largest printer and the only scheduled one is kept. It’s built inside a three story building, fully enclosed and protected by armed guards at all time. With the installation of the omninode, the Printer now has access to licenses from the greater galaxy. It can simultaneously print several S1 mechs, print S2 mechs directly, and print the parts for S3 and S4 mechs; but these will need to be assembled outside the facility. <br> | ||
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RESIDENTIAL DISTRICTS: The city’s residential districts are generally composed of mixed high-density apartments, transit corridors, and short, walkable blocks. The western section of the city, close to the river, contains high rise apartments that are mostly empty, planned for future colony expansions. The bulk of population lives in smaller apartments on the east.<br> | RESIDENTIAL DISTRICTS: The city’s residential districts are generally composed of mixed high-density apartments, transit corridors, and short, walkable blocks. The western section of the city, close to the river, contains high rise apartments that are mostly empty, planned for future colony expansions. The bulk of population lives in smaller apartments on the east.<br> | ||
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− | FOUNDERS BRIDGE: There is currently a bridge being built across the river, connecting the agricultural centers on the west | + | FOUNDERS BRIDGE: There is currently a bridge being built across the river, connecting the agricultural centers on the west bacnk to the city on the east bank. The bridge is half complete, with wooden construction spanning the middle. Currently, the bridge can support foot traffic, ground cars, and beasts of burden, but not mechs. The ongoing crisis has stalled construction indefinitely.<br> |
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STABLE REACTOR PLANT: Downriver sits the twin coolant towers of Evergreen’s Stable Reactor Plant, Towers 1 & 2. Built out of the colony ship that brought the first generation of colonists to Hercynia, the stable reactors at the plant can theoretically power Evergreen for millennia. A paved road leads from the colony to the reactor, where there is also a small campus for the reactor’s engineers. The day-to-day functions of Evergreen’s Stable Reactor Plant are largely automated, controlled by an on-site comp/con and monitored by Patience, with ultimate executive authority given over to on-site engineers.<br> | STABLE REACTOR PLANT: Downriver sits the twin coolant towers of Evergreen’s Stable Reactor Plant, Towers 1 & 2. Built out of the colony ship that brought the first generation of colonists to Hercynia, the stable reactors at the plant can theoretically power Evergreen for millennia. A paved road leads from the colony to the reactor, where there is also a small campus for the reactor’s engineers. The day-to-day functions of Evergreen’s Stable Reactor Plant are largely automated, controlled by an on-site comp/con and monitored by Patience, with ultimate executive authority given over to on-site engineers.<br> | ||
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[[File:NoRoomWallflowerEvergreen_Map.jpg|center|1200px]] | [[File:NoRoomWallflowerEvergreen_Map.jpg|center|1200px]] | ||
− | [[File: | + | [[File:NoRoomWallflowerEvergreen.png|center|1200px]] |