Editing Lancer: No Room for a Wallflower

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=Links=
 
=Links=
 
[https://forum.rpg.net/index.php?threads/lancer-no-room-for-a-wallflower.885143 OOC] <br>
 
[https://forum.rpg.net/index.php?threads/lancer-no-room-for-a-wallflower.885143 OOC] <br>
[https://forum.rpg.net/index.php?threads/lancer-no-room-for-a-wallflower.885238/ IC] <br>
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[https://forum.rpg.net/index.php?threads/lancer-no-room-for-a-wallflower.885238/ IC]
[https://forum.rpg.net/index.php?threads/lancer-no-room-for-a-wallflower.885143/post-24070722 Evergreen-specific Downtime Actions]
 
  
 
=The Setting=
 
=The Setting=
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The current cast and their currently printed mechs:
 
The current cast and their currently printed mechs:
  
[[Lancer:_No_Room_for_a_Wallflower_Phoenix | Alain "Phoenix" Thatcher (Mech: HORUS Pegasus ''Spirit of Freedom'')]]<br>
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[[Lancer:_No_Room_for_a_Wallflower_Phoenix | Alain "Phoenix" Thatcher (Mech: GMS-Everest ''Spirit of Freedom'')]]<br>
[[Lancer: No_Room_for_a_Wallflower_Crossbones | Jay "Crossbones" Walker (Mech: Harrison Armory Sherman ''Shiny!'')]]<br>
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[[Lancer: No_Room_for_a_Wallflower_Crossbones | Jay "Crossbones" Walker (Mech: GMS-Everest ''Occupational Hazard'')]]<br>
 
[[Lancer:_No_Room_for_a_Wallflower_Keeper | May-B "Keeper" Abielle (Mech: GMS-Everest ''Hiver'')]]<br>
 
[[Lancer:_No_Room_for_a_Wallflower_Keeper | May-B "Keeper" Abielle (Mech: GMS-Everest ''Hiver'')]]<br>
 
[[Lancer:_No_Room_for_a_Wallflower_Hammer | Grigory "the Hammer" of Ynn (Mech: IPS-N Zheng ''Kodiak'')]] <br>
 
[[Lancer:_No_Room_for_a_Wallflower_Hammer | Grigory "the Hammer" of Ynn (Mech: IPS-N Zheng ''Kodiak'')]] <br>
 
[[Lancer:_No_Room_for_a_Wallflower_Quicksilver | Mietta "Quicksilver" Ryouta Freire-Buzick (Mech: GMS Everest ''Closing Thoughts'')]]
 
[[Lancer:_No_Room_for_a_Wallflower_Quicksilver | Mietta "Quicksilver" Ryouta Freire-Buzick (Mech: GMS Everest ''Closing Thoughts'')]]
 
==Clocks==
 
Current clocks in play:<br>
 
[[File:EvergreenDefenseClockLancer5.png]]
 
 
[[File:0_clock_-_machine_horde.png]]
 
 
*CRT Contingency White Relationship: 3/6
 
 
==Downtime Actions==
 
[[Lancer:_No_Room_for_a_Wallflower:_Downtime | Downtime Actions]]
 
 
Salvage Clock: 6 segments
 
 
===Results of First Downtime===
 
[https://forum.rpg.net/index.php?threads/lancer-no-room-for-a-wallflower.885238/post-24070771 IC thread]
 
*Alain Thatcher // Phoenix
 
**STREETWISE: Gain +1 Accuracy on any check outside of mech combat for getting around Evergreen safely and securely.
 
**LOCAL DIALECT: Gain +1 Accuracy when trying to talk to or persuade people from Evergreen.
 
**gains GOOD REPUTATION as resources (master drinker)
 
**loses convenient opportunity: Castor Fielding didn't talk about some old tech he dug up
 
*Grigory of Ynn // Hammer
 
**tracks down rumors of the "merchants"
 
**Down the Well: 2d6 to spend giving Crossbones, Phoenix, Quicksilver, Commander Bravura, Castor Fielding, or PATIENCE a +1 Accuracy to a skill check in or out of mech combat during the next mission
 
*Jay Walker // Crossbones
 
**STREETWISE: Gain +1 Accuracy on any check outside of mech combat for getting around Evergreen safely and securely.
 
**Get Organized - Focus: Military | Efficiency: +2 | Influence: +0
 
*Mietta Ryouta Freire-Buzick // Quicksilver
 
**learns about existence of Saint Tellus
 
**travel N far from Evergreen and scout, for potential details on locations of earlier colonies
 
**Dig Up the Past: 3 segments on Salvage clock
 
*May-B // Keeper
 
**Power At a Cost: IRIS, the messenger, and lady of Radios
 
**Dig Up the Past: 1 segment on Salvage clock
 
 
=Exotic Gear=
 
 
[[File:Hivehome Pilot Gear.jpg|center]]<br>
 
[[File:Hivehome Mech Gear.jpg|center]]<br>
 
  
 
=Notable NPCs=
 
=Notable NPCs=
Key figures that the PCs have met.
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Key figures that the PCs have met
  
 
==Union==
 
==Union==
 +
 
*Captain Shahla el-Kazemi (she/her): Captain of the Artemis-II and the team's commanding officer. A long term member of the Union Navy, she's come up from the bottom, and is a strong believer in the three pillars and the Third Committee. She's got a good head for strategy and tactics, and her ability to think on her feet got her put assigned as a First Responder.
 
*Captain Shahla el-Kazemi (she/her): Captain of the Artemis-II and the team's commanding officer. A long term member of the Union Navy, she's come up from the bottom, and is a strong believer in the three pillars and the Third Committee. She's got a good head for strategy and tactics, and her ability to think on her feet got her put assigned as a First Responder.
 
*Lieutenant Axinia Julander-Baswell (she/her): A green haired, young intelligence officer on her first assignment, Lieutenant Axinia is the team's intelligence officer and attache. She only briefly met them before going into Cyro. She got good marks at the academy, but lacks field experience.
 
*Lieutenant Axinia Julander-Baswell (she/her): A green haired, young intelligence officer on her first assignment, Lieutenant Axinia is the team's intelligence officer and attache. She only briefly met them before going into Cyro. She got good marks at the academy, but lacks field experience.
*ARTEMIS (she/her): A strategic class NHP assigned to the Artemis-II. Very intelligent, encyclopedia knowledge of warfare and its history.
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*ARTEMIS (she/her): A strategic class NHP assigned to the Artemis-II. Very intelligent, encyclopedia knowledge of warfare and its hisotry.
  
 
==Evergreen==
 
==Evergreen==
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*Castor Fielding (he/him): Chief engineer of the colony. Exacting, but doesn't mind bending rules when he views that his requirements have been met.
 
*Castor Fielding (he/him): Chief engineer of the colony. Exacting, but doesn't mind bending rules when he views that his requirements have been met.
 
*PATIENCE (they/them): NHP and administrator of the colony. Utterly focused on Evergreen's success and prosperity.
 
*PATIENCE (they/them): NHP and administrator of the colony. Utterly focused on Evergreen's success and prosperity.
*Edena Ji (she/her): Colony operation officer and company woman.
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*Edena Ji (She/Her): Colony operation officer and company woman.
 
 
==Landmark Colonial==
 
*Eddie Wu (he/him): Commanding officer of CRT Contingency White. Last op before retirement. Has a Mirrorsmoke Emblem on his mech. Pilots a Drake
 
*Roy "Mauler" Kaul (he/him): Blackbeard pilot and executive officer of Contingency White. Very aggresive.
 
*Balsam Singh (he/him): Medical officer for CRT Contingency White. Lancaster Pilot. Practicing Sikh.
 
*Emma Broadstreet (she/her): Contingency White security officer and Sherman Pilot. Rookie.
 
*Anne Laurent (she/her): Professional Hydra pilot and NHP specialist. Manages Contingency White's NHP, CONTINGENCY WHITE.
 
 
 
==Gray Towns==
 
*Hartman (he/him): Bar owner and spokes person in Merricktown.
 
*Châus Family: Farmers in the Graytowns; had one of their farms overrun by renegade subalterns and drones.
 
*Captain van Pelt (he/him): Purple Hand Mercenary guarding the roads. Loyal to the contract.
 
*Ronin and Caleb: Heads of the Purple Hand Brigade. Brothers. Former MSMC. Other details unknown.
 
 
 
==Hercenyian United Cities==
 
* Dthall Order (she/her): Leader of HUC Rangers. Contacted team to negotiate cease fire. Has agreed to take the team to Hivehome to negotiate an alliance.
 
* Sergeant Rodriche Kimero (he/him): Home Ranger, former POW. Released to try to establish negotiations with the HUC.
 
* Anander Danjuro (he/him): Commander in HUC, pilot of REGRET. Utter fanatic for destroying Evergreen. KIA during attack on Evergreen.
 
* Mirth (she/her): Egregorian member of the HUC, empathetically bonded with Dthall.
 
* Tallgrass (they/them): Egregorian mech engineer in Hivehome. Incredibly fascinated with offworld tech.
 
* Dorthe Kithamura (she/her): Hivehome Lancer. A bit of a storyteller. Cybernetic legs.
 
  
 
=Locations=
 
=Locations=
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RESIDENTIAL DISTRICTS: The city’s residential districts are generally composed of mixed high-density apartments, transit corridors, and short, walkable blocks. The western section of the city, close to the river, contains high rise apartments that are mostly empty, planned for future colony expansions. The bulk of population lives in smaller apartments on the east.<br>
 
RESIDENTIAL DISTRICTS: The city’s residential districts are generally composed of mixed high-density apartments, transit corridors, and short, walkable blocks. The western section of the city, close to the river, contains high rise apartments that are mostly empty, planned for future colony expansions. The bulk of population lives in smaller apartments on the east.<br>
 
<br>
 
<br>
FOUNDERS BRIDGE: There is currently a bridge being built across the river, connecting the agricultural centers on the west bank to the city on the east bank. The bridge is half complete, with wooden construction spanning the middle. Currently, the bridge can support foot traffic, ground cars, and beasts of burden, but not mechs. The ongoing crisis has stalled construction indefinitely.<br>
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FOUNDERS BRIDGE: There is currently a bridge being built across the river, connecting the agricultural centers on the west bacnk to the city on the east bank. The bridge is half complete, with wooden construction spanning the middle. Currently, the bridge can support foot traffic, ground cars, and beasts of burden, but not mechs. The ongoing crisis has stalled construction indefinitely.<br>
 
<br>
 
<br>
 
STABLE REACTOR PLANT: Downriver sits the twin coolant towers of Evergreen’s Stable Reactor Plant, Towers 1 & 2. Built out of the colony ship that brought the first generation of colonists to Hercynia, the stable reactors at the plant can theoretically power Evergreen for millennia. A paved road leads from the colony to the reactor, where there is also a small campus for the reactor’s engineers. The day-to-day functions of Evergreen’s Stable Reactor Plant are largely automated, controlled by an on-site comp/con and monitored by Patience, with ultimate executive authority given over to on-site engineers.<br>
 
STABLE REACTOR PLANT: Downriver sits the twin coolant towers of Evergreen’s Stable Reactor Plant, Towers 1 & 2. Built out of the colony ship that brought the first generation of colonists to Hercynia, the stable reactors at the plant can theoretically power Evergreen for millennia. A paved road leads from the colony to the reactor, where there is also a small campus for the reactor’s engineers. The day-to-day functions of Evergreen’s Stable Reactor Plant are largely automated, controlled by an on-site comp/con and monitored by Patience, with ultimate executive authority given over to on-site engineers.<br>
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[[File:NoRoomWallflowerEvergreen_Map.jpg|center|1200px]]
 
[[File:NoRoomWallflowerEvergreen_Map.jpg|center|1200px]]
  
[[File:NoRoomWallflowerEvergreen2.png|center|1200px]]
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[[File:NoRoomWallflowerEvergreen.png|center|1200px]]

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