Editing Lancer: No Room for a Wallflower Phoenix

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== Personal Profile ==
 
== Personal Profile ==
Activist, LL4 <br>
+
Activist, LL3 <br>
GRIT: 2 // H: 2, A: 2, S: 2, E: 0
+
GRIT: 2 // H: 2, A: 1, S: 2, E: 0
  
 
[ SKILL TRIGGERS ] <br>
 
[ SKILL TRIGGERS ] <br>
CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+4), READ A SITUATION (+4), WORD ON THE STREET (+4)
+
CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+4), READ A SITUATION (+4), WORD ON THE STREET (+2)
  
 
[ TALENTS ] <br>
 
[ TALENTS ] <br>
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+ ''Unsanctioned Upgrade Capacity'': While resting, you can spend 2 Repairs to replenish 1 use of all Limited and Deployable weapons and systems. <br>
 
+ ''Unsanctioned Upgrade Capacity'': While resting, you can spend 2 Repairs to replenish 1 use of all Limited and Deployable weapons and systems. <br>
 
++ ''Machine Bond'': When you Stabilize, you clear Impaired, Jammed, Immobilized, Slowed, and Lock On.<br>
 
++ ''Machine Bond'': When you Stabilize, you clear Impaired, Jammed, Immobilized, Slowed, and Lock On.<br>
+++ ''Friends in High Places'': Once per mission while resting, you can call in a supply drop. You and your allies may replenish 1 use of all Limited weapons and systems and restore 1 Structure. This doesn’t require any Repairs and can be used even if you have reached your Repair Cap. <br>
 
  
 
'''WALKING ARMORY''' <br>
 
'''WALKING ARMORY''' <br>
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[ LICENSES ] <br>
 
[ LICENSES ] <br>
HORUS: PEGASUS 3, SSC MONARCH 1 <br>
+
HORUS: PEGASUS 3
  
 
[ CORE BONUSES ] <br>
 
[ CORE BONUSES ] <br>
'''Universal Compatibility''': Any time you spend CP to activate a Core System, you may also take a free action to restore all HP, cool all Heat, and roll 1d20: on 20, regain 1 CP. <br>
+
'''The Lesson of the Held Image''': 1/round, as a reaction at the start of an allied character’s turn, you may attempt to Lock On to any character within Sensors. <br>
  
 
[ GEAR ] <br>
 
[ GEAR ] <br>
LIGHT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH <br>
+
LIGHT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH
  
 
[ SPECIAL BONUSES ] <br>
 
[ SPECIAL BONUSES ] <br>
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[ HORUS PEGASUS ] <br>
 
[ HORUS PEGASUS ] <br>
 
   STRUCTURE: 4, HP: 16, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 4 <br>
 
   STRUCTURE: 4, HP: 16, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 4 <br>
   ATK BONUS: +2, TECH ATK: +3, LTD BONUS: 0 <br>
+
   ATK BONUS: 2, TECH ATK: 3, LTD BONUS: 0 <br>
   SPD: 5, EVA: 10, EDEF: 12, SENS: 10, SAVE: 12 <br>
+
   SPD: 4, EVA: 9, EDEF: 12, SENS: 10, SAVE: 12 <br>
  
 
[ WEAPONS ] <br>
 
[ WEAPONS ] <br>
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   Flex Mount: SUPERHEAVY WEAPON BRACING <br>
 
   Flex Mount: SUPERHEAVY WEAPON BRACING <br>
 
   Heavy Mount: CYCLONE PULSE RIFLE (Range 15, Damage 3d6+3 kinetic, Accurate, Loading, Reliable 5) <br>
 
   Heavy Mount: CYCLONE PULSE RIFLE (Range 15, Damage 3d6+3 kinetic, Accurate, Loading, Reliable 5) <br>
   Internal Mount: USHABTI OMNIGUN (Doesn't fire normally. 1/round, as a free action during your turn, you can use it to deal 1 kinetic AP damage to a character within Range 15 and line of sight. This doesn’t count as an attack, hits automatically, ignores cover, bypasses Immunity, and its damage can’t be reduced or ignored in any way. No rule supersedes this.) <br>
+
   Internal Mount: USHABITI OMNIGUN (Doesn't fire normally. 1/round, as a free action during your turn, you can use it to deal 1 kinetic AP damage to a character within Range 15 and line of sight. This doesn’t count as an attack, hits automatically, ignores cover, bypasses Immunity, and its damage can’t be reduced or ignored in any way. No rule supersedes this.) <br>
  
 
[ SYSTEMS ] <br>
 
[ SYSTEMS ] <br>
   AMMO CASE III, CUSTOM PAINT JOB, HUNTER LOCK, PERSONALIZATIONS, EYE OF HORUS, EVA MODULE <br>
+
   AMMO CASE III, CUSTOM PAINT JOB, HUNTER LOCK, PERSONALIZATIONS, EYE OF HORUS, EVA MODULE

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