Lancer: scheherazade

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Personal Profile[edit]

NHP LL2
GRIT: 1 // H: 2, A: 2, S: 0, E: 0

[ SKILL TRIGGERS ]
CHARM (+4), HACK OR FIX (+2), READ A SITUATION (+4), STAY COOL (+2)

[ TALENTS ]

ACE 
+ Acrobatics: While flying, you get the following benefits:
*You make all Agility checks and saves with +1 Accuracy.
*Any time an attack misses you, you may fly up to 2 spaces in any direction as a reaction.
LEGIONNAIRE 
+ Apex Operator: You have +1 Accuracy to tech attacks against Impaired or Jammed targets.
++ Mirrorware: Gain the Reflective Code reaction.
*Reflective Code: 1/round. When a hostile character within Sensors directly gives you a condition, give that character the same condition with the same duration.
VANGUARD 
+ Handshake Etiquette: Gain +1 Accuracy when using CQB weapons to attack targets within Range 3.
++ See-Through Seeker: As long as you have line of sight, you ignore both soft and hard cover when using CQB weapons to attack targets within Range 3.

[ LICENSES ]
HORUS: Couatl 2

[ CORE BONUSES ]
None

[ GEAR ]
Stealth Hardsuit, Light Siganture, Medium Signature
Antiphoton Visor, Legionspace Bridge, Omnispectrum Scanner

[ SPECIAL BONUSES ]
None

Mech Profile[edit]

The Genie's Bottle

[ HORUS COUATL ]
STRUCTURE: 4, HP: 11, ARMOR: 2, STRESS: 4, HEAT CAP: 56, REPAIR: 5
ATK BONUS: +1, TECH ATK: +3, LTD BONUS: 0
SPD: 4, EVA: 8, EDEF: 10, SENS: 10, SAVE: 12

[ WEAPONS ]
Main Mount: Shotgun (Main CQB)

  • Range 5, Threat 3
  • Damage 1d6 kinetic damae

Heavy Mount: Demisolar Lens (Heavy CQB)

  • Range 8, Cone 3, Threat 3
  • 2d3+2 energy damage
  • On attack: Inflict +3 burn against targets that have damaged you since the start of your last turn.
  • Heat 2 (self)

[ SYSTEMS ]
OBSESS/RECURSE(T)
Gain the following Invade options:

  • Entrance: Your target treats any movement away from you as taking twice as much (e.g. 2 movement for 1 hex). They may end this by passing a Systems save as a quick action.
  • Fascinate: Until the start of your next turn, whenever your target takes an action that targets any of your allies, you may move 2 spaces towards them. This ignores engagement and doesn't provoke reactions.

PALADIN DEFRAGMENTATION SUBROUTINE

  • Whenever you successfully Invade a hostile character, gain 3 Overshield.

PERSONALIZATIONS

  • Gain +2 HP.

RADIANT PLUMES

  • As a Quick Tech action, designate a blast 1 area within sight and Sensors. This area lasts until the end of the scene or you use this ability again. Any hostile characters treat the zone as difficult terrain, and if they make an attack against an allied character in the zone the attacker first takes 1 heat.