Editing Landsoftheblacksea:Main Page/house rules

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* All abilities should sum to 80 or less points (exceptions as authorized by the DM).
 
* All abilities should sum to 80 or less points (exceptions as authorized by the DM).
 
* You can equip your character with any non-magical items that you want, but again, they should fit with the backstory for the character. I will be allowing each character to have 1 non-standard (not magical) item to start with; examples might include a particularly well-made suit a mail, a weapon handed down through the ages, a familiar, a pet or mount (again, normal creatures only, no magical creatures), etc. – use your imagination, but please ensure the item fits into your backstory.
 
* You can equip your character with any non-magical items that you want, but again, they should fit with the backstory for the character. I will be allowing each character to have 1 non-standard (not magical) item to start with; examples might include a particularly well-made suit a mail, a weapon handed down through the ages, a familiar, a pet or mount (again, normal creatures only, no magical creatures), etc. – use your imagination, but please ensure the item fits into your backstory.
* Keep in mind that the character will start the campaign travelling across a civilized land, so I would expect to see equipment that is in line with this. There will be opportunities to obtain further equipment in the early stages of the game. Equipment costs can be found [https://members.tripod.com/Lord_Eadric/netequip.html here]
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* Keep in mind that the character will start the campaign travelling across a civilized land, so I would expect to see equipment that is in line with this. There will be opportunities to obtain further equipment in the early stages of the game.
 
* Spellcasters - please see attached House Rules for Spellcasting
 
* Spellcasters - please see attached House Rules for Spellcasting
 
* What is the character’s name? What are his/her likes? Dislikes? Why is this character even bothering to leave home to become an adventurer? What does the character want to get out of adventuring? Out of life? What does the character look like? What does her or she like to wear? What special and distinctive mannerisms or quirks does the character have? What has the character done before now? What training or schooling has he or she had? Does he or she belong to any groups? What is his or her membership status (active, former, banished, apprentice, etc.)? What is his or her family situation, home town, and obligations (if any)? What does the character believe in? Reject? Love? Hate?
 
* What is the character’s name? What are his/her likes? Dislikes? Why is this character even bothering to leave home to become an adventurer? What does the character want to get out of adventuring? Out of life? What does the character look like? What does her or she like to wear? What special and distinctive mannerisms or quirks does the character have? What has the character done before now? What training or schooling has he or she had? Does he or she belong to any groups? What is his or her membership status (active, former, banished, apprentice, etc.)? What is his or her family situation, home town, and obligations (if any)? What does the character believe in? Reject? Love? Hate?
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* A Natural 1 always misses; a natural 20 always hits (exception is creature only hit by magical or silver or whatever and you are not using that). Both also trigger a roll for a critical or fumble.
 
* A Natural 1 always misses; a natural 20 always hits (exception is creature only hit by magical or silver or whatever and you are not using that). Both also trigger a roll for a critical or fumble.
 
* If there are "to hit" bonuses or penalties that would have modified the to hit roll (e.g., Violet's +1 STR and +1 Champion bonuses), they become bonuses or penalties to the % roll for the critical or fumble.
 
* If there are "to hit" bonuses or penalties that would have modified the to hit roll (e.g., Violet's +1 STR and +1 Champion bonuses), they become bonuses or penalties to the % roll for the critical or fumble.
** So Violet rolls a natural 20, so her +2 to hit becomes (+2/20 =) +10% to the critical table - that's good. If she rolled a 1, that would be a -10% to the fumble table (also good, makes fumble have less impact).
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** So Violet rolls a natural 20, so her +2 to hit becomes (+2/20 =) +10% to the critical table - that's good. If she rolled a 1, that would be a -20% to the fumble table (also good, makes fumble have less impact).
 
** Likewise, if someone was -1 to hit with a weapon and rolls a 20, they will get a -5% to the critical table (bad); if they roll a 1, they will get a +5% to the fumble table (bad). Numbers never go below 01 or above 100 regardless of these modifiers.
 
** Likewise, if someone was -1 to hit with a weapon and rolls a 20, they will get a -5% to the critical table (bad); if they roll a 1, they will get a +5% to the fumble table (bad). Numbers never go below 01 or above 100 regardless of these modifiers.
* For damage multipliers (2X, 3X is the upper limit) - should be interpreted as 3X number of damage dice; any damage modifiers (STR bonus, Violet's Champion bonus) should be added to this number.
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* For damage multipliers (2X, 3X is the upper limit) - should be interpreted as 3X number of damage dice; any damage modifiers (STR bonus, Violet's Champion bonus) should be added to this number (this is what I did wrong - instead of rolling (1d8+4)*3, I should have rolled 3d8+4. Bird would still have been toast even with 3 1's, so no modification to results needed. But this is how I will calculate from now on.
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* I'll incorporate the results in the IC and OOC posts.
  
 
== Facing/Flanking/Backstabbing ==
 
== Facing/Flanking/Backstabbing ==
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[[File:DnD_Flanking_ADnD.png|300px|right|Facing Diagrams]]
 
[[File:DnD_Flanking_ADnD.png|300px|right|Facing Diagrams]]
See picture to the right.
 
 
*Flank attack = +1 to hit.
 
*Flank attack = +1 to hit.
 
*Rear attack = +2 to hit (for non-thieves).
 
*Rear attack = +2 to hit (for non-thieves).

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