Difference between revisions of "Landsoftheblacksea:Main Page/players/amara uket"

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Player: OMG
 
Player: OMG
 +
 
Character Name: Amara Uk'Et
 
Character Name: Amara Uk'Et
 +
 
Race: Human
 
Race: Human
 +
 
Class: Cleric 2
 
Class: Cleric 2
 +
 
Kit: Savage Priest (modified to Detect Abominations instead of Detect Magic, Priest Handbook p107)
 
Kit: Savage Priest (modified to Detect Abominations instead of Detect Magic, Priest Handbook p107)
 +
 
Priesthood: Elemental Forces (Priest Handbook p56)
 
Priesthood: Elemental Forces (Priest Handbook p56)
 +
 
Faith: Tuathian (https://wiki.rpg.net/index.php/Landsoftheblacksea:Main_Page/religion/elder_elemental)
 
Faith: Tuathian (https://wiki.rpg.net/index.php/Landsoftheblacksea:Main_Page/religion/elder_elemental)
 +
 
Alignment: Neutral Good
 
Alignment: Neutral Good
  
 
Strength 11 (Carry 40, Max Press 115, Open Doors 6, Bend Bars 2%)
 
Strength 11 (Carry 40, Max Press 115, Open Doors 6, Bend Bars 2%)
 +
 
Dexterity 6
 
Dexterity 6
 +
 
Constitution 13 (Shock 85%, Resurrection 90%)
 
Constitution 13 (Shock 85%, Resurrection 90%)
 +
 
Wisdom 14 (+2 1st spells)
 
Wisdom 14 (+2 1st spells)
 +
 
Intelligence 13 (Languages/NWPs +3)
 
Intelligence 13 (Languages/NWPs +3)
 +
 
Charisma 3 (2 henchmen, -6 loyalty, -5 reaction)
 
Charisma 3 (2 henchmen, -6 loyalty, -5 reaction)
  
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Saving Throws
 
Saving Throws
 +
 
Paralyzation, Poison, Death Magic 10
 
Paralyzation, Poison, Death Magic 10
 +
 
Rod, Staff, or Wand 14
 
Rod, Staff, or Wand 14
 +
 
Petrification or Polymorph 13
 
Petrification or Polymorph 13
 +
 
Breath Weapon 16
 
Breath Weapon 16
 +
 
Spell 15
 
Spell 15
  
 
Non-Weapon Proficiencies
 
Non-Weapon Proficiencies
 +
 
Fire-Building (Wis -1)
 
Fire-Building (Wis -1)
 +
 
Healing (Wis -2)
 
Healing (Wis -2)
 +
 
Hunting (Wis -1)
 
Hunting (Wis -1)
 +
 
Spellcraft (Int -2)
 
Spellcraft (Int -2)
 +
 
Swimming (Str)
 
Swimming (Str)
 +
 
Weather Sense (Kit bonus) (Wis -1)
 
Weather Sense (Kit bonus) (Wis -1)
  
 
Weapon Proficiencies
 
Weapon Proficiencies
 +
 
Penalty for using weapon I'm not proficient in: -3
 
Penalty for using weapon I'm not proficient in: -3
 +
 
Spear
 
Spear
 +
 
Shortbow
 
Shortbow
  
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Hindrances
 
Hindrances
 +
 
Savage Priests are strange, primative, and imposing. They suffer a -2 reaction penalty when dealing with any "civilized" people in addition to her -5 from her terrible Charisma. You really want this one talking to people :ROFLMAO:
 
Savage Priests are strange, primative, and imposing. They suffer a -2 reaction penalty when dealing with any "civilized" people in addition to her -5 from her terrible Charisma. You really want this one talking to people :ROFLMAO:
  
 
Magic
 
Magic
 +
 
Daily Spells:
 
Daily Spells:
 +
 
1st: 4 (2 base + 2 Wisdom)
 
1st: 4 (2 base + 2 Wisdom)
 +
 
Bonus: +1 Elemental spell per day
 
Bonus: +1 Elemental spell per day
  
 
Spheres of Influence
 
Spheres of Influence
 +
 
Major: All, Combat, Elemental
 
Major: All, Combat, Elemental
 +
 
Minor: Creation, Sun, Weather
 
Minor: Creation, Sun, Weather
 +
 
** Access based on Elemental Forces priesthood in the Priests' Handbook
 
** Access based on Elemental Forces priesthood in the Priests' Handbook
  
 
Money
 
Money
 +
 
3d6x5GP (Savage Priest kit)
 
3d6x5GP (Savage Priest kit)
 +
 
Limited to leather armor and shield at the start (Kit requirement)
 
Limited to leather armor and shield at the start (Kit requirement)
  

Revision as of 14:02, 31 December 2021

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Kiera.jpg


Player: OMG

Character Name: Amara Uk'Et

Race: Human

Class: Cleric 2

Kit: Savage Priest (modified to Detect Abominations instead of Detect Magic, Priest Handbook p107)

Priesthood: Elemental Forces (Priest Handbook p56)

Faith: Tuathian (https://wiki.rpg.net/index.php/Landsoftheblacksea:Main_Page/religion/elder_elemental)

Alignment: Neutral Good

Strength 11 (Carry 40, Max Press 115, Open Doors 6, Bend Bars 2%)

Dexterity 6

Constitution 13 (Shock 85%, Resurrection 90%)

Wisdom 14 (+2 1st spells)

Intelligence 13 (Languages/NWPs +3)

Charisma 3 (2 henchmen, -6 loyalty, -5 reaction)

    • Stats currently total to 60 because I can't read. Will fix this

Thac0 20

Saving Throws

Paralyzation, Poison, Death Magic 10

Rod, Staff, or Wand 14

Petrification or Polymorph 13

Breath Weapon 16

Spell 15

Non-Weapon Proficiencies

Fire-Building (Wis -1)

Healing (Wis -2)

Hunting (Wis -1)

Spellcraft (Int -2)

Swimming (Str)

Weather Sense (Kit bonus) (Wis -1)

Weapon Proficiencies

Penalty for using weapon I'm not proficient in: -3

Spear

Shortbow

Abilities

Turn Undead (Cleric ability)

Detect Abominations (Savage Priest, 1/day as per a 5th level spell) - Ability to sense the presence of abominations - creatures that are not of this world. Things like aboleths, beholders, illithids, and the like. These creatures, and their gods, are the mythical foes of the Elder Elemental Gods. In the myth circles of the Tuath, it was the struggle between the two that brought on the cataclysm that ended Tuath civilization (paving the way for the other races to dominate the peninsula).

Hindrances

Savage Priests are strange, primative, and imposing. They suffer a -2 reaction penalty when dealing with any "civilized" people in addition to her -5 from her terrible Charisma. You really want this one talking to people :ROFLMAO:

Magic

Daily Spells:

1st: 4 (2 base + 2 Wisdom)

Bonus: +1 Elemental spell per day

Spheres of Influence

Major: All, Combat, Elemental

Minor: Creation, Sun, Weather

    • Access based on Elemental Forces priesthood in the Priests' Handbook

Money

3d6x5GP (Savage Priest kit)

Limited to leather armor and shield at the start (Kit requirement)

Couple of Questions

Do you count Bow and Shortbow as 2 separate proficiencies? Or do you count them as the same?

I didn't realize until I started building the sheet, but apparently the Elemental Forces priesthood does not get access to the Healing sphere :oops: Could I trade one of my spheres for it? I'm thinking I lose minor access to Creation to get minor access to Healing?

Edit: Wondering if we should consider swapping out Turn Undead, doesn't really fit the concept. Maybe we replace it with something more appropriate for this pantheon?