Editing Landsoftheblacksea:Main Page/players/danithe thorne

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[[ Landsoftheblacksea:Main_Page#Player_Characters | '''Return to the Main Page''']]
{| class="wikitable" border="0" style="text-align:center; width: 100%;"
 
|-
 
|[[Landsoftheblacksea:Main_Page/races|'''Races''']] || [[Landsoftheblacksea:Main_Page/religion|'''Religions''']] || [[Landsoftheblacksea:Main_Page/realms|'''Realms''']] || [[Landsoftheblacksea:Main_Page/geography|'''Geography''']] || [[Landsoftheblacksea:Main_page/organizations|'''Organizations''']] || [[Landsoftheblacksea:Main_Page/languages|'''Languages''']]  || [[Landsoftheblacksea:Main_page/time_calendars|'''Time & Calendars''']]
 
|-
 
|}
 
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[[ Landsoftheblacksea:Main_Page#Player_Characters | '''<< Return to the Main Page''']]
 
  
 
A woman running from her past and perhaps seeking redemption.
 
A woman running from her past and perhaps seeking redemption.
  
[[File:ZZDarithe2C.jpg |200px| thumb]]
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[[File:ZZDarithe2C.jpg | thumb]]
  
== Character Sheet ==
 
[https://docs.google.com/spreadsheets/d/1C0UaNwL9XfuTyMo3xBNW42tq9NGYfQ_7/edit?usp=sharing&ouid=104111159945893972742&rtpof=true&sd=true  '''Darithe Character Sheet''']
 
 
<!--
 
 
== Basics ==
 
== Basics ==
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
 
! Character Name !! Player Name !! Race !! Class !! Alignment !! AC !! Experience !! Hit Points
 
! Character Name !! Player Name !! Race !! Class !! Alignment !! AC !! Experience !! Hit Points
 
|-
 
|-
| Darithe Thorne (Meav Delte) || Desconocida || Human || Thief 4 || Chaotic Good || 7 (With Dex Adj) || 5035 / 10000 || 12
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| Darithe Thorne (Meav Delte) || Desconocida || Human || Thief 3 || Chaotic Good || 7 (With Dex Adj) || 1250|| 11
 
|-
 
|-
 
|}
 
|}
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== Thieves Abilities ==
 
== Thieves Abilities ==
{| class="wikitable" style="text-align:center"
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{| class="wikitable"
! Skill !! Base !! Dex Bonus !! Level Bonuses !! No Armor Mod !! Magic Adj. !! ''' Total ''' !! Notes
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|-
|-
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| '''Pick Pockets''' || 15% + 5% (DEX) + 5% (no armor) =25% ||
| '''Pick Pockets''' || 15% || 5% || 0% || 5% || 0% || ''' 25% ''' ||
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|-
|-
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| '''Open Locks''' || 30% + 10% (DEX) = 50% ||
| '''Open Locks''' || 10% || 10% || 25% || 0% || 0% || ''' 45% ''' ||
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|-
|-
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| '''Find/Remove Traps''' || 40% ||
| '''Find/Remove Traps''' || 5% || 0% || 50% || 0% || 0% || ''' 55% ''' ||
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|-
|-
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| '''Move Silently''' || 30% + 5% (DEX) + 10% (no armor) = 45% || Movement reduced to 1/3
| '''Move Silently''' || 10% || 5% || 20% || 10% || 0% || ''' 45% ''' || Movement reduced to 1/3
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|-
|-
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| '''Hide in Shadows''' || 35% + 5% (DEX) + 5% (no armor) = 45% ||
| '''Hide in Shadows''' || 5% || 5% || 40% || 5% || 0% || ''' 55% ''' ||
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|-
|-
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| '''Detect Noise''' || 18% ||
| '''Detect Noise''' || 15% || 0% || 5% || 0% || 0% || ''' 20% ''' ||
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|-
|-
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| '''Climb Walls''' || 60% + 10% (no armor) = 70% ||
| '''Climb Walls''' || 60% || 0% || 5% || 10% || 0% || ''' 75% ''' ||
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|-
|-
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| '''Read Languages''' || 2% ||
| '''Read Languages''' || 0% || 0% || 5% || 0% || 0% || ''' 5% ''' ||
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|-
 
|}
 
|}
 
 
Back Stab times 2.
 
  
 
== Encumbrance ==
 
== Encumbrance ==
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|}
 
|}
 
== Equipment ==
 
== Equipment ==
 
 
 
 
{| class="wikitable"
 
{| class="wikitable"
! Item !! Weight !! Carried
 
 
|-
 
|-
|<span style="color: blue">''' Potion of Clairaudience ''' </span>
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|'''Clothing'''
|''''' 0 '''''
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|'''''5 lbs'''''
|''''' Pouch '''''  
 
 
|-
 
|-
|''' Clothing '''  
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|'''Leather Armor'''
|''''' 3 '''''
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|'''15 lbs'''
|''''' Worn '''''  
 
 
|-
 
|-
|''' Leather Armor '''  
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|'''Backpack'''
|''''' 15 '''''
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|'''''2 lbs'''''
|''''' Worn '''''  
 
 
|-
 
|-
|''' Backpack '''  
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|'''Small pouch'''
|''''' 2 '''''
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|'''''0.5 lbs'''''
|''''' Worn '''''  
 
 
|-
 
|-
|''' Small pouch '''  
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|'''10 gold coins'''
|''''' 0.5 '''''
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|'''''*'''''
|''''' Worn '''''  
 
 
|-
 
|-
|''' 9 gold coins '''  
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|'''Hand Crossbow'''
|''''' 0 '''''
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|'''''3 lbs'''''
|''''' Pouch '''''  
 
 
|-
 
|-
|''' Hand Crossbow '''  
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|'''Dagger (x2)'''
|''''' 3 '''''
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|'''''2 lbs'''''
|''''' Belt '''''  
 
 
|-
 
|-
|''' Dagger (x2) '''  
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|-style="color: blue"
|''''' 2 '''''
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|'''Dwarven made Dagger (x2)'''
|''''' Belt '''''  
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|'''''2 lbs'''''
 
|-
 
|-
|''' Dwarven made Dagger (x2) '''  
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|'''Quiver'''
|''''' 1 '''''
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|'''''1 lbs'''''
|<span style="color: red">''''' Belt/Prisoners '''''  
 
 
|-
 
|-
|''' Quiver '''  
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|'''Quarrels (20)'''
|''''' 1 '''''
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|'''''1 lbs'''''
|''''' Belt '''''  
 
 
|-
 
|-
|''' Quarrels (20) '''  
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|'''Hooded Lantern'''
|''''' 1 '''''
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|'''''2 lbs'''''
|''''' Belt '''''  
 
 
|-
 
|-
|''' Hooded Lantern '''  
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|'''3 Flasks of Lantern Oil'''
|''''' 2 '''''
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|'''''3 lbs'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' 3 Flasks of Lantern Oil '''  
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|'''Flint & Steel'''
|''''' 3 '''''
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|'''''*'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' Flint & Steel '''  
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|'''Dry Rations (3 days)'''
|''''' 0 '''''
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|'''''2 lbs'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' Dry Rations (3 days) '''  
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|'''Waterskin'''
|''''' 2 '''''
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|'''''1 lbs'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' Waterskin '''  
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|'''Sewing Needle'''
|''''' 1 '''''
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|'''''*'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' Sewing Needle '''  
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|'''Thieves Picks'''
|''''' 0 '''''
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|'''''1 lb'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' Thieves Picks '''  
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|'''Vial of Perfume'''
|''''' 1 '''''
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|'''''*'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' Vial of Perfume '''  
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|'''Whetstone'''
|''''' 0 '''''
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|'''''1 lb'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' Whetstone '''  
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|'''Fine Quality Deck of Playing Cards'''
|''''' 1 '''''
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|'''''*'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' Fine Quality Deck of Playing Cards '''
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|'''Total'''
|''''' 0 '''''
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|'''''41 lbs'''''
|''''' Backpack '''''
 
|-
 
|''' (Violet Total) '''
 
|''''' 15 '''''
 
|''''' '''''
 
|-
 
|<span style="color: blue">''' Total w/ Backpack ''' </span>
 
|''''' 38.5 '''''
 
|''' Light '''
 
|-
 
|<span style="color: blue">''' Total w/o Backpack ''' </span>
 
|''''' 23.5 '''''
 
|''' Unencumbered '''  
 
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|'''Urn of Saakh Oil'''
 
|'''Urn of Saakh Oil'''
|-
 
|'''10 gold coins stored in Fariya's locked chest'''
 
|-
 
|'''20 gold in letters of credit stored in Fariya's locked chest'''
 
|-
 
|'''100 gold worth of gems stored in Fariya's locked chest'''
 
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|}
 
|}
-->
 
  
 
== Background ==
 
== Background ==
[[File:ZZDarithe2L.jpg|200px| thumb]]
+
[[File:ZZDarithe2L.jpg]]
 
 
'''Birthplace''': Belies-ar-Weil
 
 
 
'''Parents''': Both deceased
 
 
 
'''Sibling''': Vari (younger sister) deceased
 
  
 
She stared at her reflection in the mirror for a long time. The red hair would take some getting used to. The shorn locks of her previously long tresses less so, as that frequently just got in the way of her skills. No sign of her Da's dark hair now, the only part she truly inherited from him. Just as the freckles across her pale features came from her mother. Her hands were near as red as the hair stained from the dye. Somehow that seemed apt. She scrubbed the dye from her hands in the washbasin. At least that stain could be washed away...
 
She stared at her reflection in the mirror for a long time. The red hair would take some getting used to. The shorn locks of her previously long tresses less so, as that frequently just got in the way of her skills. No sign of her Da's dark hair now, the only part she truly inherited from him. Just as the freckles across her pale features came from her mother. Her hands were near as red as the hair stained from the dye. Somehow that seemed apt. She scrubbed the dye from her hands in the washbasin. At least that stain could be washed away...
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She spotted a small family going in the opposite direction approaching, a young man, his pretty wife and two small girls tugging at their parent's cloaks. She smiled and nodded to them as their paths crossed. Her mind calling back memories of her own youth and her sister Vari. She turned and caught back up to the family offering them most of her fruit. It wouldn't last long and she knew she couldn't eat it all before it went bad. She kept a stem of grapes for herself and waved to them as they continued their journey farther away from her. She returned to the path she had chosen and walked on alone.
 
She spotted a small family going in the opposite direction approaching, a young man, his pretty wife and two small girls tugging at their parent's cloaks. She smiled and nodded to them as their paths crossed. Her mind calling back memories of her own youth and her sister Vari. She turned and caught back up to the family offering them most of her fruit. It wouldn't last long and she knew she couldn't eat it all before it went bad. She kept a stem of grapes for herself and waved to them as they continued their journey farther away from her. She returned to the path she had chosen and walked on alone.
 
<!-- |-
 
|<span style="color: blue;">''' Spy Mask ''' </span>
 
|''''' 0 '''''
 
|''''' Worn '''''
 
|-
 
|<span style="color: blue;">''' Cloak of the Hunter ''' </span>
 
|''''' 2 '''''
 
|''''' Worn '''''  --!>
 
 
<!-- <span style="color: blue"> '''Potion of Clairaudience''' ''(This potion empowers the creature drinking it to hear as the 3rd-level wizard spell of the same name. However, the potion can be used to hear even unknown areas within 30 yards. Its effects last for two turns.  Spell Description: The clairaudience spell enables the wizard to concentrate upon some locale and hear in his mind any noise within a 60-foot radius of that point. Distance is not a factor, but the locale must be known--a place familiar to the spellcaster or an obvious one (such as behind a door, around a corner, in a copse of trees, etc.). Only sounds that are normally detectable by the wizard can be heard by use of this spell. Lead sheeting or magical protections prevent the operation of the spell, and the wizard has some indication that the spell is so blocked. The spell creates an invisible sensor, similar to that created by a crystal ball spell, that can be dispelled. The spell functions only on the wizard's current plane of existence. The material component of the spell is a small horn of at least 100 gp value.)''</span> --!>
 
 
<!-- <span style="color: blue"> '''Spy Mask''' ''(Allows one to use Change Self once per day. Necromantic aspect is not identified at this time.)''</span> --!>
 

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