Editing Landsoftheblacksea:Main Page/players/danithe thorne

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[[ Landsoftheblacksea:Main_Page#Player_Characters | '''Return to the Main Page''']]
{| class="wikitable" border="0" style="text-align:center; width: 100%;"
 
|-
 
|[[Landsoftheblacksea:Main_Page/races|'''Races''']] || [[Landsoftheblacksea:Main_Page/religion|'''Religions''']] || [[Landsoftheblacksea:Main_Page/realms|'''Realms''']] || [[Landsoftheblacksea:Main_Page/geography|'''Geography''']] || [[Landsoftheblacksea:Main_page/organizations|'''Organizations''']] || [[Landsoftheblacksea:Main_Page/languages|'''Languages''']]  || [[Landsoftheblacksea:Main_page/time_calendars|'''Time & Calendars''']]
 
|-
 
|}
 
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[[ Landsoftheblacksea:Main_Page#Player_Characters | '''<< Return to the Main Page''']]
 
  
 
A woman running from her past and perhaps seeking redemption.
 
A woman running from her past and perhaps seeking redemption.
  
[[File:ZZDarithe2C.jpg |200px| thumb]]
+
[[File:ZZDarithe2C.jpg | thumb]]
  
== Character Sheet ==
 
[https://docs.google.com/spreadsheets/d/1C0UaNwL9XfuTyMo3xBNW42tq9NGYfQ_7/edit?usp=sharing&ouid=104111159945893972742&rtpof=true&sd=true  '''Darithe Character Sheet''']
 
 
<!--
 
 
== Basics ==
 
== Basics ==
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
 
! Character Name !! Player Name !! Race !! Class !! Alignment !! AC !! Experience !! Hit Points
 
! Character Name !! Player Name !! Race !! Class !! Alignment !! AC !! Experience !! Hit Points
 
|-
 
|-
| Darithe Thorne (Meav Delte) || Desconocida || Human || Thief 4 || Chaotic Good || 7 (With Dex Adj) || 5035 / 10000 || 12
+
| Darithe Thorne (Meav Delte) || Desconocida || Human || Thief 3 || Chaotic Good || 7 (With Dex Adj) || 4286 / 5000 || 11
 
|-
 
|-
 
|}
 
|}
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== Thieves Abilities ==
 
== Thieves Abilities ==
{| class="wikitable"  style="text-align:center"
+
{| class="wikitable"
! Skill !! Base !! Dex Bonus !! Level Bonuses !! No Armor Mod !! Magic Adj. !! ''' Total ''' !! Notes
+
! !! style="text-align:center;" | Base !! style="text-align:center;" | Dex Bonus !! style="text-align:center;" | No Armor Mod !! style="text-align:center;" | '''Total''' !! style="text-align:center;" | Notes
|-
+
|-
| '''Pick Pockets''' || 15% || 5% || 0% || 5% || 0% || ''' 25% ''' ||
+
| '''Pick Pockets''' || style="text-align:center;" | 15% || style="text-align:center;" | +5% || style="text-align:center;" | +5% || style="text-align:center;" | '''25%''' ||
|-
+
|-
| '''Open Locks''' || 10% || 10% || 25% || 0% || 0% || ''' 45% ''' ||
+
| '''Open Locks''' || style="text-align:center;" | 30% || style="text-align:center;" | +10% || style="text-align:center;" | - || style="text-align:center;" | '''40%''' ||
|-
+
|-
| '''Find/Remove Traps''' || 5% || 0% || 50% || 0% || 0% || ''' 55% ''' ||
+
| '''Find/Remove Traps''' || style="text-align:center;" | 40% || style="text-align:center;" | - || style="text-align:center;" | - || style="text-align:center;" | '''40%''' ||
|-
+
|-
| '''Move Silently''' || 10% || 5% || 20% || 10% || 0% || ''' 45% ''' || Movement reduced to 1/3
+
| '''Move Silently''' || style="text-align:center;" | 30% || style="text-align:center;" | +5% || style="text-align:center;" | +10% || style="text-align:center;" | '''45%''' || Movement reduced to 1/3
|-
+
|-
| '''Hide in Shadows''' || 5% || 5% || 40% || 5% || 0% || ''' 55% ''' ||
+
| '''Hide in Shadows''' || style="text-align:center;" | 35% || style="text-align:center;" | +5% || style="text-align:center;" | +5% || style="text-align:center;" | '''45%''' ||
|-
+
|-
| '''Detect Noise''' || 15% || 0% || 5% || 0% || 0% || ''' 20% ''' ||
+
| '''Detect Noise''' || style="text-align:center;" | 20% || style="text-align:center;" | - || style="text-align:center;" | - || style="text-align:center;" | '''20%''' ||
|-
+
|-
| '''Climb Walls''' || 60% || 0% || 5% || 10% || 0% || ''' 75% ''' ||
+
| '''Climb Walls''' || style="text-align:center;" | 65% || style="text-align:center;" | - || style="text-align:center;" | +10% || style="text-align:center;" | '''75%''' ||
|-
+
|-
| '''Read Languages''' || 0% || 0% || 5% || 0% || 0% || ''' 5% ''' ||
+
| '''Read Languages''' || style="text-align:center;" | 5% || style="text-align:center;" | - || style="text-align:center;" | - || style="text-align:center;" | '''5%''' ||
 +
|-
 
|}
 
|}
  
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|}
 
|}
 
== Equipment ==
 
== Equipment ==
 
 
 
 
{| class="wikitable"
 
{| class="wikitable"
! Item !! Weight !! Carried
+
! Item  
 +
! Weight  
 +
! Carried
 
|-
 
|-
|<span style="color: blue">''' Potion of Clairaudience ''' </span>
+
|<span style="color: blue"> '''Potion of Clairaudience''' ''(This potion empowers the creature drinking it to hear as the 3rd-level wizard spell of the same name. However, the potion can be used to hear even unknown areas within 30 yards. Its effects last for two turns. Spell Description: The clairaudience spell enables the wizard to concentrate upon some locale and hear in his mind any noise within a 60-foot radius of that point. Distance is not a factor, but the locale must be known--a place familiar to the spellcaster or an obvious one (such as behind a door, around a corner, in a copse of trees, etc.). Only sounds that are normally detectable by the wizard can be heard by use of this spell. Lead sheeting or magical protections prevent the operation of the spell, and the wizard has some indication that the spell is so blocked. The spell creates an invisible sensor, similar to that created by a crystal ball spell, that can be dispelled. The spell functions only on the wizard's current plane of existence. The material component of the spell is a small horn of at least 100 gp value.)''</span>
|''''' 0 '''''
+
|'''''*'''''
|''''' Pouch '''''  
 
 
|-
 
|-
|''' Clothing '''
+
|<span style="color: blue"> '''Spy Mask''' ''(Allows one to use Change Self once per day. Necromantic aspect is not identified at this time.)''</span>
|''''' 3 '''''  
+
|'''''*'''''
|''''' Worn '''''  
 
 
|-
 
|-
|''' Leather Armor '''
+
|<span style="color: blue"> '''Cloak of the Hunter''' ''(+10% Hide in Shadows; +10% move silently. Once per 24 hours, allows wearer to Speak with Animals per the Priest spell, as if cast by a 5th Level Priest (duration 10 rounds). Only one kind of animal can be involved per usage (e.g., wearer can talk to 10 different wolves in one usage for 10 rounds, but cannot talk to a wolf for 5 rounds and then a bear for the second 5 rounds)'' </span>
|''''' 15 '''''  
+
|'''''2 lbs'''''
|''''' Worn '''''  
 
 
|-
 
|-
|''' Backpack '''  
+
|'''Clothing'''
|''''' 2 '''''
+
|'''''3 lbs'''''
|''''' Worn '''''  
 
 
|-
 
|-
|''' Small pouch '''  
+
|'''Leather Armor'''
|''''' 0.5 '''''
+
|'''15 lbs'''
|''''' Worn '''''  
 
 
|-
 
|-
|''' 9 gold coins '''  
+
|'''Backpack'''
|''''' 0 '''''
+
|'''''2 lbs'''''
|''''' Pouch '''''  
 
 
|-
 
|-
|''' Hand Crossbow '''  
+
|'''Small pouch'''
|''''' 3 '''''
+
|'''''0.5 lbs'''''
|''''' Belt '''''  
 
 
|-
 
|-
|''' Dagger (x2) '''  
+
|'''9 gold coins'''
|''''' 2 '''''
+
|'''''*'''''
|''''' Belt '''''  
 
 
|-
 
|-
|''' Dwarven made Dagger (x2) '''  
+
|'''Hand Crossbow'''
|''''' 1 '''''
+
|'''''3 lbs'''''
|<span style="color: red">''''' Belt/Prisoners '''''  
 
 
|-
 
|-
|''' Quiver '''  
+
|'''Dagger (x2)'''
|''''' 1 '''''
+
|'''''2 lbs'''''
|''''' Belt '''''  
 
 
|-
 
|-
|''' Quarrels (20) '''  
+
|'''Dwarven made Dagger (x2)'''
|''''' 1 '''''
+
|'''''2 lbs'''''
|''''' Belt '''''  
 
 
|-
 
|-
|''' Hooded Lantern '''  
+
|'''Quiver'''
|''''' 2 '''''
+
|'''''1 lbs'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' 3 Flasks of Lantern Oil '''  
+
|'''Quarrels (20)'''
|''''' 3 '''''
+
|'''''1 lbs'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' Flint & Steel '''  
+
|'''Hooded Lantern'''
|''''' 0 '''''
+
|'''''2 lbs'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' Dry Rations (3 days) '''  
+
|'''3 Flasks of Lantern Oil'''
|''''' 2 '''''
+
|'''''3 lbs'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' Waterskin '''  
+
|'''Flint & Steel'''
|''''' 1 '''''
+
|'''''*'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' Sewing Needle '''  
+
|'''Dry Rations (3 days)'''
|''''' 0 '''''
+
|'''''2 lbs'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' Thieves Picks '''  
+
|'''Waterskin'''
|''''' 1 '''''
+
|'''''1 lbs'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' Vial of Perfume '''  
+
|'''Sewing Needle'''
|''''' 0 '''''
+
|'''''*'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' Whetstone '''  
+
|'''Thieves Picks'''
|''''' 1 '''''
+
|'''''1 lb'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' Fine Quality Deck of Playing Cards '''  
+
|'''Vial of Perfume'''
|''''' 0 '''''
+
|'''''*'''''
|''''' Backpack '''''  
 
 
|-
 
|-
|''' (Violet Total) '''  
+
|'''Whetstone'''
|''''' 15 '''''
+
|'''''1 lb'''''
|''''' '''''  
 
 
|-
 
|-
|<span style="color: blue">''' Total w/ Backpack ''' </span>
+
|'''Fine Quality Deck of Playing Cards'''
|''''' 38.5 '''''
+
|'''''*'''''
|''' Light '''  
 
 
|-
 
|-
|<span style="color: blue">''' Total w/o Backpack ''' </span>
+
|'''Total'''
|''''' 23.5 '''''
+
|'''''44 lbs'''''
|''' Unencumbered '''  
 
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|}
 
|}
-->
 
  
 
== Background ==
 
== Background ==
[[File:ZZDarithe2L.jpg|200px| thumb]]
+
[[File:ZZDarithe2L.jpg]]
  
 
'''Birthplace''': Belies-ar-Weil
 
'''Birthplace''': Belies-ar-Weil
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She spotted a small family going in the opposite direction approaching, a young man, his pretty wife and two small girls tugging at their parent's cloaks. She smiled and nodded to them as their paths crossed. Her mind calling back memories of her own youth and her sister Vari. She turned and caught back up to the family offering them most of her fruit. It wouldn't last long and she knew she couldn't eat it all before it went bad. She kept a stem of grapes for herself and waved to them as they continued their journey farther away from her. She returned to the path she had chosen and walked on alone.
 
She spotted a small family going in the opposite direction approaching, a young man, his pretty wife and two small girls tugging at their parent's cloaks. She smiled and nodded to them as their paths crossed. Her mind calling back memories of her own youth and her sister Vari. She turned and caught back up to the family offering them most of her fruit. It wouldn't last long and she knew she couldn't eat it all before it went bad. She kept a stem of grapes for herself and waved to them as they continued their journey farther away from her. She returned to the path she had chosen and walked on alone.
 
<!-- |-
 
|<span style="color: blue;">''' Spy Mask ''' </span>
 
|''''' 0 '''''
 
|''''' Worn '''''
 
|-
 
|<span style="color: blue;">''' Cloak of the Hunter ''' </span>
 
|''''' 2 '''''
 
|''''' Worn '''''  --!>
 
 
<!-- <span style="color: blue"> '''Potion of Clairaudience''' ''(This potion empowers the creature drinking it to hear as the 3rd-level wizard spell of the same name. However, the potion can be used to hear even unknown areas within 30 yards. Its effects last for two turns.  Spell Description: The clairaudience spell enables the wizard to concentrate upon some locale and hear in his mind any noise within a 60-foot radius of that point. Distance is not a factor, but the locale must be known--a place familiar to the spellcaster or an obvious one (such as behind a door, around a corner, in a copse of trees, etc.). Only sounds that are normally detectable by the wizard can be heard by use of this spell. Lead sheeting or magical protections prevent the operation of the spell, and the wizard has some indication that the spell is so blocked. The spell creates an invisible sensor, similar to that created by a crystal ball spell, that can be dispelled. The spell functions only on the wizard's current plane of existence. The material component of the spell is a small horn of at least 100 gp value.)''</span> --!>
 
 
<!-- <span style="color: blue"> '''Spy Mask''' ''(Allows one to use Change Self once per day. Necromantic aspect is not identified at this time.)''</span> --!>
 

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