Editing Landsoftheblacksea:Main Page/players/fariya mithra camar

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|'''Religion'''|| (1) || WIS||  0 || 16 || Characters with religion proficiency know the common beliefs and cults of their homeland and the major faiths of neighboring regions. Ordinary information (type of religious symbol used, basic attitude of the faith, etc.) of any religion is automatically known by the character. Special information, such as how the clergy is organized or the significance of particular holy days, requires a proficiency check.
 
|'''Religion'''|| (1) || WIS||  0 || 16 || Characters with religion proficiency know the common beliefs and cults of their homeland and the major faiths of neighboring regions. Ordinary information (type of religious symbol used, basic attitude of the faith, etc.) of any religion is automatically known by the character. Special information, such as how the clergy is organized or the significance of particular holy days, requires a proficiency check.
 
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|'''Research '''|| (1) ||INT|| 0 || 18 ||  A wizard with this skill is well-versed in the theory and application of spell research. He is familiar resources, with the use of libraries, laboratories, and other resources, also has a good grasp of the fundamental processes of experimentation and problem-solving. With a successful proficiency check, the character gains a +5% bonus to his success roll when researching a new spell and only requires one-half the usual amount of time to perform spell research or determine the process necessary to manufacture a particular magical item.    
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|'''Research '''|| (1) ||INT|| 0 || 18 ||  A wizard with this skill is well-versed in the theory and application of spell research. He is familiar resources, with the use of libraries, laboratories, and other resources, also has a good grasp of the fundamental
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processes of experimentation and problem-solving. With a successful proficiency check, the character gains a +5% bonus to his success roll when researching a new spell and only requires one-half the usual amount of time to perform spell research or determine the process necessary to manufacture a particular magical item   
 
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|'''Herbalism'''|| (2)|| INT|| -2|| 16 || Those with herbalist knowledge can identify plants and fungus and prepare nonmagical potions, poultices, powders, balms, salves, ointments, infusions, and plasters for medical and pseudo-medical purposes. They can also prepare natural plant poisons and purgatives.
 
|'''Herbalism'''|| (2)|| INT|| -2|| 16 || Those with herbalist knowledge can identify plants and fungus and prepare nonmagical potions, poultices, powders, balms, salves, ointments, infusions, and plasters for medical and pseudo-medical purposes. They can also prepare natural plant poisons and purgatives.

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