Editing Landsoftheblacksea:Main Page/players/fariya mithra camar

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
<font size=1>
+
[[ Landsoftheblacksea:Main_Page#Player_Characters | '''Return to the Main Page''']]
{| class="wikitable" border="0" style="text-align:center; width: 100%;"
 
|-
 
|[[Landsoftheblacksea:Main_Page/races|'''Races''']] || [[Landsoftheblacksea:Main_Page/religion|'''Religions''']] || [[Landsoftheblacksea:Main_Page/realms|'''Realms''']] || [[Landsoftheblacksea:Main_Page/geography|'''Geography''']] || [[Landsoftheblacksea:Main_page/organizations|'''Organizations''']] || [[Landsoftheblacksea:Main_Page/languages|'''Languages''']]  || [[Landsoftheblacksea:Main_page/time_calendars|'''Time & Calendars''']]
 
|-
 
|}
 
</font size>
 
 
 
[[ Landsoftheblacksea:Main_Page#Player_Characters | '''<< Return to the Main Page''']]
 
 
 
[[File:Fariya.jpg |300 px | thumb | Picture from https://www.pinterest.com/pin/357051076719991734/]]
 
  
 
A Half-elf Fighter-Mage-Cleric from the distant land of Jhon
 
A Half-elf Fighter-Mage-Cleric from the distant land of Jhon
  
[https://docs.google.com/spreadsheets/d/15y76CwFHZK_bSn64lykSJTjRqa59ipTK/edit?usp=sharing&ouid=104111159945893972742&rtpof=true&sd=true '''Fariya's Character Sheet''']
 
 
<!--
 
 
== Basics ==
 
== Basics ==
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
 
! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !!  Needed for Next Level !! Hit Points
 
! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !!  Needed for Next Level !! Hit Points
|-  
+
|-
| Fariya Mithra Camar || Darklin || F2 / M2 / C2 || LG || 10 (6 w/ Armor spell) || F-2650 / M-2765 / C-2765 || Next F-4000 / M-5000 / C-3000 || 12 (38 before split)
+
| Fariya Mithra Camar || Darklin || F1 / M1 / C2 || LG || 10 (6 w/ Armor spell) || F-1943/M-2137/C-2137 || Next F-2000/M-2500/C-3000 || 8 (26 before split)
|-  
+
|-
 
|}
 
|}
  
Line 30: Line 17:
 
! Age !! Height !! Weight !! Eye Colour !! Hair Colour  
 
! Age !! Height !! Weight !! Eye Colour !! Hair Colour  
 
|-
 
|-
| 20 || 5'8" || 130 lbs || Green || Black  
+
| 20 || 5'6" || 130 lbs || Green || Black  
 
|}
 
|}
  
Line 56: Line 43:
 
| 10 || 11 || 13 || 15 || 12  
 
| 10 || 11 || 13 || 15 || 12  
 
|}
 
|}
 +
  
 
*Half-elven characters have a 30% resistance to sleep and all charm-related spells.
 
*Half-elven characters have a 30% resistance to sleep and all charm-related spells.
Line 68: Line 56:
 
|'''Scimitar'''
 
|'''Scimitar'''
 
|-
 
|-
|'''Short Sword'''
+
|'''Short sword'''
 
|-
 
|-
 
|'''Jambiya (dagger)'''
 
|'''Jambiya (dagger)'''
 
|-
 
|-
 
|}
 
|}
 +
  
 
First (4)+(Fighter) New proficiency every 3 levels.  3,6,9,12
 
First (4)+(Fighter) New proficiency every 3 levels.  3,6,9,12
  
3rd-Expertise in Scimitar, 6th-Great Scimitar 9th-Quarterstaff, 12th-Ransuer
+
3-Spear, 6-Warhammer, 9-Katana
  
 
== Nonweapon Proficiencies ==
 
== Nonweapon Proficiencies ==
Line 84: Line 73:
 
|'''2nd Skill - Fisher-Swimming|| (0) || STR ||0 || 10 || A character with swimming proficiency knows how to swim and can move according to the rules given in the Swimming section (Ch 14). Those without this proficiency cannot swim. They can hold their breath and float, but they cannot move themselves about in the water.
 
|'''2nd Skill - Fisher-Swimming|| (0) || STR ||0 || 10 || A character with swimming proficiency knows how to swim and can move according to the rules given in the Swimming section (Ch 14). Those without this proficiency cannot swim. They can hold their breath and float, but they cannot move themselves about in the water.
 
|-
 
|-
|'''2nd Skill- Fisher-Fishing|| (0) || WIS || -1 || 15||A character with this proficiency knows how to catch fish with hook and line, net, and spear. If fish are present in a body of water, a successful proficiency check means the character has caught something. Typically, with a successful check, the fisherman he will catch 1 d6 fish in an hour. This number can be doubled if many fish are present. It is reduced to one fish per hour if the character is seeking large quarry-such as sturgeon, muskellunge, giant carp, or saltwater fish.
+
|'''2nd Skill- Fisher- Fishing|| (0) || WIS || -1 || 15||A character with this proficiency knows how to catch fish with hook and line, net, and spear. If fish are present in a body of water, a successful proficiency check means the character has caught something. Typically, with a successful check, the fisherman he will catch 1 d6 fish in an hour. This number can be doubled if many fish are present. It is reduced to one fish per hour if the character is seeking large quarry-such as sturgeon, muskellunge, giant carp, or saltwater fish.
 
|-
 
|-
|'''2nd Skill- Fisher-Small Boat Handling|| (0) || WIS || +1 || 17 || This proficiency allows the character to pilot any small boat, such as a kayak or canoe, operating it at maximum speed. It also allows make minor repairs and improvements in these boats, such as waterproofing them and patching holes. A successful proficiency check enables the character to handle the craft in treacherous situations.
+
|'''2nd Skill- Small Boat Handling|| (0) || WIS || +1 || 17 || This proficiency allows the character to pilot any small boat, such as a kayak or canoe, operating it at maximum speed. It also allows make minor repairs and improvements in these boats, such as waterproofing them and patching holes. A successful proficiency check enables the character to handle the craft in treacherous situations.
 
|-
 
|-
 
|'''Healing''' || (2) || WIS || -2 || 14 ||  A character proficient in healing knows how to use natural medicines and basic principles of first aid and doctoring. If the character tends another within one round of wounding (and makes a successful proficiency check), his ministrations restore 1d3 hit points (but no more hit points can be restored than were lost in the previous round). Only one healing attempt can be made on a character per day.
 
|'''Healing''' || (2) || WIS || -2 || 14 ||  A character proficient in healing knows how to use natural medicines and basic principles of first aid and doctoring. If the character tends another within one round of wounding (and makes a successful proficiency check), his ministrations restore 1d3 hit points (but no more hit points can be restored than were lost in the previous round). Only one healing attempt can be made on a character per day.
Line 110: Line 99:
 
First level (4)+ Intell Bonus (7)+ (Priest/Wizard Classes get New proficiency every 3 levels.)  3,6,9,12
 
First level (4)+ Intell Bonus (7)+ (Priest/Wizard Classes get New proficiency every 3 levels.)  3,6,9,12
  
3rd-Tumbling, 6th-Carpentry, 9th-Navigation, 12th-Riding, Land Based
+
3-Riding, Land-Based (PHB) 6-Animal Handling (PHB) 9-Agriculture (PHB)
 +
 
 +
==Leather Workshop (Future Plans)==
 +
Fighter's Handbook. If he Intends to make any sort of all leather armor (hide armor, leather armor, and armored leather caps). The workshop is a leatherworker's shop. Including apparatus for leather soaking, scraping, tanning, boiling, boiling in wax, shaping, hole punching, sewing, and all the other processes by which leather is transformed Into armor. Such a workshop costs 25 gp plus the cost of the shelter where it is set up: An additional 25 gp for a large tent, an additional 75 gp for a well-crafted hut/workshop, or more as part of a larger dwelling (at whatever price scheme the DM prefers). (Included In the price of the leatherworker's shop is the cost of the tools necessary to make padded armor and armor linings and padding.)
  
 
== Languages ==
 
== Languages ==
Line 146: Line 138:
 
== Equipment ==
 
== Equipment ==
 
{| class="wikitable"
 
{| class="wikitable"
! Item !! Weight !! Carried
 
 
|-
 
|-
|<span style="color: blue">''' Ring of Thought (see notes below) ''' </span>
+
|'''Equipment'''
|''''' 0 '''''  
+
|'''''Weight'''''
|'''''Worn '''''  
+
|'''''Location'''''
 
|-
 
|-
|<span style="color: blue">''' Occulus Dei/Eye of God (1) ''' </span>
+
|'''Clothing'''
|''''' 0'''''  
+
|'''''3 lbs'''''
|'''''Backpack '''''  
+
|'''''Body'''''
 
|-
 
|-
|<span style="color: blue">'''Veneficus Pestis/Wizard’s Bane (1)''' </span>
+
|'''Forest Green Hooded Cloak'''
|''''' 0 '''''  
+
|'''''1 lb'''''
|''''' Backpack'''''  
+
|'''''Body'''''
 
|-
 
|-
|<span style="color: blue">''' Oris Mortuorum/Dead Man’s Mouth (1)''' </span>
+
|'''Scimitar'''
|''''' 0 '''''  
+
|'''''4 lbs'''''
|''''' Backpack '''''  
+
|'''''Back in Wilderness Harness(Not finished)'''''
 
|-
 
|-
|''' Coin Purse with gold and Emeralds '''  
+
|'''Dwarven Steel Short Sword'''
|''''' 0 '''''  
+
|'''''3 lbs'''''
|'''''Worn '''''  
+
|'''''Horizontally on small of back lt'''''
 
|-
 
|-
|''' Brown Hooded Cloak '''  
+
|'''Jambiya Dagger'''
|''''' 1 '''''  
+
|'''''1 lb'''''
|'''''Worn '''''  
+
|'''''Boot'''''
 
|-
 
|-
|''' Spellbook '''  
+
|'''6 Throwing Daggers w/o handles'''
|''''' 1 '''''  
+
|'''''3 lbs'''''
|'''''Backpack '''''  
+
|'''''Right Thigh Sheath (not done in BP)'''''
 
|-
 
|-
|''' Magic Long bow '''  
+
|'''Backpack'''
|''''' 3 '''''  
+
|'''''2 lbs'''''
|'''''Worn '''''  
+
|'''''Back'''''
 
|-
 
|-
|''' Long Bow '''
+
|'''10 Days Iron Rations'''
|''''' 3 '''''
+
|'''''5 lb'''''
|'''''Worn'''''
+
|'''''Backpack'''''
 
|-
 
|-
|''' Dwarven Steel / Silvered Scimitar '''  
+
|'''Large Belt pouches x2'''
|''''' 3 '''''  
+
|'''''1 lb'''''
|'''''Back '''''  
+
|'''''Waist on Belt'''''
 
|-
 
|-
|''' 8 Throwing Daggers w/o handles '''  
+
|'''Flint and steel'''
|''''' 4 '''''  
+
|'''''*'''''
|'''''Worn '''''  
+
|'''''Beltpouch'''''
 
|-
 
|-
|''' Backpack '''  
+
|'''Phoenix Holy symbol'''
|''''' 2 '''''  
+
|'''''*'''''
|'''''Backpack '''''  
+
|'''''Neck under shirt'''''
 
|-
 
|-
|''' 4 Days Iron Rations '''  
+
|'''Healing Bag'''
|''''' 2 '''''  
+
|'''''3 lbs'''
|'''''Backpack '''''  
+
|'''''Over shoulder'''''
 
|-
 
|-
|''' Thigh Sheaths x 2 (6 Dagger Capacity each) '''  
+
|'''Veniri Gladius Short Sword*'''
|''''' 1 '''''  
+
|'''''3 lbs'''''
|'''''Worn '''''  
+
|'''''Horizontal on Small of back rt'''''
 
|-
 
|-
|''' Waterskin '''  
+
|'''Lamp oil x3'''
|''''' 1 '''''  
+
|'''''3 lbs'''''
|'''''Backpack '''''  
+
|'''''Backpack'''''
 
|-
 
|-
|''' Healing Haversack '''  
+
|'''Small Shield'''
|''''' 3 '''''  
+
|'''''5 lbs'''''
|'''''Worn '''''  
+
|'''''Back'''''
 
|-
 
|-
|''' Large Belt pouches x2 '''  
+
|'''Hooded Lantern'''
|''''' 1 '''''  
+
|'''''2 lbs'''''
|'''''Worn '''''  
+
|'''''Backpack'''''
 
|-
 
|-
|''' Iron Phoenix Holy symbol '''  
+
|'''Waterskin'''
|''''' 0 '''''  
+
|'''''1 lbs'''''
|'''''Worn '''''  
+
|'''''On Backpack'''''
 
|-
 
|-
|''' Veniri Gladius Short Sword* (50gp) '''
+
|'''Total'''
|''''' 3 '''''
+
|'''''45 lbs'''''
|'''''Back '''''
 
|-
 
|''' Dwarven Steel Short Sword x 2'''
 
|''''' 0 '''''
 
|<span style="color: red">'''''Prisoners ''''' </span>
 
|-
 
|''' Quiver with 50 Sheaf Arrows '''
 
|''''' 2 '''''
 
|'''''Back '''''
 
|-
 
|''' Bone Medallion from Acaozzashk '''
 
|''''' 0 '''''
 
|'''''Pouch '''''
 
|-
 
|''' brass ring; a (filthy) rabbits foot charm, leather bracelet with several bone charms '''
 
|''''' 1 '''''
 
|'''''Pouch '''''
 
|-
 
|''' 2 Days Iron Rations '''
 
|''''' 2 '''''
 
|'''''Sling Bag '''''
 
|-
 
|''' 3 Vials of Lamp oil '''
 
|''''' 3 '''''
 
|'''''Sling Bag '''''
 
|-
 
|''' Hooded Lantern '''
 
|''''' 2 '''''
 
|'''''Sling Bag '''''
 
|-
 
|''' Hand Axe '''
 
|''''' 5 '''''
 
|'''''Sling Bag '''''
 
|-
 
|''' Total w/ Sling Bag '''
 
|''''' 40 '''''  
 
|<span style="color: blue">'''Unencumbered ''' </span>
 
|-
 
|''' Total w/out Sling Bag '''
 
|''''' 28 '''''
 
|<span style="color: blue">'''Unencumbered ''' </span>
 
 
|-
 
|-
 
|}
 
|}
  
  
<span style="color: blue">* '''Ring of Thought''': Base Power: All Mentalism Spells 125% (Range, AoE, Duration, # creatures affected, etc. etc.). All saves against Mentalism spells cast by wearer at -1; Wearer saves against Mentalism spells and spell-like effects @ +1. Single person cannot wear more than one of the Rings at a time. Here are the spells in the Mentalism List: Charm Person-1st, Hypnotism-1st, Spook-1st, ESP-2nd, Forget-2nd, Clairaudience-3rd, Clairvoyance-3rd, IRON MIND-3rd, Suggestion-3rd, Charm Monster-4th, Phantasmal Killer-4th, Psychic Protection-4th, Rary's Mnemonic Enhancer-4th, Domination-5th, Feeblemind-5th, Magic Jar-5th, Sending-5th, Eyebite-6th, Geas-6th, Mass Suggestion-6th, Tower of Mental Resistance-6th, Descent into Madness-7th, Demand-8th, Mind Blank-8th, Programmed Amnesia-9th.
+
*[[Veniri Gladius Short Sword]] w/ silver inlaid guard featuring nautical designs and a squid pommel with the twined tentacles forming the grip (50 gp value)
 
 
<span style="color: blue"> '''Veneficus Pestis/Wizard’s Bane''': This large, blue, tall-stalked mushroom must be eaten fresh. When consumed, a save vs. poison must be made. If the save is successful, the consumer will have Magic Resistance (10 – 40%) for 1d10 rounds. Failure still provides the magic resistance, but the consumer also takes 1d10 poison damage. The mushroom will remain fresh for no more than seven days after it is harvested. </span>
 
 
 
<span style="color: blue"> '''Oris Mortuorum/Dead Man’s Mouth''': A pale white mushroom that sheds a phantom green glimmer in darkness. Said to grow where a man with unfinished business died, it’s often found in graveyards and ancient tombs. If properly dried for 24 hours, the mushroom can be then steeped in boiling water to make a tea that can be drunk. The consumer must then save vs. poison; if the save is successful, the consumer will be able to Speak with Dead as if cast by a 6th level Priest (dead < 1 week, 1 round duration, 2 questions). A failed save will result in hallucinations of the dead talking to them, but there will be no real connection to the dead person or creature in question. There will be no difference between these results from the point of view of the consumer – it is only a matter of whether the questions and answers are actually generated by the dead entity, or whether they are imagined by the mind of the consumer. </span>
 
  
<span style="color: blue"> '''Oculus Dei/Eye of God''': A small, light blue mushroom that grows in clumps. When the gills are dried and smoked it causes mild visual hallucinations that may or may not reveal the future. Game Effect – character smoking the dried mushrooms is incapacitated for 2 hours, in a dreamlike trance, unable to take any actions. 33% chance that character will see visions of the past, present, and future in chains of events that are linked in meaning; these will be vibrant scenes and images and even auditory components that the individual will remember after the effects have passed. Failure of this roll will still result in similar perceptions, but these either are random in nature and unrelated to the user’s stated interest, or the user will not remember the imagery in enough detail to be able to connect their focus and meaning. </span>
+
*'''Healing Bag''' consists of a Large Haversack usually made of leather or heavy canvas. It is used primarily by characters who have the Healing Proficiency. A healing bag allows such characters a +1 bonus to his chance to successfully heal a victim. A healing bag may be purchased new complete with all supplies, or may be assembled by the healer. A complete bag includes 30 rolled bandages of various sizes, 20 feet of rolled gauze, a tiny metal mixing bowl, ceramic Mortar and Pestle, and ten jars of various herbs that can be crushed and mixed with water to form a paste to be applied to wounds. The kit also includes 3 curved gold needles and a spool of white and black thread (50 feet) to be used to stitch gaping wounds. Some kits include several ceramic vials (10) to be filled with clean water. Cost 6 Gold Pieces
  
*'''Veniri Gladius Short Sword''' with silver inlaid guard featuring nautical designs and a squid pommel with the twined tentacles forming the grip.  Blade is a high gloss buffed steel flawless in every way. (50 gp value)
+
== Large Lockable Chest in Room ==
 
 
*'''Healing Bag''' consists of a Large Haversack usually made of heavy leather. It is used primarily by characters who have the Healing Proficiency. A healing bag allows such characters a +1 bonus to his chance to successfully heal a victim. A healing bag may be purchased new complete with all supplies, or may be assembled by the healer. A complete bag includes 30 rolled bandages of various sizes, 20 feet of rolled gauze, a tiny metal mixing bowl, ceramic Mortar and Pestle, and ten jars of various herbs that can be crushed and mixed with water to form a paste to be applied to wounds. The kit also includes 3 curved gold needles and a spool of white and black thread (50 feet) to be used to stitch gaping wounds. Some kits include several ceramic vials (10) to be filled with clean water. Hero's Heart Herbs x 3. Cost 6 Gold Pieces.
 
 
 
*'''Fishing Gear'''=Spear for fishing, Cane Pole, Fishing line x2 Spools, 2 corks, weights & Wood Bait box (4 Lbs for all)  (Stays on Barge will not carry.)
 
 
 
== Large Locked Chest in Room ==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
|'''Blue Palace Golden Chainmail with Red Surcoat (40lbs)'''
+
|'''Dwarven Steel Ingots x 13 ingots'''
|-
 
|'''Pair of Matched Scimitars - Flames of A’Salam Ethos'''
 
 
|-
 
|-
|'''*Small Shield'''
+
|'''Leather Cow Hide to make Wilderness harness and thigh sheath'''
|-
 
|'''Leather Cow Hide '''
 
 
|-
 
|-
|'''Flasks of Oil x 5'''
+
|'''Flasks of Oil x 2'''
 
|-
 
|-
 
|'''Small Silver Mirror'''
 
|'''Small Silver Mirror'''
 
|-
 
|-
|'''Lavender Soap'''
+
|'''Soap'''
|-
 
|'''*Johonnian Scimitar'''
 
 
|-
 
|-
 
|'''Whetstone'''
 
|'''Whetstone'''
 
|-
 
|-
|'''2 Days Iron Rations'''
+
|'''Map case'''
|-
 
|'''Leather Map case'''
 
 
|-
 
|-
 
|'''Small Hourglass'''
 
|'''Small Hourglass'''
Line 310: Line 242:
 
|'''Writing quills x 10'''
 
|'''Writing quills x 10'''
 
|-
 
|-
|'''Large Saddle Bags'''
+
|'''Vials of Ink x 2'''
 
|-
 
|-
|'''Vials of Ink x 2'''
+
|'''Silk Rope 50 ft'''
 +
|-
 +
|'''Hooded Fine Fur Cloak from Violet'''
 
|-
 
|-
|'''*Jambiya Dagger'''
+
|'''Large Belt Pouch with 68 gold coins and 2 Emeralds (100gp each)'''
 
|-
 
|-
|'''Silk Rope 50 ft'''
+
|'''Long bow'''
 
|-
 
|-
|'''Hooded Fine Fur Cloak from Violet (50 gp)'''
+
|'''Quiver with 57 arrows'''
 
|-
 
|-
 
|}
 
|}
  
 +
Thirteen 1 pound Dwarven Steel Ingots each values at 6 Gold each lining the bottom of the chest.
  
 
One Month paid Room and Board compliments of Violet
 
One Month paid Room and Board compliments of Violet
  
Small Dwarven Steel Shield being made.
+
== Shopping List ==
Dwarven Steel Silvered Scimitar being made.  Both Paid for up front.
+
{| class="wikitable"
 
 
== Total Wealth ==
 
{|class="wikitable"
 
|'''Local on Person Wealth in coin purse'''
 
|'''''67 gold, 9 Silver, 8 Copper in coin purse'''''
 
|'''''Emeralds x 2 (100 GP Each)'''''
 
|-
 
|'''Total Wealth Stored in Locked Chest in Residence'''
 
|'''''Fine Fur Cloak (50gp)'''''
 
|'''''Blue Palace Golden Chainmail'''''
 
|'''''Flames scimitars-matching pair'''''
 
 
|-
 
|-
|}
+
|'''High Quality Dwarven Steel/Silver Scimitar from Swordsmith*'''
 
 
== Future Shopping List Long Term ==
 
{| class="wikitable"
 
 
|-
 
|-
|'''Fishing boat (Canoe)'''
+
|'''Emerald Earrings (to match my eyes)*'''
 
|-
 
|-
 
|'''Silver Holy Symbol of the Phoenix*'''
 
|'''Silver Holy Symbol of the Phoenix*'''
Line 351: Line 272:
 
|-
 
|-
 
|}
 
|}
 +
*Long term
 +
*Silvered Dwarven Steel Scimitar being made by Smith.  Ready in 10 days. Gold paid in Full.
  
 
== Money ==
 
== Money ==
Line 359: Line 282:
 
|-
 
|-
 
|'''Gold'''
 
|'''Gold'''
|'''''67 on person'''''
+
|'''''9 on person (68 gp in chest)'''''
 
|-
 
|-
 
|'''Electrum'''
 
|'''Electrum'''
Line 365: Line 288:
 
|-
 
|-
 
|'''Silver'''
 
|'''Silver'''
|'''''17'''''
+
|'''''8'''''
 
|-
 
|-
 
|'''Copper'''
 
|'''Copper'''
|'''''16'''''
+
|'''''8'''''
 
|-
 
|-
 
|'''Gems & Jewlery'''
 
|'''Gems & Jewlery'''
|'''''Emeralds x 2 (100 GP Value each)(Coin Purse)'''''
+
|'''''Emeralds x 2 (100 GP Value each)(Chest)'''''
 
|-
 
|-
 
|}
 
|}
  
 
Coin purse is carried between the Breasts.
 
Coin purse is carried between the Breasts.
 
== Mage Spells ==
 
{| class="wikitable"
 
|-
 
!Level !! Memorized !! Cast
 
|-
 
|'''First Level'''
 
|''''' 2 '''''
 
|'''''1'''''
 
|-
 
|'''Second Level'''
 
|''''' 0 '''''
 
|''''' '''''
 
|-
 
|'''Third Level'''
 
|'''''0'''''
 
|''''' '''''
 
|-
 
|'''Fourth Level'''
 
|''''' 0 '''''
 
|''''' '''''
 
|-
 
|'''Fifth Level'''
 
|''''' 0 '''''
 
|''''' '''''
 
|-
 
|}
 
  
 
== Mage Spells (Spell Book) ==
 
== Mage Spells (Spell Book) ==
Line 426: Line 322:
 
|-
 
|-
 
| ''1 || Color Spray'' || 0 || Instantaneous || 5x20x20 Wedge || V, S, M || 1 || Special || Color Flash 1d6 creatures Blind, Unconscious or Stunned. ||  Red, Yellow, Blue sand  
 
| ''1 || Color Spray'' || 0 || Instantaneous || 5x20x20 Wedge || V, S, M || 1 || Special || Color Flash 1d6 creatures Blind, Unconscious or Stunned. ||  Red, Yellow, Blue sand  
|-
 
| ''1 || Identify'' || 0 || 1 Rd / Level || 1 Item/level || V,S,M || Special || None || Identify Magical Items.  10% Chance per level. || Pearl (100gp) & Owl Feather steeped in wine & drunk
 
|-
 
| ''1 || Fist of Stone'' || 0 || 1 rd / level || Caster's Hand || V, S || 1 || None || Turns casters fist to stone and grants 18-00 strength +3 to Hit, +6 to Damage || None
 
|-
 
| ''1 || *Spook'' || 30 FT || Special || 1 Creature || V,S || 1 || Negates || Scares creature and forces it to flee until saving. || None
 
 
|}
 
|}
  
  
Spells wanted to Find & Learn: '''1st:''' Mount-PHB, Copy-WHB, Shocking Grasp-PHB, Mending-PHB, Feather fall-PHB, Write-WSC.  '''2nd:'''''Strength''-PHB, Cat's Grace-S&M, Blur-PHB, ''Stinking Cloud''-PHB, Continual Light-PHB, Deep-pockets-PHB, ESP-PHB, Invisibility-PHB, Knock-PHB, Melf's Acid Arrow-PHB, Filter-WHB, Web-PHB, Spectral Hand-PHB, Alter Self-PHB, Scare-PHB, Mirror Image-PHB, Glitterdust-PHB, Rope Trick-PHB. '''3rd:''' ''Haste''-PHB, Dispel Magic-PHB, Fireball-PHB, Fly-PHB, Lightning Bolt-PHB, Protection from Normal Missiles-PHB, Vamperic Touch-PHB, Water Breathing-PHB, Wraithform-PHB, Tongues-PHB, Monster Summoning 1-PHB, Melf's Minute Meteors-PHB, Flame Arrow-PHB, Clairvoyance-PHB, Lance of Disruption-S&M, Far Reaching 1-Tome, Gust of Wind-PHB, Invisibility 10'Radius-PHB.
+
Spells wanted to Find & Learn: '''1st:''' Identify-PHB, Mount-PHB, Copy-WHB, Shocking Grasp-PHB, Mending-PHB, Tensor's Floating Disc-PHB, Featherfall-PHB, Write-WSC, Fist of Stone-Tome.  '''2nd:'''Strength-PHB, Cat's Grace-S&M, Blur-PHB, Stinking Cloud-PHB, Continual Light-PHB, Deep-pockets-PHB, ESP-PHB, Invisibility-PHB, Knock-PHB, Melf's Acid Arrow-PHB, Rope Trick-PHB, Web-PHB, Spectral Hand-PHB, Displace Self-S&M, Scare-PHB, Mirror Image-PHB, Detect Invisibility-PHB, Levitate-PHB. '''3rd:''' Haste-PHB, Dispel Magic-PHB, Fireball-PHB, Fly-PHB, Lightning Bolt-PHB, Protection from Normal Missiles-PHB, Vamperic Touch-PHB, Water Breathing-PHB, Wraithform-PHB, Tongues-PHB, Monster Summoning 1-PHB, Melf's Minute Meteors-PHB, Flame Arrow-PHB, Augmentation 1-Tome, Lance of Disruption-S&M, Far Reaching 1-Tome, Gust of Wind-PHB, Invisibility 10'Radius-PHB.
  
 
== (Spell Book) ==
 
== (Spell Book) ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! First Level (2) !! Second Level (0) !! Third Level (0) !! Fourth Level (0) !! Fifth Level (0)   
+
! First Level (1) !! Second Level (0) !! Third Level (0) !! Fourth Level (0) !! Fifth Level (0)   
|-
 
| ''Read Magic-PHB''||  || ||  ||
 
|-
 
| ''Armor-PHB''||  ||  ||  ||
 
|-
 
| ''Sleep-PHB''||  ||  ||  ||
 
 
|-
 
|-
| ''Comprehend Languages-PHB''|| || || ||   
+
| ''Read Magic''||   || ||   ||   
 
|-
 
|-
| ''Magic Missile-PHB''||  ||  ||  ||
+
| ''Armor''||  ||  ||  ||
 
|-
 
|-
| ''Unseen Servant-PHB''||  ||  ||  ||  
+
| ''Sleep''||  ||  ||  ||
 
|-
 
|-
| ''Spider Climb-PHB''||  ||  ||  ||  
+
| ''Comprehend Languages''||  ||  ||  ||  
 
|-
 
|-
| ''Shield-PHB''||  ||  || ||
+
| ''Magic Missile''||  ||  || ||
 
|-
 
|-
| ''Color Spray-PHB''||  || ||  ||
+
| ''Unseen Servant''||  || ||  ||
 
|-
 
|-
| ''Identify-PHB''||  ||  ||  ||
+
| ''Spider Climb''||  ||  ||  ||  
 
|-
 
|-
| ''Fist of Stone-Tome of Magic''||  ||  ||  ||  
+
| ''Shield''||  ||  ||  ||
 
|-
 
|-
| ''*Spook-PHB'' ||  || || ||  
+
| ''Color Spray''||  || || ||  
 
|}
 
|}
  
== Mage Spells Available to Learn ==
+
== Spells Available to Learn ==
 
{| class="wikitable"
 
{| class="wikitable"
|-
 
| ''Flaming Sphere''
 
| '''''2nd'''''
 
 
|-
 
|-
 
| ''Strength''
 
| ''Strength''
| '''''2nd'''''
 
|-
 
| ''Stinking Cloud''
 
 
| '''''2nd'''''
 
| '''''2nd'''''
 
|-
 
|-
Line 484: Line 362:
 
|}
 
|}
  
== Priest Spell Slots / Day ==
+
== Priest Spells ==
 
{| class="wikitable"
 
{| class="wikitable"
|-
 
!Level !! Memorized !! Cast
 
 
|-
 
|-
 
|'''First Level'''
 
|'''First Level'''
 
|''''' 4 '''''
 
|''''' 4 '''''
|'''''3'''''
 
 
|-
 
|-
 
|'''Second Level'''
 
|'''Second Level'''
 
|''''' 0 '''''
 
|''''' 0 '''''
|''''' '''''
 
 
|-
 
|-
 
|'''Third Level'''
 
|'''Third Level'''
 
|'''''0'''''
 
|'''''0'''''
|''''' '''''
 
 
|-
 
|-
 
|'''Fourth Level'''
 
|'''Fourth Level'''
 
|''''' 0 '''''
 
|''''' 0 '''''
|''''' '''''
 
 
|-
 
|-
 
|'''Fifth Level'''
 
|'''Fifth Level'''
 
|''''' 0 '''''
 
|''''' 0 '''''
|''''' '''''
 
 
|-
 
|-
 
|'''Sixth Level'''
 
|'''Sixth Level'''
 
|''''' 0 '''''
 
|''''' 0 '''''
|''''' '''''
 
 
|-
 
|-
 
|'''Seventh Level'''
 
|'''Seventh Level'''
 
|''''' 0 '''''
 
|''''' 0 '''''
|''''' '''''
 
 
|-
 
|-
 
|'''Eighth Level'''
 
|'''Eighth Level'''
 
|''''' 0 '''''
 
|''''' 0 '''''
|''''' '''''
 
 
|-
 
|-
 
|}
 
|}
Line 530: Line 398:
 
! First Level (4) !! Second Level (0) !! Third Level (0)   
 
! First Level (4) !! Second Level (0) !! Third Level (0)   
 
|-
 
|-
| ''Bless''||''Aid''||''Continual Light''||
+
| ''Bless''||''Augury''||  
|-
 
| ''Combine''||''Augury''||''Create Food & Drink''||
 
|-
 
| ''Command''||''Barkskin''||''Cure Blindness & Deafness''||
 
|-
 
| ''Create Water''||''Chant''||''Cure Disease''||
 
|-
 
| ''Cure Light Wounds''||''Charm Person or Mammal''||''Dispel Magic''||
 
|-
 
| ''Detect Evil''||''Detect Charm''||''Feign Death''||
 
|-
 
| ''Detect Magic''||''Dust Devil''||'' Flame Walk''||
 
|-
 
| ''Detect Poison''||''Enthrall''||''Glyph of Warding''||
 
|-
 
| ''Detect Snares & Pits''||''Fire Trap''||''Hold Animal''||
 
|-
 
| ''Endure Cold / Heat'' ||''Flame Blade''||''Locate Object''||
 
 
|-
 
|-
| ''Light or Darkness'' ||''Find Traps''||''Magical Vestment''||
+
| ''Combine''||''Barkskin''||  
 
|-
 
|-
| ''Locate Animals or Plants''||''Messenger''||''Negative Plane Protection''||
+
| ''Command''||''Chant''||  
 
|-
 
|-
| ''Magical Stone''||''Heat Metal''||''Meld into Stone''||
+
| ''Create Water''||''Charm Person or Mammal''||  
 
|-
 
|-
| ''Protection from Evil''||''Hold Person''||''Prayer''||
+
| ''Cure Light Wounds''||''Detect Charm''||  
 
|-
 
|-
| ''Purify Food & Drink''||''Know Alignment''||''Pyrotechincs''||
+
| ''Detect Evil''||''Dust Devil''||
 
|-
 
|-
| ''Remove Fear''||''Produce Flame''||''Protection from Fire''||
+
| ''Detect Magic''||''Find Traps''||  
 
|-
 
|-
| ''Sanctuary'' ||''Resist Cold/Fire''||''Remove Curse''||
+
| ''Detect Poison''||''Enthrall''||  
 
|-
 
|-
| ''Shillelagh''||''Silence 15 ft Radius''||''Remove Paralysis''||
+
| ''Detect Snares & Pits''||''Fire Trap''||
 
|-
 
|-
| ''Analyze Balance-Tome''||''Slow Poison''||''Speak with Dead''||
+
| ''Endure Cold / Heat'' ||''Flame Blade''||
 
|-
 
|-
| ''Call Upon Faith-Tome''||''Spiritual Hammer''||''Stone Shape''||
+
| ''Locate Animals or Plants''||''Heat Metal''||
 
|-
 
|-
| ''Ring of Hands-Tome''||''Speak with Animals''||''Water Walk''||
+
| ''Magical Stone''||''Hold Person''||
 
|-
 
|-
| ''Sacred Guardian-Tome''||''Wyvern Watch''||''Astral Window-Tome''||
+
| ''Protection from Evil''||''Know Alignment''||
 
|-
 
|-
| ''Blessed Watchfulness-S&M''||''Withdrawal''||''Adaptation-Tome''||
+
| ''Purify Food & Drink''||''Produce Flame''||
 
|-
 
|-
| ''Calm Animal- S&M''||''Draw Upon Holy Might-Tome''||''Create Campfire- Tome''||
+
| ''Remove Fear''||''Resist Cold/Fire''||
 
|-
 
|-
| ''Firelight- S&M''||''Music of the Spheres-Tome''||''Emotion Control-Tome''||
+
| ''Sanctuary'' ||''Silence 15 ft Radius''||
 
|-
 
|-
| ''Orisons- S&M''||''Mystic Transfer-Tome''||''Extradimensional Detection-Tome''||
+
| ''Shillelagh''||''Slow Poison''||
 
|-
 
|-
| ''Strength of Stone- S&M''||''Sanctify-Tome''||''Invisibility Purge-Tome''||
+
| ''Analyze Balance-Tome''||''Speak With Animals''||
 
|-
 
|-
| ''Wind Column- S&M''||''Astral Awareness-S&M''||''Line of Protection-Tome''||
+
| ''Call Upon Faith-Tome''||''Spiritual Hammer''||
 
|-
 
|-
| ''Log of Ever burning-Tome''||''Cure Moderate Wounds-S&M''||''Unearthly Choir-Tome''||
+
| ''Ring of Hands-Tome''||''Withdraw''||
 
|-
 
|-
| ''Dispel Fatigue-Tome''||''Iron Vigil-S&M''||''Choose Future-Tome''||
+
| ''Sacred Guardian-Tome''||''Wyvern Watch''||
 
|-
 
|-
| ''Invisibility to Undead-S&M'' ||''Resist Acid & Corrosion-S&M''||''Know Customs-Tome''||
+
| ''Blessed Watchfulness-S&M''||''Create Holy Symbol-Tome''||
 
|-
 
|-
| ''Courage-Tome'' ||''Restore Strength-S&M''||''Line of Protection-Tome''||
+
| ''Calm Animal- S&M''||''Draw Upon Holy Might-Tome''||
 
|-
 
|-
| ''Know Age-Tome'' ||''Soften Earth & Stone-S&M''||''Memory Read-Tome''||
+
| ''FireLight- S&M''||''Music of the Spheres-Tome''||
 
|-
 
|-
| ''Emotion Read-Tome'' ||''Watery Fist-S&M''||''Moment Reading-Tome''||
+
| ''Orisons- S&M''||''Mystic Transfer-Tome''||
 
|-
 
|-
| ''Know Direction-Tome'' ||''Snake Charm''||''Rigid Thinking-Tome''||
+
| ''Strength of Stone- S&M''||''Santify-Tome''||
 
|-
 
|-
| ''Know Time-Tome'' ||''Create Holy Symbol-Tome''||''Telepathy-Tome''||
+
| ''Wind Column- S&M''||''Astural Awareness- S&M''||
 
|-
 
|-
| ''Morale-Tome'' ||''Calm Chaos-Tome'' ||''Telethaumaturgy-Tome''||
+
|   ||''Cure Moderate Wounds- S&M''||
 
|-
 
|-
| ''Personal Reading-Tome'' || ''Dissension's Feast-Tome''||''Unearthly Choir-Tome''||
+
|   ||''Iron Vigil''||
 
|-
 
|-
| ''Thought Capture-Tome'' || ''Frisky Chest-Tome'' ||''Control Animal_S&M''||
+
|   ||''Resist Acid & Corrosion S&M''||
 
|-
 
|-
| ''Calculate-S&M'' ||''Emotion Perception-Tome''||''Detect Spirits-S&M''||
+
|   ||''Restore Strength- S&M''||
 
|-
 
|-
|  ||''Hesitation-Tome''||''Dictate-S&M''||
+
|  ||''Soften Earth & Stone- S&M''||
|-
 
|  ||''Idea-Tome''||''Summon Animal Spirit-S&M''||
 
|-
 
|  ||''Mind Read-Tome''||''Hold Poison-S&M''||
 
|-
 
|  ||''Moment-Tome''||''Repair Injury-S&M''||
 
|-
 
|  ||''Rally-Tome''||''Unfailing Premonition-S&M''||
 
|-
 
|  ||      ||''Weather Prediction-S&M''||
 
|-
 
|  ||      ||''Wind Servant-S&M''||
 
 
|-
 
|-
 +
|  ||''Watery Fist- S&M''||
 
|}
 
|}
  
Line 670: Line 509:
 
|}
 
|}
  
 +
== Motivation ==
  
==Leather Workshop/Apothecary/Alcquemiste (Future Plans)==
+
Fariya is driven to fulfill her obligation to her master and there by become her own woman. Free from the confines of repayment of debt and favor.  She appreciates the training she was given and is willing to repay her obligations to her master.
Fighter's Handbook. If he Intends to make any sort of all leather armor (hide armor, leather armor, and armored leather caps). The workshop is a leatherworker's shop. Including apparatus for leather soaking, scraping, tanning, boiling, boiling in wax, shaping, hole punching, sewing, and all the other processes by which leather is transformed Into armor. Such a workshop costs 25 gp plus the cost of the shelter where it is set up: An additional 25 gp for a large tent, an additional 75 gp for a well-crafted hut/workshop, or more as part of a larger dwelling (at whatever price scheme the DM prefers). (Included In the price of the leatherworker's shop is the cost of the tools necessary to make padded armor and armor linings and padding.)
+
 +
  * Motivated to purchase her own store and make her own way.
 +
  * Continue to bring the ways of the Jhon to others and prove that A'Salam is the only faith.
  
'''Apothecaries Guild Member-PAID Enrollment + 1 Month''' Requirements to Join: Herbalist/Alchemist Proficiency; Must be nominated by an existing member of sufficient rank; enrollment dues 50 gp (6-month probationary period, can be ejected for any reason w/out recourse during this time) + monthly dues of 5 gp/month; oath of loyalty to the guild - will expose anyone practicing the arts of herbalism and associated preparations, with practice within the code of conduct of the guild which forbids the preparation of substances that are soley used as poisons, etc. etc.); cannot refuse reasonable requests of higher-ranking members of guild (e.g., assistance in preparation of materials, requests to obtain materials, etc. etc.); rank w/in guild will track with duration of membership & skill/proficiency in arts, but can be affected by services provided to guild (e.g., donation of materials, books, equipment, service to higher-ranking guild members, etc. etc); Benefits: licensed to practice herbalism and associated arts within the City freely (e.g., can purchase and open a shoppe); discounts on purchase of raw materials from city vendors; access to Guild library; can attend monthly feasts and occasional formal dinners/dances at guildhall; mingling and networking with guild members from across the city.
 
  
'''Alcquemiste's Guild Member-PAID Enrollment + 1 Month''' Requirements to Join: proficiency/Class as Herbalist, Alchemist, Wizard; must be Nominated by an existing member of sufficient rank; enrollment dues: 100 gp (6-month probationary period, can be ejected for violations w/out recourse during this time) + monthly dues: 20 gp; cannot refuse any reasonable request from higher ranking guild members (typically will be assistance in experiments, requests to obtain materials or research, etc); rank w/in Guild will roughly track with class/proficiency level, but can also be raised by actions or service supporting the guild (e.g., donating books or equipment or magical items, completing tasks from higher-ranking members, etc.; must take an oath of complete secrecy regarding the arcane relationships within the guild - discussions about such topics, as well as magical research and/or experiments, must be held on guild property or other safe locations designated within the city, and may only involve other guild members. Violation of this results in immediate ejection and blacklisting from the guild. It is strongly implied that that will be the least of your worries should this occur, as you would earn the immediate enmity of the entire guild membership, having put their lives and livelihoods at risk. Benefits: allowed open an alcquemiste (chemistry) shoppe that trades in mundane, non-magical preparations only (e.g., solutions used in ornamentation, construction, entertainment, etc.); access to the guild library; free Evening-feast meals at Guild Hall on weekends, free admission to parties, balls, or galas held by the guild; membership benefits apply to allied guildhalls in other cities (will be city-dependent); ability to network and socialize with guild members (within constraints mentioned above)
+
== Personality ==
 
+
Faryia is interested in all forms of Crafts. She enjoys weapon collecting of all sorts. Wishes she was of stronger build to be able to wear better armor when fighting but is happy with her magic and wishes to collect as many spells as she is able. Hopeing to one day have a large library of her own to read and learn from.
==Herbalist Finds==
 
 
 
'''Hero's Heart Herbs x 3:''' She can dry them and make a tea; the tea can be drunk, and gives the imbiber a temporary boost in their stamina in combat.
 
  
'''Veneficus Pestis/Wizard’s Bane x1:''' This large, blue, tall-stalked mushroom must be eaten fresh. When consumed, a save vs. poison must be made. If the save is successful, the consumer will have Magic Resistance (10 – 40%) for 1d10 rounds. Failure still provides the magic resistance, but the consumer also takes 1d10 poison damage. The mushroom will remain fresh for no more than seven days after it is harvested.
+
  *Quiet and Soft when in the civilized areas and cities.
 
+
  *Fights like a caged animal when out of the Law controlled areas.
'''Oris Mortuorum/Dead Man’s Mouth x1''': A pale white mushroom that sheds a phantom green glimmer in darkness. Said to grow where a man with unfinished business died, it’s often found in graveyards and ancient tombs. If properly dried for 24 hours, the mushroom can be then steeped in boiling water to make a tea that can be drunk. The consumer must then save vs. poison; if the save is successful, the consumer will be able to Speak with Dead as if cast by a 6th level Priest (dead < 1 week, 1 round duration, 2 questions). A failed save will result in hallucinations of the dead talking to them, but there will be no real connection to the dead person or creature in question. There will be no difference between these results from the point of view of the consumer – it is only a matter of whether the questions and answers are actually generated by the dead entity, or whether they are imagined by the mind of the consumer.
+
  *Soft spot for young orphans and infirmed
 
 
'''Oculus Dei/Eye of God x1:''' A small, light blue mushroom that grows in clumps. When the gills are dried and smoked it causes mild visual hallucinations that may or may not reveal the future. Game Effect – character smoking the dried mushrooms is incapacitated for 2 hours, in a dreamlike trance, unable to take any actions. 33% chance that character will see visions of the past, present, and future in chains of events that are linked in meaning; these will be vibrant scenes and images and even auditory components that the individual will remember after the effects have passed. Failure of this roll will still result in similar perceptions, but these either are random in nature and unrelated to the user’s stated interest, or the user will not remember the imagery in enough detail to be able to connect their focus and meaning.
 
-->
 
  
 
== Background ==
 
== Background ==
 
 
Fariya never knew her parents but surmises that one of them must have been a mist elf. Her earliest memories are of an orphanage in Al-Ma’ij, on the coast of Southeastern Jhon. Nobody told her where she came from - although it was quite clear to her that several of them did in fact know who her parents were.
 
Fariya never knew her parents but surmises that one of them must have been a mist elf. Her earliest memories are of an orphanage in Al-Ma’ij, on the coast of Southeastern Jhon. Nobody told her where she came from - although it was quite clear to her that several of them did in fact know who her parents were.
  
Line 821: Line 655:
  
 
She looked down the street in the direction he had told her to go. Taking a deep breath, she strode off in that direction towards whatever fate A’Salam had in mind for her.
 
She looked down the street in the direction he had told her to go. Taking a deep breath, she strode off in that direction towards whatever fate A’Salam had in mind for her.
 
=== Motivation ===
 
Fariya is driven to fulfill her obligation to her master and there by become her own woman.  Free from the confines of repayment of debt and favor.  She appreciates the training she was given and is willing to repay her obligations to her master, but is willing to learn all she can and set herself up for a good life after her debt is payed.
 
 
  * Motivated to purchase her own store and make her own way. 
 
  * Learn everything and anything she can to better her life and improve her way of living.
 
  * Continue to bring the ways of the Jhon to others and prove that A'Salam is the only faith.
 
 
=== Personality ===
 
Faryia is interested in all forms of Crafts.  She enjoys weapon collecting of all sorts.  Wishes she was of stronger build to be able to wear better armor when fighting but is happy with her magic and wishes to collect as many spells as she is able. Hopeing to one day have a large library of her own to read and learn from.
 
 
* Quiet and Soft when in the civilized areas and cities.
 
* Fights like a caged animal when out of the Law controlled areas.
 
* Soft spot for young orphans and infirmed
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)