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− | + | [[ Landsoftheblacksea:Main_Page#Player_Characters | '''Return to the Main Page''']] | |
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− | [[ Landsoftheblacksea:Main_Page#Player_Characters | ''' | ||
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A Half-elf Fighter-Mage-Cleric from the distant land of Jhon | A Half-elf Fighter-Mage-Cleric from the distant land of Jhon | ||
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== Basics == | == Basics == | ||
{| class="wikitable" border="0" style="text-align:center" | {| class="wikitable" border="0" style="text-align:center" | ||
! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !! Needed for Next Level !! Hit Points | ! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !! Needed for Next Level !! Hit Points | ||
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− | | Fariya Mithra Camar || Darklin || F2 / M2 / C2 || LG || 10 (6 w/ Armor spell) || F- | + | | Fariya Mithra Camar || Darklin || F2 / M2 / C2 || LG || 10 (6 w/ Armor spell) || F-2423/M-2515/C-2515 || Next F-4000/M-5000/C-3000 || 12 (38 before split) |
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! Age !! Height !! Weight !! Eye Colour !! Hair Colour | ! Age !! Height !! Weight !! Eye Colour !! Hair Colour | ||
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− | | 20 || 5' | + | | 20 || 5'6" || 130 lbs || Green || Black |
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| 10 || 11 || 13 || 15 || 12 | | 10 || 11 || 13 || 15 || 12 | ||
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*Half-elven characters have a 30% resistance to sleep and all charm-related spells. | *Half-elven characters have a 30% resistance to sleep and all charm-related spells. | ||
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First (4)+(Fighter) New proficiency every 3 levels. 3,6,9,12 | First (4)+(Fighter) New proficiency every 3 levels. 3,6,9,12 | ||
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== Nonweapon Proficiencies == | == Nonweapon Proficiencies == | ||
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First level (4)+ Intell Bonus (7)+ (Priest/Wizard Classes get New proficiency every 3 levels.) 3,6,9,12 | First level (4)+ Intell Bonus (7)+ (Priest/Wizard Classes get New proficiency every 3 levels.) 3,6,9,12 | ||
− | + | ==Leather Workshop/Apothecary (Future Plans)== | |
+ | Fighter's Handbook. If he Intends to make any sort of all leather armor (hide armor, leather armor, and armored leather caps). The workshop is a leatherworker's shop. Including apparatus for leather soaking, scraping, tanning, boiling, boiling in wax, shaping, hole punching, sewing, and all the other processes by which leather is transformed Into armor. Such a workshop costs 25 gp plus the cost of the shelter where it is set up: An additional 25 gp for a large tent, an additional 75 gp for a well-crafted hut/workshop, or more as part of a larger dwelling (at whatever price scheme the DM prefers). (Included In the price of the leatherworker's shop is the cost of the tools necessary to make padded armor and armor linings and padding.) | ||
== Languages == | == Languages == | ||
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== Equipment == | == Equipment == | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
− | | | + | |'''Equipment''' |
− | |''''' | + | |'''''Weight''''' |
− | |''''' | + | |'''''Location''''' |
|- | |- | ||
− | | | + | |'''Clothing''' |
− | |''''' | + | |'''''3 lbs''''' |
− | |''''' | + | |'''''Body''''' |
|- | |- | ||
− | | | + | |'''Forest Green Hooded Cloak''' |
− | |''''' | + | |'''''1 lb''''' |
− | |''''' | + | |'''''Body''''' |
|- | |- | ||
− | | | + | |'''Dwarven Steel/Silvered Scimitar''' |
− | |''''' | + | |'''''3 lbs''''' |
− | |''''' | + | |'''''Wilderness Harness on Back''''' |
|- | |- | ||
− | |''' | + | |'''6 Throwing Daggers w/o handles''' |
− | |''''' | + | |'''''3 lbs''''' |
− | |''''' | + | |'''''Right Thigh Sheath''''' |
|- | |- | ||
− | |''' | + | |'''Backpack''' |
− | |''''' | + | |'''''2 lbs''''' |
− | |''''' | + | |'''''Back''''' |
|- | |- | ||
− | |''' | + | |'''5 Days Iron Rations''' |
− | |''''' | + | |'''''2.5 lb''''' |
− | |'''''Backpack ''''' | + | |'''''Backpack''''' |
|- | |- | ||
− | |''' | + | |'''Large Belt pouches x2''' |
− | |''''' | + | |'''''1 lb''''' |
− | |''''' | + | |'''''Waist on Belt''''' |
|- | |- | ||
− | |''' | + | |'''Flint and steel''' |
− | |''''' | + | |'''''*''''' |
− | |''''' | + | |'''''Beltpouch''''' |
|- | |- | ||
− | |''' | + | |'''Iron Phoenix Holy symbol''' |
− | |''''' | + | |'''''*''''' |
− | |''''' | + | |'''''Neck under shirt''''' |
|- | |- | ||
− | |''' | + | |'''Healing Haversack''' |
− | |''''' | + | |'''''3 lbs''' |
− | |''''' | + | |'''''Over shoulder''''' |
|- | |- | ||
− | |''' | + | |'''Veniri Gladius Short Sword* (50gp)''' |
− | |''''' | + | |'''''3 lbs''''' |
− | |''''' | + | |'''''Horizontal-Small of back rt side''''' |
|- | |- | ||
− | |''' | + | |'''Dwarven Steel Short Sword (30gp)''' |
− | |''''' | + | |'''''3 lbs''''' |
− | |''''' | + | |'''''Horizontal-Small of back lt side''''' |
|- | |- | ||
− | |''' | + | |'''2 Vials of Lamp oil''' |
− | |''''' | + | |'''''2 lbs''''' |
− | |''''' | + | |'''''Backpack''''' |
|- | |- | ||
− | |''' | + | |'''Small Shield''' |
− | |''''' | + | |'''''5 lbs''''' |
− | |''''' | + | |'''''Back''''' |
|- | |- | ||
− | |''' | + | |'''Hooded Lantern''' |
− | |''''' | + | |'''''2 lbs''''' |
− | |''''' | + | |'''''Backpack''''' |
|- | |- | ||
− | |''' | + | |'''Waterskin''' |
− | |''''' 1 ''''' | + | |'''''1 lbs''''' |
− | |''''' | + | |'''''On Backpack''''' |
|- | |- | ||
− | |''' | + | |'''Long Bow''' |
− | |''''' | + | |'''''3 lbs''''' |
− | |''''' | + | |'''''Lt Hand''''' |
|- | |- | ||
− | |''' | + | |'''Quiver with 57 Sheaf Arrows''' |
− | |''''' | + | |'''''2 lbs''' |
− | |'''''Back ''''' | + | |'''''Back''''' |
|- | |- | ||
− | |''' | + | |'''Total''' |
− | + | |'''''39.5 lbs''''' | |
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− | |''''' 5 ''''' | ||
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|} | |} | ||
− | + | *[[Veniri Gladius Short Sword]] w/ silver inlaid guard featuring nautical designs and a squid pommel with the twined tentacles forming the grip (50 gp value) | |
− | + | *'''Healing Bag''' consists of a Large Haversack usually made of heavy leather. It is used primarily by characters who have the Healing Proficiency. A healing bag allows such characters a +1 bonus to his chance to successfully heal a victim. A healing bag may be purchased new complete with all supplies, or may be assembled by the healer. A complete bag includes 30 rolled bandages of various sizes, 20 feet of rolled gauze, a tiny metal mixing bowl, ceramic Mortar and Pestle, and ten jars of various herbs that can be crushed and mixed with water to form a paste to be applied to wounds. The kit also includes 3 curved gold needles and a spool of white and black thread (50 feet) to be used to stitch gaping wounds. Some kits include several ceramic vials (10) to be filled with clean water. Hero's Heart Herbs x 3. Cost 6 Gold Pieces | |
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− | *'''Healing Bag''' consists of a Large Haversack usually made of heavy leather. It is used primarily by characters who have the Healing Proficiency. A healing bag allows such characters a +1 bonus to his chance to successfully heal a victim. A healing bag may be purchased new complete with all supplies, or may be assembled by the healer. A complete bag includes 30 rolled bandages of various sizes, 20 feet of rolled gauze, a tiny metal mixing bowl, ceramic Mortar and Pestle, and ten jars of various herbs that can be crushed and mixed with water to form a paste to be applied to wounds. The kit also includes 3 curved gold needles and a spool of white and black thread (50 feet) to be used to stitch gaping wounds. Some kits include several ceramic vials (10) to be filled with clean water. Hero's Heart Herbs x 3. Cost 6 Gold Pieces | ||
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== Large Locked Chest in Room == | == Large Locked Chest in Room == | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | |''' | + | |'''Dwarven Steel Ingots (1 lb each, 6 gp each) x 13 ingots (78 GP value)''' |
|- | |- | ||
− | |''' | + | |'''Dwarven Steel Short Sword (30gp value)''' |
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|'''Leather Cow Hide ''' | |'''Leather Cow Hide ''' | ||
|- | |- | ||
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|'''Small Silver Mirror''' | |'''Small Silver Mirror''' | ||
+ | |- | ||
+ | |'''5 Days Iron Rations''' | ||
|- | |- | ||
|'''Lavender Soap''' | |'''Lavender Soap''' | ||
|- | |- | ||
− | |''' | + | |'''Throwing Daggers x 2''' |
+ | |- | ||
+ | |'''Scimitar''' | ||
|- | |- | ||
|'''Whetstone''' | |'''Whetstone''' | ||
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|'''Leather Map case''' | |'''Leather Map case''' | ||
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|'''Writing quills x 10''' | |'''Writing quills x 10''' | ||
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|- | |- | ||
|'''Vials of Ink x 2''' | |'''Vials of Ink x 2''' | ||
|- | |- | ||
− | |''' | + | |'''Jambiya Dagger''' |
|- | |- | ||
|'''Silk Rope 50 ft''' | |'''Silk Rope 50 ft''' | ||
|- | |- | ||
|'''Hooded Fine Fur Cloak from Violet (50 gp)''' | |'''Hooded Fine Fur Cloak from Violet (50 gp)''' | ||
+ | |- | ||
+ | |'''Large Belt Pouch with 78 gold coins and 2 Emeralds (100gp each)''' | ||
|- | |- | ||
|} | |} | ||
+ | Thirteen 1 pound Dwarven Steel Ingots each values at 6 Gold each lining the bottom of the chest. | ||
One Month paid Room and Board compliments of Violet | One Month paid Room and Board compliments of Violet | ||
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== Total Wealth == | == Total Wealth == | ||
{|class="wikitable" | {|class="wikitable" | ||
− | |'''Local on Person Wealth | + | |'''Local on Person Wealth''' |
− | |''''' | + | |'''''4 gold, 9 Silver, 8 Copper''''' |
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− | |'''Total Wealth Stored in Locked Chest in Residence''' | + | |'''Total Wealth Stored in Locked Chest in Residence (436 Gold)''' |
− | |''''' | + | |'''''200gp- Emeralds x 2''''' |
− | |''''' | + | |'''''50gp- Fur Cloak''''' |
− | |''''' | + | |'''''30gp- Dwarven Steel Short Sword''''' |
+ | |'''''78gp- Dwarven Steel Ingots x 13''''' | ||
+ | |'''''78gp- Gold Coins in Beltpouch''''' | ||
|- | |- | ||
|} | |} | ||
− | == Future Shopping List | + | == Future Shopping List == |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | |''' | + | |'''Emerald Earrings (to match my eyes)*''' |
|- | |- | ||
|'''Silver Holy Symbol of the Phoenix*''' | |'''Silver Holy Symbol of the Phoenix*''' | ||
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|} | |} | ||
+ | *Long term | ||
== Money == | == Money == | ||
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|- | |- | ||
|'''Gold''' | |'''Gold''' | ||
− | |''''' | + | |'''''4 on person (78 gp in Locked Chest)''''' |
|- | |- | ||
|'''Electrum''' | |'''Electrum''' | ||
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|- | |- | ||
|'''Silver''' | |'''Silver''' | ||
− | |''''' | + | |'''''9''''' |
|- | |- | ||
|'''Copper''' | |'''Copper''' | ||
− | |''''' | + | |'''''8''''' |
|- | |- | ||
|'''Gems & Jewlery''' | |'''Gems & Jewlery''' | ||
− | |'''''Emeralds x 2 (100 GP Value each)( | + | |'''''Emeralds x 2 (100 GP Value each)(Chest)''''' |
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|} | |} | ||
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|'''First Level''' | |'''First Level''' | ||
|''''' 2 ''''' | |''''' 2 ''''' | ||
− | |''''' | + | |'''''0''''' |
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|'''Second Level''' | |'''Second Level''' | ||
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| ''1 || Color Spray'' || 0 || Instantaneous || 5x20x20 Wedge || V, S, M || 1 || Special || Color Flash 1d6 creatures Blind, Unconscious or Stunned. || Red, Yellow, Blue sand | | ''1 || Color Spray'' || 0 || Instantaneous || 5x20x20 Wedge || V, S, M || 1 || Special || Color Flash 1d6 creatures Blind, Unconscious or Stunned. || Red, Yellow, Blue sand | ||
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|} | |} | ||
− | Spells wanted to Find & Learn: '''1st:''' Mount-PHB, Copy-WHB, | + | Spells wanted to Find & Learn: '''1st:''' Identify-PHB, Mount-PHB, Copy-WHB, Burning Hands-PHB, Mending-PHB, Tensor's Floating Disc-PHB, Feather fall-PHB, Write-WSC, Fist of Stone-Tome. '''2nd:'''Strength-PHB, Cat's Grace-S&M, Blur-PHB, Stinking Cloud-PHB, Continual Light-PHB, Deep-pockets-PHB, ESP-PHB, Invisibility-PHB, Knock-PHB, Melf's Acid Arrow-PHB, Rope Trick-PHB, Web-PHB, Spectral Hand-PHB, Displace Self-S&M, Scare-PHB, Mirror Image-PHB, Detect Invisibility-PHB, Levitate-PHB. '''3rd:''' Haste-PHB, Dispel Magic-PHB, Fireball-PHB, Fly-PHB, Lightning Bolt-PHB, Protection from Normal Missiles-PHB, Vamperic Touch-PHB, Water Breathing-PHB, Wraithform-PHB, Tongues-PHB, Monster Summoning 1-PHB, Melf's Minute Meteors-PHB, Flame Arrow-PHB, Augmentation 1-Tome, Lance of Disruption-S&M, Far Reaching 1-Tome, Gust of Wind-PHB, Invisibility 10'Radius-PHB. |
== (Spell Book) == | == (Spell Book) == | ||
{| class="wikitable" | {| class="wikitable" | ||
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− | ! First Level ( | + | ! First Level (1) !! Second Level (0) !! Third Level (0) !! Fourth Level (0) !! Fifth Level (0) |
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− | | '' | + | | ''Read Magic''|| || || || |
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− | | '' | + | | ''Armor''|| || || || |
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− | | '' | + | | ''Sleep''|| || || || |
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− | | '' | + | | ''Comprehend Languages''|| || || || |
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− | | '' | + | | ''Magic Missile''|| || || || |
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− | | '' | + | | ''Unseen Servant''|| || || || |
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− | | '' | + | | ''Spider Climb''|| || || || |
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− | | '' | + | | ''Shield''|| || || || |
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− | | '' | + | | ''Color Spray''|| || || || |
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|} | |} | ||
− | == | + | == Spells Available to Learn == |
{| class="wikitable" | {| class="wikitable" | ||
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| ''Strength'' | | ''Strength'' | ||
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| '''''2nd''''' | | '''''2nd''''' | ||
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|'''First Level''' | |'''First Level''' | ||
|''''' 4 ''''' | |''''' 4 ''''' | ||
− | |''''' | + | |'''''0''''' |
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|'''Second Level''' | |'''Second Level''' | ||
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! First Level (4) !! Second Level (0) !! Third Level (0) | ! First Level (4) !! Second Level (0) !! Third Level (0) | ||
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− | | ''Bless''||'' | + | | ''Bless''||''Augury''|| |
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− | | ''Combine''||'' | + | | ''Combine''||''Barkskin''|| |
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− | | ''Command''||'' | + | | ''Command''||''Chant''|| |
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− | | ''Create Water''||'' | + | | ''Create Water''||''Charm Person or Mammal''|| |
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− | | ''Cure Light Wounds''||''Charm | + | | ''Cure Light Wounds''||''Detect Charm''|| |
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− | | ''Detect Evil''||'' | + | | ''Detect Evil''||''Dust Devil''|| |
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− | | ''Detect Magic''||'' | + | | ''Detect Magic''||''Find Traps''|| |
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− | | ''Detect Poison''||''Enthrall | + | | ''Detect Poison''||''Enthrall''|| |
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− | | ''Detect Snares & Pits''||''Fire Trap | + | | ''Detect Snares & Pits''||''Fire Trap''|| |
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− | | ''Endure Cold / Heat'' ||''Flame Blade | + | | ''Endure Cold / Heat'' ||''Flame Blade''|| |
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− | | ''Light or Darkness'' ||'' | + | | ''Light or Darkness'' ||''Messenger''|| |
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− | | ''Locate Animals or Plants''||'' | + | | ''Locate Animals or Plants''||''Heat Metal''|| |
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− | | ''Magical Stone''||'' | + | | ''Magical Stone''||''Hold Person''|| |
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− | | ''Protection from Evil''||'' | + | | ''Protection from Evil''||''Know Alignment''|| |
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− | | ''Purify Food & Drink''||'' | + | | ''Purify Food & Drink''||''Produce Flame''|| |
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− | | ''Remove Fear''||'' | + | | ''Remove Fear''||''Resist Cold/Fire''|| |
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− | | ''Sanctuary'' ||'' | + | | ''Sanctuary'' ||''Silence 15 ft Radius''|| |
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− | | ''Shillelagh''||'' | + | | ''Shillelagh''||''Slow Poison''|| |
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− | | ''Analyze Balance-Tome | + | | ''Analyze Balance-Tome''||''Speak With Animals''|| |
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− | | ''Call Upon Faith-Tome''||''Spiritual Hammer | + | | ''Call Upon Faith-Tome''||''Spiritual Hammer''|| |
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− | | ''Ring of Hands-Tome''||'' | + | | ''Ring of Hands-Tome''||''Withdraw''|| |
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− | | ''Sacred Guardian-Tome''||''Wyvern Watch | + | | ''Sacred Guardian-Tome''||''Wyvern Watch''|| |
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− | | ''Blessed Watchfulness-S&M''||'' | + | | ''Blessed Watchfulness-S&M''||''Create Holy Symbol-Tome''|| |
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− | | ''Calm Animal- S&M''||''Draw Upon Holy Might | + | | ''Calm Animal- S&M''||''Draw Upon Holy Might-Tome''|| |
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− | | '' | + | | ''FireLight- S&M''||''Music of the Spheres-Tome''|| |
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− | | ''Orisons- S&M''||''Mystic Transfer | + | | ''Orisons- S&M''||''Mystic Transfer-Tome''|| |
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− | | ''Strength of Stone- S&M''||'' | + | | ''Strength of Stone- S&M''||''Santify-Tome''|| |
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− | | ''Wind Column- S&M''||'' | + | | ''Wind Column- S&M''||''Astural Awareness- S&M''|| |
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− | | ''Log of | + | | ''Log of Everburning''||''Cure Moderate Wounds- S&M''|| |
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− | | ''Dispel Fatigue | + | | ''Dispel Fatigue''||''Iron Vigil- S&M''|| |
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− | | ''Invisibility to Undead | + | | ''Invisibility to Undead'' ||''Resist Acid & Corrosion S&M''|| |
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− | | | + | | ||''Restore Strength- S&M''|| |
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− | | | + | | ||''Soften Earth & Stone- S&M''|| |
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− | | | + | | ||''Watery Fist- S&M''|| |
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− | | | + | | ||''Snake Charm''|| |
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+ | | ||''Aid''|| | ||
|} | |} | ||
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|} | |} | ||
+ | == Motivation == | ||
− | + | Fariya is driven to fulfill her obligation to her master and there by become her own woman. Free from the confines of repayment of debt and favor. She appreciates the training she was given and is willing to repay her obligations to her master. | |
− | + | ||
+ | * Motivated to purchase her own store and make her own way. | ||
+ | * Continue to bring the ways of the Jhon to others and prove that A'Salam is the only faith. | ||
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− | + | == Personality == | |
− | + | Faryia is interested in all forms of Crafts. She enjoys weapon collecting of all sorts. Wishes she was of stronger build to be able to wear better armor when fighting but is happy with her magic and wishes to collect as many spells as she is able. Hopeing to one day have a large library of her own to read and learn from. | |
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− | + | *Quiet and Soft when in the civilized areas and cities. | |
− | + | *Fights like a caged animal when out of the Law controlled areas. | |
+ | *Soft spot for young orphans and infirmed | ||
== Background == | == Background == | ||
− | |||
Fariya never knew her parents but surmises that one of them must have been a mist elf. Her earliest memories are of an orphanage in Al-Ma’ij, on the coast of Southeastern Jhon. Nobody told her where she came from - although it was quite clear to her that several of them did in fact know who her parents were. | Fariya never knew her parents but surmises that one of them must have been a mist elf. Her earliest memories are of an orphanage in Al-Ma’ij, on the coast of Southeastern Jhon. Nobody told her where she came from - although it was quite clear to her that several of them did in fact know who her parents were. | ||
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She looked down the street in the direction he had told her to go. Taking a deep breath, she strode off in that direction towards whatever fate A’Salam had in mind for her. | She looked down the street in the direction he had told her to go. Taking a deep breath, she strode off in that direction towards whatever fate A’Salam had in mind for her. | ||
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