Editing Landsoftheblacksea:Main Page/players/fariya mithra camar
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! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !! Needed for Next Level !! Hit Points | ! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !! Needed for Next Level !! Hit Points | ||
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− | | Fariya Mithra Camar || Darklin || F2 / M2 / C2 || LG || 10 (6 w/ Armor spell) || F- | + | | Fariya Mithra Camar || Darklin || F2 / M2 / C2 || LG || 10 (6 w/ Armor spell) || F-2458 / M-2554 / C-2554 || Next F-4000 / M-5000 / C-3000 || 12 (38 before split) |
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|'''''Backpack ''''' | |'''''Backpack ''''' | ||
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− | |<span style="color: blue">'''Veneficus Pestis/Wizard’s Bane | + | |<span style="color: blue">'''Veneficus Pestis/Wizard’s Bane''' </span> |
|''''' 0 ''''' | |''''' 0 ''''' | ||
|''''' Backpack''''' | |''''' Backpack''''' | ||
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<span style="color: blue">* '''Ring of Thought''': Base Power: All Mentalism Spells 125% (Range, AoE, Duration, # creatures affected, etc. etc.). All saves against Mentalism spells cast by wearer at -1; Wearer saves against Mentalism spells and spell-like effects @ +1. Single person cannot wear more than one of the Rings at a time. Here are the spells in the Mentalism List: Charm Person-1st, Hypnotism-1st, Spook-1st, ESP-2nd, Forget-2nd, Clairaudience-3rd, Clairvoyance-3rd, IRON MIND-3rd, Suggestion-3rd, Charm Monster-4th, Phantasmal Killer-4th, Psychic Protection-4th, Rary's Mnemonic Enhancer-4th, Domination-5th, Feeblemind-5th, Magic Jar-5th, Sending-5th, Eyebite-6th, Geas-6th, Mass Suggestion-6th, Tower of Mental Resistance-6th, Descent into Madness-7th, Demand-8th, Mind Blank-8th, Programmed Amnesia-9th. | <span style="color: blue">* '''Ring of Thought''': Base Power: All Mentalism Spells 125% (Range, AoE, Duration, # creatures affected, etc. etc.). All saves against Mentalism spells cast by wearer at -1; Wearer saves against Mentalism spells and spell-like effects @ +1. Single person cannot wear more than one of the Rings at a time. Here are the spells in the Mentalism List: Charm Person-1st, Hypnotism-1st, Spook-1st, ESP-2nd, Forget-2nd, Clairaudience-3rd, Clairvoyance-3rd, IRON MIND-3rd, Suggestion-3rd, Charm Monster-4th, Phantasmal Killer-4th, Psychic Protection-4th, Rary's Mnemonic Enhancer-4th, Domination-5th, Feeblemind-5th, Magic Jar-5th, Sending-5th, Eyebite-6th, Geas-6th, Mass Suggestion-6th, Tower of Mental Resistance-6th, Descent into Madness-7th, Demand-8th, Mind Blank-8th, Programmed Amnesia-9th. | ||
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*'''Veniri Gladius Short Sword''' with silver inlaid guard featuring nautical designs and a squid pommel with the twined tentacles forming the grip. Blade is a high gloss buffed steel flawless in every way. (50 gp value) | *'''Veniri Gladius Short Sword''' with silver inlaid guard featuring nautical designs and a squid pommel with the twined tentacles forming the grip. Blade is a high gloss buffed steel flawless in every way. (50 gp value) | ||
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==Herbalist Finds== | ==Herbalist Finds== | ||
− | '''Hero's Heart Herbs x 3:''' | + | '''Hero's Heart Herbs x 3:''' |
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'''Veneficus Pestis/Wizard’s Bane x1:''' This large, blue, tall-stalked mushroom must be eaten fresh. When consumed, a save vs. poison must be made. If the save is successful, the consumer will have Magic Resistance (10 – 40%) for 1d10 rounds. Failure still provides the magic resistance, but the consumer also takes 1d10 poison damage. The mushroom will remain fresh for no more than seven days after it is harvested. | '''Veneficus Pestis/Wizard’s Bane x1:''' This large, blue, tall-stalked mushroom must be eaten fresh. When consumed, a save vs. poison must be made. If the save is successful, the consumer will have Magic Resistance (10 – 40%) for 1d10 rounds. Failure still provides the magic resistance, but the consumer also takes 1d10 poison damage. The mushroom will remain fresh for no more than seven days after it is harvested. |