Editing Landsoftheblacksea:Main Page/players/fariya mithra camar

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[[ Landsoftheblacksea:Main_Page#Player_Characters | '''Return to the Main Page''']]
{| class="wikitable" border="0" style="text-align:center; width: 100%;"
 
|-
 
|[[Landsoftheblacksea:Main_Page/races|'''Races''']] || [[Landsoftheblacksea:Main_Page/religion|'''Religions''']] || [[Landsoftheblacksea:Main_Page/realms|'''Realms''']] || [[Landsoftheblacksea:Main_Page/geography|'''Geography''']] || [[Landsoftheblacksea:Main_page/organizations|'''Organizations''']] || [[Landsoftheblacksea:Main_Page/languages|'''Languages''']]  || [[Landsoftheblacksea:Main_page/time_calendars|'''Time & Calendars''']]
 
|-
 
|}
 
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[[ Landsoftheblacksea:Main_Page#Player_Characters | '''<< Return to the Main Page''']]
 
 
 
[[File:Fariya.jpg |300 px | thumb | Picture from https://www.pinterest.com/pin/357051076719991734/]]
 
  
 
A Half-elf Fighter-Mage-Cleric from the distant land of Jhon
 
A Half-elf Fighter-Mage-Cleric from the distant land of Jhon
  
[https://docs.google.com/spreadsheets/d/15y76CwFHZK_bSn64lykSJTjRqa59ipTK/edit?usp=sharing&ouid=104111159945893972742&rtpof=true&sd=true '''Fariya's Character Sheet''']
 
 
<!--
 
 
== Basics ==
 
== Basics ==
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
 
! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !!  Needed for Next Level !! Hit Points
 
! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !!  Needed for Next Level !! Hit Points
 
|-  
 
|-  
| Fariya Mithra Camar || Darklin || F2 / M2 / C2 || LG || 10 (6 w/ Armor spell) || F-2650 / M-2765 / C-2765 || Next F-4000 / M-5000 / C-3000 || 12 (38 before split)
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| Fariya Mithra Camar || Darklin || F2 / M2 / C2 || LG || 10 (6 w/ Armor spell) || F-2458 / M-2554 / C-2554 || Next F-4000 / M-5000 / C-3000 || 12 (38 before split)
 
|-  
 
|-  
 
|}
 
|}
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|<span style="color: blue">''' Occulus Dei/Eye of God (1) ''' </span>
 
|<span style="color: blue">''' Occulus Dei/Eye of God (1) ''' </span>
 
|''''' 0'''''  
 
|''''' 0'''''  
|'''''Backpack '''''  
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|''''''Backpack '''''  
 
|-
 
|-
 
|<span style="color: blue">'''Veneficus Pestis/Wizard’s Bane (1)''' </span>
 
|<span style="color: blue">'''Veneficus Pestis/Wizard’s Bane (1)''' </span>
 
|''''' 0 '''''  
 
|''''' 0 '''''  
|''''' Backpack'''''  
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|'''''' Backpack'''''  
 
|-
 
|-
 
|<span style="color: blue">''' Oris Mortuorum/Dead Man’s Mouth (1)''' </span>
 
|<span style="color: blue">''' Oris Mortuorum/Dead Man’s Mouth (1)''' </span>
 
|''''' 0 '''''  
 
|''''' 0 '''''  
|''''' Backpack '''''  
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|'''''' Backpack '''''  
 
|-
 
|-
 
|''' Coin Purse with gold and Emeralds '''  
 
|''' Coin Purse with gold and Emeralds '''  
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|'''''Back '''''  
 
|'''''Back '''''  
 
|-
 
|-
|''' Dwarven Steel Short Sword x 2'''  
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|''' Dwarven Steel Short Sword '''  
|''''' 0 '''''  
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|''''' 3 '''''  
|<span style="color: red">'''''Prisoners ''''' </span>
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|'''''Back '''''  
 
|-
 
|-
 
|''' Quiver with 50 Sheaf Arrows '''  
 
|''' Quiver with 50 Sheaf Arrows '''  
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|-
 
|-
 
|''' Total w/ Sling Bag '''  
 
|''' Total w/ Sling Bag '''  
|''''' 40 '''''  
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|''''' 46 '''''  
|<span style="color: blue">'''Unencumbered ''' </span>
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|<span style="color: blue">'''Light ''' </span>
 
|-
 
|-
 
|''' Total w/out Sling Bag '''  
 
|''' Total w/out Sling Bag '''  
|''''' 28 '''''  
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|''''' 34 '''''  
 
|<span style="color: blue">'''Unencumbered ''' </span>
 
|<span style="color: blue">'''Unencumbered ''' </span>
 
|-
 
|-
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|'''First Level'''
 
|'''First Level'''
 
|''''' 4 '''''
 
|''''' 4 '''''
|'''''3'''''
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|'''''4'''''
 
|-
 
|-
 
|'''Second Level'''
 
|'''Second Level'''
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|}
 
|}
  
 +
== Motivation ==
 +
 +
Fariya is driven to fulfill her obligation to her master and there by become her own woman.  Free from the confines of repayment of debt and favor.  She appreciates the training she was given and is willing to repay her obligations to her master, but is willing to learn all she can and set herself up for a good life after her debt is payed.
 +
 +
  * Motivated to purchase her own store and make her own way. 
 +
  * Learn everything and anything she can to better her life and improve her way of living.
 +
  * Continue to bring the ways of the Jhon to others and prove that A'Salam is the only faith.
  
 
==Leather Workshop/Apothecary/Alcquemiste (Future Plans)==
 
==Leather Workshop/Apothecary/Alcquemiste (Future Plans)==
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==Herbalist Finds==
 
==Herbalist Finds==
  
'''Hero's Heart Herbs x 3:''' She can dry them and make a tea; the tea can be drunk, and gives the imbiber a temporary boost in their stamina in combat.
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'''Hero's Heart Herbs x 3:'''
 +
 
  
 
'''Veneficus Pestis/Wizard’s Bane x1:''' This large, blue, tall-stalked mushroom must be eaten fresh. When consumed, a save vs. poison must be made. If the save is successful, the consumer will have Magic Resistance (10 – 40%) for 1d10 rounds. Failure still provides the magic resistance, but the consumer also takes 1d10 poison damage. The mushroom will remain fresh for no more than seven days after it is harvested.
 
'''Veneficus Pestis/Wizard’s Bane x1:''' This large, blue, tall-stalked mushroom must be eaten fresh. When consumed, a save vs. poison must be made. If the save is successful, the consumer will have Magic Resistance (10 – 40%) for 1d10 rounds. Failure still provides the magic resistance, but the consumer also takes 1d10 poison damage. The mushroom will remain fresh for no more than seven days after it is harvested.
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'''Oculus Dei/Eye of God x1:''' A small, light blue mushroom that grows in clumps. When the gills are dried and smoked it causes mild visual hallucinations that may or may not reveal the future. Game Effect – character smoking the dried mushrooms is incapacitated for 2 hours, in a dreamlike trance, unable to take any actions. 33% chance that character will see visions of the past, present, and future in chains of events that are linked in meaning; these will be vibrant scenes and images and even auditory components that the individual will remember after the effects have passed. Failure of this roll will still result in similar perceptions, but these either are random in nature and unrelated to the user’s stated interest, or the user will not remember the imagery in enough detail to be able to connect their focus and meaning.
 
'''Oculus Dei/Eye of God x1:''' A small, light blue mushroom that grows in clumps. When the gills are dried and smoked it causes mild visual hallucinations that may or may not reveal the future. Game Effect – character smoking the dried mushrooms is incapacitated for 2 hours, in a dreamlike trance, unable to take any actions. 33% chance that character will see visions of the past, present, and future in chains of events that are linked in meaning; these will be vibrant scenes and images and even auditory components that the individual will remember after the effects have passed. Failure of this roll will still result in similar perceptions, but these either are random in nature and unrelated to the user’s stated interest, or the user will not remember the imagery in enough detail to be able to connect their focus and meaning.
-->
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 +
== Personality ==
 +
Faryia is interested in all forms of Crafts.  She enjoys weapon collecting of all sorts.  Wishes she was of stronger build to be able to wear better armor when fighting but is happy with her magic and wishes to collect as many spells as she is able. Hopeing to one day have a large library of her own to read and learn from.
 +
 
 +
  *Quiet and Soft when in the civilized areas and cities.
 +
  *Fights like a caged animal when out of the Law controlled areas.
 +
  *Soft spot for young orphans and infirmed
  
 
== Background ==
 
== Background ==
 
 
Fariya never knew her parents but surmises that one of them must have been a mist elf. Her earliest memories are of an orphanage in Al-Ma’ij, on the coast of Southeastern Jhon. Nobody told her where she came from - although it was quite clear to her that several of them did in fact know who her parents were.
 
Fariya never knew her parents but surmises that one of them must have been a mist elf. Her earliest memories are of an orphanage in Al-Ma’ij, on the coast of Southeastern Jhon. Nobody told her where she came from - although it was quite clear to her that several of them did in fact know who her parents were.
  
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She looked down the street in the direction he had told her to go. Taking a deep breath, she strode off in that direction towards whatever fate A’Salam had in mind for her.
 
She looked down the street in the direction he had told her to go. Taking a deep breath, she strode off in that direction towards whatever fate A’Salam had in mind for her.
  
=== Motivation ===
+
===============
Fariya is driven to fulfill her obligation to her master and there by become her own woman.  Free from the confines of repayment of debt and favor.  She appreciates the training she was given and is willing to repay her obligations to her master, but is willing to learn all she can and set herself up for a good life after her debt is payed.
 
 
  * Motivated to purchase her own store and make her own way. 
 
  * Learn everything and anything she can to better her life and improve her way of living.
 
  * Continue to bring the ways of the Jhon to others and prove that A'Salam is the only faith.
 
 
 
=== Personality ===
 
Faryia is interested in all forms of Crafts.  She enjoys weapon collecting of all sorts.  Wishes she was of stronger build to be able to wear better armor when fighting but is happy with her magic and wishes to collect as many spells as she is able. Hopeing to one day have a large library of her own to read and learn from.
 
 
 
* Quiet and Soft when in the civilized areas and cities.
 
* Fights like a caged animal when out of the Law controlled areas.
 
* Soft spot for young orphans and infirmed
 

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