Difference between revisions of "Landsoftheblacksea:Main Page/religion/elven pantheon"

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(Amumé Othi’än)
(Amumé Othi’än)
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''God of Knowledge; God of Kings and Leaders; Patron of the Grey Elves''
 
''God of Knowledge; God of Kings and Leaders; Patron of the Grey Elves''
  
Aliases:
+
'''Aliases:'''
  
Superior: None
+
'''Superior:''' None
  
Allies: Iälu Inathi;  
+
'''Allies:''' Iälu Inathi;  
  
Foes: Tha’unäyul Néngä; Aur’ia Sïdu’äl;  
+
'''Foes:''' Tha’unäyul Néngä; Aur’ia Sïdu’äl;  
  
Symbol: An Elvish Lantern casting rays of light in all directions
+
'''Symbol:''' An Elvish Lantern casting rays of light in all directions
  
Worshippers Alignment: Any  
+
'''Worshippers Alignment:''' Any  
  
Manifestations:  
+
'''Manifestations:'''
  
'''King of the Gods''' – in this form, Othi’än appears as an incredibly beautiful male grey elf, with pale skin, platinum white hair, and golden eyes.  He bears an elven longsword in one hand and a scepter of lordship in the other.
+
* ''King of the Gods'' – in this form, Othi’än appears as an incredibly beautiful male grey elf, with pale skin, platinum white hair, and golden eyes.  He bears an elven longsword in one hand and a scepter of lordship in the other.
 +
* ''The Light of Knowledge'' – in this form, Othi’än appears as a ball of brilliant yellow-white light. 
  
'''The Light of Knowledge''' – in this form, Othi’än appears as a ball of brilliant yellow-white light. 
 
  
 +
'''Clergy:''' Clerics; Paladins; Monks
  
Clergy: Clerics; Paladins; Monks
+
'''Clergy Alignment:''' Any non-evil
  
Clergy Alignment: Any non-evil
+
'''Turn Undead:''' Yes
  
Turn Undead: Yes
+
'''Command Undead:''' No
  
Command Undead: No
+
'''Weapons:''' Any; Elven Longsword required
  
Weapons: Any; Elven Longsword required
+
'''Armor:''' Any
  
Armor: Any
+
'''Spheres:''' Major access to ''All; Divination; Healing; Protection; Summoning; Thought''; Minor access to all others.
  
Spheres: Major access to All; Divination; Healing; Protection; Summoning; Thought; Minor access to all others.
+
'''Required NWP:''' None
  
Required NWP: None
+
'''Bonus NWP:''' One from following: '''Ancient History, Animal Lore, Astronomy, Cartography, Heraldry, Herbalism, Languages (Ancient), Languages (Modern), Local History, Reading/Writing, Religion, Bookbinding, Law, Sage Knowledge, Scribe.'''
 
 
Bonus NWP: One from following: '''Ancient History, Animal Lore, Astronomy, Cartography, Heraldry, Herbalism, Languages (Ancient), Languages (Modern), Local History, Reading/Writing, Religion, Bookbinding, Law, Sage Knowledge, Scribe.'''
 
 
   
 
   
Dogma: The discovery of knowledge, both new and old, and the preservation of it for the benefit of Elvenkind; respect for the authority of rightful rulers, as well as holding them to account for the well-being of those they lead; and the investigation of mysteries to discover and reveal truth, whatever the impacts of that might be.
+
'''Dogma:''' The discovery of knowledge, both new and old, and the preservation of it for the benefit of Elvenkind; respect for the authority of rightful rulers, as well as holding them to account for the well-being of those they lead; and the investigation of mysteries to discover and reveal truth, whatever the impacts of that might be.
  
Day-to-Day Activities:
+
'''Day-to-Day Activities:'''
  
Holy Days/Celebrations:
+
'''Holy Days/Celebrations:'''
  
'''Alióth’a-Othi’än''' - a tenday period where the vassals to the Elf-King visited the city to demonstrate their loyalty and renew their pledge of service to him.   
+
* ''Alióth’a-Othi’än'' - a tenday period where the vassals to the Elf-King visited the city to demonstrate their loyalty and renew their pledge of service to him.   
  
Holy Sites:
+
'''Holy Sites:'''
  
Military Orders:  
+
'''Military Orders:'''
  
Priestly Vestments: Robes of White and Gold fabric for ceremonies
+
'''Priestly Vestments:''' Robes of White and Gold fabric for ceremonies
  
Adventuring Garb: Surcoats of White adorned with the symbol of the lantern are worn over armor; shields are adorned with the symbol as well.  A white and golden sash is worn over normal clothing.   
+
'''Adventuring Garb:''' Surcoats of White adorned with the symbol of the lantern are worn over armor; shields are adorned with the symbol as well.  A white and golden sash is worn over normal clothing.   
  
Members of the clergy always carry a blessed Lantern of Othi’än with them on missions of the church.
+
'''Notes:'''Members of the clergy always carry a blessed Lantern of Othi’än with them on missions of the church.
  
 
'''Lantern of Othi’än''' – an elvish lantern that has been blessed by the priests of the church; functions as a normal lantern but has the following special abilities, each of which can be used once per day, all as if cast by a 6th-level spellcaster:
 
'''Lantern of Othi’än''' – an elvish lantern that has been blessed by the priests of the church; functions as a normal lantern but has the following special abilities, each of which can be used once per day, all as if cast by a 6th-level spellcaster:

Revision as of 07:51, 20 April 2024

Each of the sub-races has one as their patron, although temples to all of them will typically be found across the larger settlements of all the sub-races.

Elvish settlements typically have a “Celestial Council”, comprised of the High Priests/Priestesses of each of the gods; the Council is typically chaired by either the most senior member or by the representative of the Patron God/Goddess of that particular subrace of Elves.

The Major Powers

Amumé Othi’än

God of Knowledge; God of Kings and Leaders; Patron of the Grey Elves

Aliases:

Superior: None

Allies: Iälu Inathi;

Foes: Tha’unäyul Néngä; Aur’ia Sïdu’äl;

Symbol: An Elvish Lantern casting rays of light in all directions

Worshippers Alignment: Any

Manifestations:

  • King of the Gods – in this form, Othi’än appears as an incredibly beautiful male grey elf, with pale skin, platinum white hair, and golden eyes. He bears an elven longsword in one hand and a scepter of lordship in the other.
  • The Light of Knowledge – in this form, Othi’än appears as a ball of brilliant yellow-white light.


Clergy: Clerics; Paladins; Monks

Clergy Alignment: Any non-evil

Turn Undead: Yes

Command Undead: No

Weapons: Any; Elven Longsword required

Armor: Any

Spheres: Major access to All; Divination; Healing; Protection; Summoning; Thought; Minor access to all others.

Required NWP: None

Bonus NWP: One from following: Ancient History, Animal Lore, Astronomy, Cartography, Heraldry, Herbalism, Languages (Ancient), Languages (Modern), Local History, Reading/Writing, Religion, Bookbinding, Law, Sage Knowledge, Scribe.

Dogma: The discovery of knowledge, both new and old, and the preservation of it for the benefit of Elvenkind; respect for the authority of rightful rulers, as well as holding them to account for the well-being of those they lead; and the investigation of mysteries to discover and reveal truth, whatever the impacts of that might be.

Day-to-Day Activities:

Holy Days/Celebrations:

  • Alióth’a-Othi’än - a tenday period where the vassals to the Elf-King visited the city to demonstrate their loyalty and renew their pledge of service to him.

Holy Sites:

Military Orders:

Priestly Vestments: Robes of White and Gold fabric for ceremonies

Adventuring Garb: Surcoats of White adorned with the symbol of the lantern are worn over armor; shields are adorned with the symbol as well. A white and golden sash is worn over normal clothing.

Notes:Members of the clergy always carry a blessed Lantern of Othi’än with them on missions of the church.

Lantern of Othi’än – an elvish lantern that has been blessed by the priests of the church; functions as a normal lantern but has the following special abilities, each of which can be used once per day, all as if cast by a 6th-level spellcaster:

  • Detect Magic
  • Comprehend Languages (written only)
  • Read Magic
  • Light (on lantern, even if no oil)

Iälu Inathi

God of Nature; Plants & Animals; Hunters; Patron of the Wood Elves Aliases: Superior: Allies: Foes: Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: Any neutral Turn Undead: Yes Command Undead: No Weapons: Any; Elven Bow required Armor: Studded Leather or lighter Major Spheres: Any; Animal; Elemental Earth; Plant; Healing; Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:


Aur’ia Sïdu’äl

God of the Sun; War; Patron of the Sand Elves Aliases: Superior: Allies: Foes: Tha’unäyul Néngä; Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: Any non-evil Turn Undead: Yes Command Undead: No Weapons: Any Armor: Any Major Spheres: Any; Combat; Elemental Fire; Healing; Sun; War Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:

Näm’un U’äth

Goddess of Love; Patron of the Mist Elves Aliases: Superior: Allies: Foes: Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: Any non-evil Turn Undead: Yes Command Undead: No Major Spheres: Any; Charm; Elemental Water; Healing; Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:

Seli’as Eluné

Goddess of Songs & Speech; Birds and Flying things; Patron of the Snow Elves Aliases: Superior: Allies: Foes: Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: Any non-evil Turn Undead: Yes Command Undead: No Weapons: Any; at least one proficiency in a missile or thrown weapon. Armor: Chain or lighter; no shield Major Spheres: Any; Elemental Air; Healing; Weather Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:


Tha’unäyul Néngä

Goddess of the Night; Magic; the Moon; the Dark; Patron of the Dark Elves Aliases: Superior: Allies: Foes: Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: Any Neutral Turn Undead: Yes Command Undead: No Weapons: Any; Dagger required Armor: Any Major Spheres: Any; Protection; Summoning; Wards; Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:


Sine Áchés

God of Death Aliases: Superior: Allies: Foes: Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: True Neutral Turn Undead: Yes Command Undead: No Weapons: Any Armor: Any Major Spheres: Any; Astral; Necromantic; Time; Thought; Protection Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:


The Minor Powers

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Demigods & Mythic Beings